Announcement

Collapse
No announcement yet.

Unreal Engine 4.14 Preview

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by RRe36 View Post
    I hope you'll also consider adding an option to split up root motion to let you choose to only use specific parts of root motion (like X-Axis movement or Y-Rotation). Would be really useful.
    This would be really awesome! I hope they add this.

    Comment


      #17
      Will we have a way (when using forward) to exclude objects from motion blur ? This is badly needed on vehicles etc.
      Helium Rain, a realistic space opera

      Comment


        #18
        I just read up on Nvidia Ansel - no stereo 360 deg. shots, all mono?

        Comment


          #19
          I have two questions about 4.14 Preview 1:

          1) Is simulate mode viewport updating broken for anyone else? On my computer it doesn't update viewport at all unless I keep mouse left clicking on it.. 4.14 promoted builds didn't do this.

          2) Any plans on getting any kind of dynamic shadows on 4.14 forward when static lighting is disabled? I'd mainly want to have directional light (sun on outdoor levels). Only way I can get dynamic shadow casting on 4.14 forward is if I keep static lighting enabled and put directional light into stationary.
          https://github.com/0lento/UnrealEngine (GameWorks tech merges & upgrades, UE4 physics modifications)

          Comment


            #20
            Originally posted by Gwenn View Post
            Will we have a way (when using forward) to exclude objects from motion blur ? This is badly needed on vehicles etc.
            Try to use FXAA instead of Temporal AA. It helps for wheels at least.
            Modular Japanese Temple - Modular Vehicle Vol. 2 - Modular Sci Fi Office - Projectiles Pack - Research Center - All Content

            Website | Youtube | Artstation

            Comment


              #21
              Virtual bones sounds useful !
              Edge of Chaos RTS
              "Age of Total Heroes" - RTS Pathfinding and Movement System for UE4
              RTS Camera C++ Tutorial

              Comment


                #22
                Originally posted by 0lento View Post
                I have two questions about 4.14 Preview 1:

                1) Is simulate mode viewport updating broken for anyone else? On my computer it doesn't update viewport at all unless I keep mouse left clicking on it.. 4.14 promoted builds didn't do this.

                2) Any plans on getting any kind of dynamic shadows on 4.14 forward when static lighting is disabled? I'd mainly want to have directional light (sun on outdoor levels). Only way I can get dynamic shadow casting on 4.14 forward is if I keep static lighting enabled and put directional light into stationary.
                Hi 0lento,

                If you have an error that you believe to be a bug in 4.14 preview, please post it to the answerhub in the bug reports section (link in signature).
                Adam Davis | Marketplace Support | Epic Games
                How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                Comment


                  #23
                  Originally posted by Kelheor View Post
                  Try to use FXAA instead of Temporal AA. It helps for wheels at least.
                  I am using MSAA now. My question was about motion blur specifically, not AA, though the same feature would be helpful for AA.
                  Helium Rain, a realistic space opera

                  Comment


                    #24
                    Awesome,
                    I'm really excited for the Network update =)

                    Keep up the great work Team Epic!
                    W3 Studios

                    Comment


                      #25
                      Is it possible to use the forward renderer in an outdoor scene with one dynamic movable light source (sun) ?

                      Comment


                        #26
                        Vehicles update!!!! Hooray.

                        Comment


                          #27
                          Hopefully this will be a bit more stable than 4.13. These random crash/freezes are getting annoying.
                          Website/Portfolio: http://www.VictorBurgosGames.com

                          Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                          Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/

                          Comment


                            #28
                            Where is the 'included' Ansel Documentation found?

                            Comment


                              #29
                              Originally posted by KITATUS View Post
                              Does this version support the Super Nintendo?
                              you're on to something i think
                              Twitter - @TheKRushin

                              Feel free to ask questions and come learn to be an #UnrealDev

                              How to report a Bug

                              Comment


                                #30
                                Is it possible to use the forward renderer in an outdoor scene with one dynamic movable light source (sun) ?
                                2) Any plans on getting any kind of dynamic shadows on 4.14 forward when static lighting is disabled?
                                Not in 4.14, possibly in future releases.

                                Comment

                                Working...
                                X