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    Please fix this https://issues.unrealengine.com/issue/UE-34890 in the 1.13.2
    can't migrate my project, always crash at startup

    there are some bug on 4.12 fixed including the sequencer that would be useful.
    thank you anyway for your efforts

    Comment


      UPDATE!

      The 4.13.1 Hotfix is now live! This hotfix resolves over 70 important issues for the 4.13 release.

      If you experience a bug with the 4.13.1 Hotfix, please remember to log a bug report for the issue on the UE4 AnswerHub to the Bug Reports section.

      Fixed in 4.13.1

      Fixed! UE-35735 Crash Occurs While Running EQS Using Add Generated Vector Node
      Fixed! UE-35852 AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination
      Fixed! UE-35585 Migration from 4.12.5 to 4.13 can result in Blueprint functions losing input/ouput variables
      Fixed! UE-35609 Delay nodes used in a macro cause subsequent macro calls during the delay to never complete
      Fixed! UE-35728 Some files in the Git repo have inconsistent line endings on Linux
      Fixed! UE-36107 Cannot create installed build on Linux
      Fixed! UE-35236 Launcher installed build is missing the Documentation/Extras folder
      Fixed! UE-36214 Crash in TMap struct deserializer
      Fixed! UE-35884 Crash when pressing enter after a shape has closed when using the Geometry editor
      Fixed! UE-35822 CRASH: Occurring in UTEditor when attempting to re-order BSP brushes
      Fixed! UE-35048 [CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayoutImpl() [detailcategorybuilderimpl.h:168]
      Fixed! UE-35482 Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry
      Fixed! UE-35627 Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV
      Fixed! UE-35608 FBX & OBJ Files no longer Import with their UVs Depending on Software Used
      Fixed! UE-36383 Crash moving a spline point after making it the root component of a blueprint
      Fixed! UE-35658 Editor crash when a spline component is added to a blueprint and compiled
      Fixed! UE-36096 Inifinite loop in tick task manager with tick when paused and interval
      Fixed! UE-35254 Editor crashes when importing alembic asset
      Fixed! UE-36121 Crash when importing new mesh and regenerating skeleton for additive animation
      Fixed! UE-35546 Pose flickering when changing lods and using Layered Blend per Bone
      Fixed! UE-35353 Crash when spawning destructible objects in 2 player PIE
      Fixed! UE-35639 HLOD generated proxy doesn't create or assign target lightmap coordinate index any longer
      Fixed! UE-35494 Invisible landscape components when using tessellation
      Fixed! UE-35873 LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1
      Fixed! UE-35301 Crash saving hidden landscape streaming level with offset
      Fixed! UE-35850 Crash in landscape editor with early Z pass
      Fixed! UE-35709 [CrashReport] UE4Editor_Landscape!FLandscapeEditDataInterface::SetAlphaData() [landscapeeditinterface.cpp:2617]
      Fixed! UE-36321 Editor Crashes After Deleting Actor with Media Texture
      Fixed! UE-36289 WmfMedia: Memory leak while playing videos
      Fixed! UE-35477 File Media Source assets created via drag & drop have absolute instead of relative path
      Fixed! UE-35504 PS4 Media player has potentially dangerous memory management
      Fixed! UE-35696 PS4Media: CPU/GPU may crash due to race condition in destructor
      Fixed! UE-35598 Devices reporting OpenGL ES 3.2 such as Galaxy Note 7 detect as ES2-only
      Fixed! UE-35179 Need to fall back to GLES if Vulkan API version is too old
      Fixed! UE-34782 GPU particles no longer work on iOS or TVOS Metal devices
      Fixed! UE-33379 Cannot select Android RHI and feature level from device profile
      Fixed! UE-35258 ES2 Fallback Fails on Nougat Devices that do not support Vulkan
      Fixed! UE-35261 Android sessions do not appear in Session Frontend
      Fixed! UE-32340 HTML5 packaging fails with Github couldn't verify LLVM version
      Fixed! UE-32086 Bloom blur produces multi-colored artifacts at the bottom of the screen on Xbox.
      Fixed! UE-35492 PS4 deployment does not deploy all the required files.
      Fixed! UE-35743 Packaging for Android while using Online Framework and Online Subsystem Steam Plugins cause failure
      Fixed! UE-35185 Opening a widget blueprint on Linux causes editor to crash
      Fixed! UE-35738 IPv6 implementation is not working on IOS
      Fixed! UE-30959 Remove all HITCHHUNTER warnings in next release (4.13)
      Fixed! UE-36342 Texture issues with movie player active on Android
      Fixed! UE-35363 Huge game window when launching onto Safari 9.1.2
      Fixed! UE-35558 Writing to a file on Android doesn't update the tracked file length
      Fixed! UE-35907 Slate Remote Enable Remove Server option in Project Settings -> Plugins causes editor to freeze and a memory leak
      Fixed! UE-36099 Dots on screen on PS4
      Fixed! UE-35794 PS4 can hang on GPU when using lit translucent surface materials
      Fixed! UE-26375 Crash when editing draw size for a widget component
      Fixed! UE-17227 [CrashReport] UE4Editor_Engine!DoReadTaskResults() [shadercompiler.cpp:147]
      Fixed! UE-35240 Protostar crashes on launch on Mac
      Fixed! UE-28708 GitHub 2188 : Fixed a crash exiting VR Preview on Windows GL4.
      Fixed! UE-35320 Stop>Set Sequence>Play causes spawnables to be duplicated
      Fixed! UE-35508 Master sequence dialog button is hidden
      Fixed! UE-35588 Incorrect translation from matinee move sub tracks to sequencer
      Fixed! UE-35285 Sequencer stop node does not return camera to player
      Fixed! UE-35571 Sequence recording in standalone crashes
      Fixed! UE-35107 Matinee to Level Sequence converter doesn't bind properties
      Fixed! UE-22581 Black artifacts/semi-circles on sides of morpheus when moving left to right
      Fixed! UE-36076 PS4Tracker's motion sensor data needs to use a valid sizeOfThis
      Fixed! UE-35520 sceKernelWaitEqueue timeout in MorpheusHMD.cpp fix for 4.13.1
      Fixed! UE-34986 Need to merge Oculus Online Subsystem Plugin update to expose Android support
      Fixed! UE-34786 Editor primitives render incorrectly in stereoscopic with instanced stereo
      Fixed! UE-35881 PSVR hmdSetupDialog cancel asserts on app startup
      Fixed! UE-36307 PSVR Motion Sensors Need 120hz Update
      Fixed! UE-33763 GearVR applications show black screen on Adreno devices
      Fixed! UE-36078 Integrate fixes for GoogleVR SDK 1.0
      Fixed! UE-35528 PSVR UE4 stuttering issue
      Fixed! UE-35344 Crash when playing a HapticFeedbackEffect_Soundwave
      Fixed! UE-35964 Crash playing a HapticFeedbackEffect_Soundwave with no sound assigned
      Stephen Ellis | Senior Engine Coordinator

      Comment


        thanks everyone, great work.

        Comment


          wow... so many little bugs, sheesh... it must feel like the spider particle effect has been let loose in the offices sometimes... well perhaps VR might be the last frontier for awhile and these little spiders can be tamed a bit... my pc is quite stable, in fact i can't remember my last crash... but with so many platforms and such popping up as more and more people migrate to epic, i'm sure you have your hands full...

          just want you to know that we do think of you and all the great work you do... NS

          Comment


            UE-35482,
            Thank you so much for fixing this!
            Outer Planet Studios
            http://outerplanet.webflow.io/

            Comment


              Feature Request-Composition Overlay
              If you change to Cinematic Viewport you have in the upper right corner a Button -options where you can choose some available Film overlays to apply to the Viewport!
              Can we have also a additional one that looks like you can see in the Video in this link;
              http://oneperfectshotdb.com/news/wat...y-of-sherlock/

              Thanks

              Comment


                Oh my!
                After upgrading to 4.13.1 my level sequences doesn't open any more!! Has somebody got this too?
                Thanks.

                Comment


                  On 4.13.1 we're still seeing the same issues introduced with 4.13 regarding terrain chunks not rendering beyond a certain distance (or rather, at a certain LOD). LODs of 1 or higher just do not render at all and we'd expected fixes for UE-35494 and UE-35873 to have resolved this but the issue persists. The same terrain and materials were fine in 4.12. Is this an incomplete fix or do we need to modify something particular in our materials to be compatible with 4.13 and up?

                  Comment


                    Originally posted by ag_frans View Post
                    On 4.13.1 we're still seeing the same issues introduced with 4.13 regarding terrain chunks not rendering beyond a certain distance (or rather, at a certain LOD). LODs of 1 or higher just do not render at all and we'd expected fixes for UE-35494 and UE-35873 to have resolved this but the issue persists. The same terrain and materials were fine in 4.12. Is this an incomplete fix or do we need to modify something particular in our materials to be compatible with 4.13 and up?
                    If you're still experiencing the issue can you please respond on the post in AnswerHub where this was reported so that we can investigate further. Also, if you're using different steps or the same steps to reproduce the issue can you be sure to clarify that as well.

                    Thank you!

                    Tim
                    Tim Hobson | Learning Resources | Epic Games
                    UE4 Documentation

                    Comment


                      Originally posted by Tim Hobson View Post
                      If you're still experiencing the issue can you please respond on the post in AnswerHub where this was reported so that we can investigate further. Also, if you're using different steps or the same steps to reproduce the issue can you be sure to clarify that as well.

                      Thank you!

                      Tim
                      He's right. The problem is there and repro steps are exactly the same. It's truly frustrating that we were waiting for the tessellation improvement in 4.13.0 but we've completely lost the landscape tessellation feature ever since. Se still have to be using 4.12 for this very reason. And not sure why this is marked as resolved.
                      Replied here as well: https://answers.unrealengine.com/que...ssellatio.html
                      Last edited by Stephen Ellis; 09-30-2016, 10:24 AM. Reason: added correct link
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                      Comment


                        Originally posted by Morty View Post
                        Oh my!
                        After upgrading to 4.13.1 my level sequences doesn't open any more!! Has somebody got this too?
                        Thanks.
                        Hi Morty. Can you please log this on the UE4 Answerhub in the Bug Reports section? Follow the link in my signature, and provide all information about the issue, including error message, setup, and repro steps if able. Thanks
                        Stephen Ellis | Senior Engine Coordinator

                        Comment


                          UE-35852 is not fixed at all. Just upgraded to 4.13.1 from 4.12.5 and all our NPCs are borked, jittering all over the place as we are using the velocity to compute running animations.

                          Comment


                            Originally posted by Stephen Ellis View Post
                            Hi Morty. Can you please log this on the UE4 Answerhub in the Bug Reports section? Follow the link in my signature, and provide all information about the issue, including error message, setup, and repro steps if able. Thanks
                            Hi Stephen,
                            Done, here it is https://answers.unrealengine.com/que...-from-413.html
                            Thanks for your help

                            Comment


                              Wow, since 4.13 the animDynamics node finally became useful. This is huge! Thanks guys.
                              And all that other animation stuff seems pretty awesome too, Ill be trying things out as I go.

                              Comment


                                4.13 <3 <3 <3
                                Last edited by dessertshome; 10-14-2016, 05:11 AM.
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