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    #31
    Will we have a way (when using forward) to exclude objects from motion blur ? This is badly needed on vehicles etc.
    I am using MSAA now. My question was about motion blur specifically, not AA, though the same feature would be helpful for AA.
    Motion blur is currently broken in 4.14 with MSAA, will hopefully get fixed before the final release.

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      #32
      Originally posted by Adam Davis View Post
      If you have an error that you believe to be a bug in 4.14 preview, please post it to the answerhub in the bug reports section (link in signature).
      Is a 4.14 option going to be added to the Product Version dropdown or should I just leave it as "Not Specified"?

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        #33
        I'd strongly recommend everyone with PC VR projects to try out the forward renderer immediately with this preview and post feedback! There's a small window where bug fixes (but not new features) may still make it into the final 4.14 release.

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          #34
          Is there any news on whether or when we'd get mixed reality support?

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            #35
            Does Forward Rendering already work on mobile phones?

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              #36
              SDL was merged into master at the beginning of the month (https://github.com/EpicGames/UnrealEngine/pull/1920) but there was no mention of it in the preview release notes. Is this going to make it into 4.14?

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                #37
                Originally posted by kgamble View Post
                Is a 4.14 option going to be added to the Product Version dropdown or should I just leave it as "Not Specified"?
                Hikgamble,

                The "4.14 Preview" option is now available to choose from on the Answerhub.
                Last edited by Stephen Ellis; 10-20-2016, 09:37 PM.
                Adam Davis | Marketplace Support | Epic Games
                How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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                  #38
                  Originally posted by reidbaker View Post
                  Where is the 'included' Ansel Documentation found?
                  I'm wondering this, as well. Looked through the plugin folder and didn't find anything.
                  Join Unreal Slackers, the largest Unreal Engine communuty on Discord! → https://unrealslackers.org
                  Have a question? Give me a shout on Twitter → https://twitter.com/heypfist

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                    #39
                    Originally posted by Adam Davis View Post
                    Hikgamble,

                    For now I'd leave it as Not Specified, just make sure to include in the title 4.14 Preview so we know it is specific to the preview and not a previous engine version.
                    Just updated the launcher and its not showing. Add version brings up 4.8

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                      #40
                      Originally posted by tcla75 View Post
                      Just updated the launcher and its not showing. Add version brings up 4.8
                      For launcher related errors, please go to help.epicgames.com. If you do not see an article that addresses the error you are experiencing, send an email via the "Email Us" button for further assistance.
                      Adam Davis | Marketplace Support | Epic Games
                      How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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                        #41
                        Originally posted by DanielW View Post
                        Motion blur is currently broken in 4.14 with MSAA, will hopefully get fixed before the final release.
                        Thanks for the feedback. What about toggling motion blur for specific objects ? I understand it was impossible in a deferred pipeline, but hopefully now forward changes things a bit.

                        Is this something you're considering ? Motion blur / TAA typically fail at objects that move in world space without moving in camera space.
                        Helium Rain, a realistic space opera

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                          #42
                          Any updates on mixed reality video support? Wondering if I should continue trying to brute force a solution or wait for support.
                          Steve Biegun
                          Virtual Design Manager

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                            #43
                            Ansel docs appear to be missing for those of us using the launcher build. Thankfully, the docs can be found on the GitHub repo as well.
                            Join Unreal Slackers, the largest Unreal Engine communuty on Discord! → https://unrealslackers.org
                            Have a question? Give me a shout on Twitter → https://twitter.com/heypfist

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                              #44
                              Originally posted by Abyssus View Post
                              This version supports Nintendo Switch??
                              Epic is at least listed on the partner list.

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                                #45
                                Thanks for all updates, but the custom depth for mobile, get my attention.

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