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Training Stream - Alan Willard Power Hour - Dec 13th - Live From Epic HQ

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  • replied
    Thanks for offering this.... If time allows can you please cover:

    #1. Tracing based on where the Player Camera is actually looking (equivalent of LOS Triggers in UDK).

    #2. Trace limitations for fast moving objects moving in front of player controlled ship that's also moving.

    #3. Multiplayer... Any special considerations i.e. Replication / Multiplayer Origin-Rebasing catches etc.

    Leave a comment:


  • replied
    Very interesting!

    Hopefully you'll go over expense of each trace (maybe even show us with profilers), and then go over best practices of use, and if there should be a hard limit to their use and if so, what other options are there available to us!

    Leave a comment:


  • Training Stream - Alan Willard Power Hour - Dec 13th - Live From Epic HQ

    WHAT
    Alan Willard is taking over the stream to drop knowledge and provide guidance from the perspective of a tech artist. Stay tuned for more details and make sure to watch live so you can ask your questions directly to Alan.

    WHEN
    Tuesday, December 13th @ 2:00PM ET [Countdown]

    WHERE
    http://www.twitch.tv/unrealengine

    WHO
    Alan Willard - Sr. Dev Relations Tech Artist

    Archive:

    Last edited by Alexander Paschall; 12-29-2016, 05:16 PM.
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