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Learning Resources Fireside (Turkey-side?) Chat and Giveaway! - Nov 17 @ 2PM ET Live from Epic HQ

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    #76
    ⋆ALAN UE4⋆ Tutorials and more!

    https://www.youtube.com/channel/UCJJ...Y0HH2GGfVpvGPA

    These tutorials helped me a lot to understand the basics of multiplayer in unreal engine and about hosting and joining servers.

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      #77
      I want to win one of those Skeletons ya'll been hiding in that closet no one goes near!

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        #78
        I added this thread to my my bookmarks as great resource

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          #79
          Oh no, it looks like I missed the cut-off. The Tweet didn't make it obvious the giveaway was already locked down.

          Well, anyway, the thing that's helped me most is the Columbus Unreal Engine Meetup: https://www.meetup.com/Columbus-Unreal-Engine-Meetup/
          It's a friendly group that have offered tutorials and other assistance, as well as sharing some neat game dev projects.

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            #80
            http://shootertutorial.com/ - Shooter Tutorial

            https://www.youtube.com/playlist?lis...I5-Dz7AdFSIWaG - VR Live Training

            Weekly UE Streams

            Learn Tab

            Documents

            https://www.youtube.com/channel/UCnO...O1WwKFq-5Pvj0Q - Tom Looman

            And a bunch more I can't remember xD
            | QuinnVR | Portfolio | Twitter |

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              #81
              This being a Fire-Side Chat will questions be taken?

              Before asking, I want to express my gratitude to Epic for all they have given to the world & our community, many thanks to Epic & everyone at Epic!

              [Question] Since I started with Unreal Engine 4 there has been about a dozen versions released.

              ** What determines a release &/or what justifies creating or moving on to a new release?

              It seems as soon as a release is well 'released' we move on to the next one without hardly looking back which sometimes leaves unfinished features &/or lingering bugs that can make it difficult to even use some releases.
              (should there be more quality orientated releases? more than once a year maybe?)
              (and should there be more time allotted to each release to make sure it's more functional & useable for the common user?)

              ** And how are the goals or objectives for each release set? What guides are used or what guides the direction that a release is to take?

              * Hopefully these questions are clear & won't be taken the wrong way. I'm just very curious about what's going on and just wanted some clarification. Thanks! *
              Last edited by ayretek; 11-17-2016, 02:10 PM.

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                #82
                i startetd with of course, the unreal engine tutorials.

                then i found one who gave me a rly push : https://www.youtube.com/channel/UCab...xKIBWi1cN-Uv1A Moize Opel , nice for gameplay tuts

                and i highly recommend https://www.youtube.com/channel/UCWf...qQp6i-HwpWJ09A Yoeri "Luos" Vleer for particles !

                i created one too but it isnt yet so further, it is specialized on untutorialized gamemechanics : https://www.youtube.com/channel/UCV9...dKzf613I8yBFUw

                was a long road to watch Epics playlist indeed

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                  #83
                  good stuff for ArchViz.. step by step

                  https://www.youtube.com/channel/UCBA...bS83BO2hxRUxpQ

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                    #84
                    It's probably been mentioned but the Massive UE4 tutorial playlist on youtube is perfect. I used to take my ipad to college and watch the videos on my lunch break.

                    https://www.youtube.com/playlist?lis...uO7N2Pmmw9pvhE

                    Unfortunately he doesn't do UE4 tutorials, but Brainspace Showcase's UDK tutorials, pretty much got me into the industry, I think he made the videos for a class that he taught, but I found them mega useful. bit dated now, but worth checking out for sure.

                    https://www.youtube.com/channel/UCBR...tfuEncrldSMDtw

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                      #85
                      I've used many of the Unreal Engine tutorials and watched many of the videos, as well as many of the other amazing resources mentioned previously. Working with Linux though, I've also found these sites very valuable.
                      Steps for building on Linux: https://wiki.unrealengine.com/Building_On_Linux
                      Using CodeLite for CPP projects: https://forums.unrealengine.com/show...nreal-Engine-4
                      The main Linux Support page: https://wiki.unrealengine.com/Linux_Support
                      The IRC channel: irc://irc.freenode.net/UE4Linux

                      And another mention to the amazing answerhub! : https://answers.unrealengine.com/index.html
                      Last edited by psychodox; 11-17-2016, 04:36 PM. Reason: spell bad
                      Linux...

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                        #86
                        I'm saving this forum forever, this will forever be one of the best resource tools ever.

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                          #87
                          QUESTION: Github PR for documentation

                          [QUESTION] I would like to make a Github Pull Request to update some Engine documentation, but I will not be able to update pictures/screenshots since those are dependencies managed out of Github.

                          Any recommended way to do that? Leave TODO text in the source? Send pictures by email? Post them somewhere?

                          Thanks for the nice (long) Twitch Stream
                          Cheers!
                          [Gamedev programmer at Darewise (Paris) - We are hiring]
                          UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
                          UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

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                            #88
                            Tesla tutorial -> big time, Hourence's and Tom Looman's helped me when I first started. Also thanks to all those random people's youtube videos. I leave a like when I watch your stuff. Particularly the dudes talking about vehicle setups. And the UE4 tutorials from Epic were great first the first few days.
                            Twitter | Twitch | Instagram

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                              #89
                              Thanks for all the goodies ya'll gave away, Epic!

                              & have a great holiday next week too!

                              Comment


                                #90
                                PR to add documentation for the integrated Git Plugin

                                Hi all!

                                Originally posted by SRombauts View Post
                                [QUESTION] I would like to make a Github Pull Request to update some Engine documentation, but I will not be able to update pictures/screenshots since those are dependencies managed out of Github.
                                I've finally made a proposal for simple "get started" documentation of the integrated Git Plugin:

                                Git Plugin : add documentation for the Git Source Control Provider that ship with UE4.14 #3104

                                Let me know what you think, and how I can improve it!
                                [Gamedev programmer at Darewise (Paris) - We are hiring]
                                UE4 Git LFS 2.x Source Control Plugin 2.14-beta for UE4.23 - (v1 integrated by default since UE4.7)
                                UE4 Plastic SCM Source Control Plugin 1.4.6 for UE4.23 - (integrated by default in Beta status since UE4.24)

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