does this release come with the new content examples?
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Unreal Engine 4.13 Preview
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Can we please get detailed information from DanielW on the new drawMaterialtoRenderTarget stuff? he had an awesome tweet showing a 2d puddle wave sim. Are there going to be docs on this?Visual Effects Artist, Weta Digital, Wellington New Zealand
BLOG www.danielelliott.co.uk
@danielelliott3d https://twitter.com/danielelliott3d
Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
2015 Showreel: https://vimeo.com/116917817
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Is the ability to render out alpha passed for cinematics included? Found a thread that, well, last comment was that it would be out in 4.13
https://forums.unrealengine.com/show...for-cinematics
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Originally posted by MetricZero View PostDunno where I'd request a feature, but more than anything I'd love for a more simple way to create non-euclidean levels (infinite hallways, hallways that circle back on themselves, rooms bigger on the inside, seamless portal doors, etc.)
VR Template, yay!WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
World Machine to UE4 Export Macro
WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders
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Does this preview have the Mac Retina/Windows High density support in it? I checked the settings but didn't see any kind of setting. The editor fonts and other UI elements are still very blurry so it's not something that looks like it's already enabled.
Also still very disappointed to see the context menu search issue on macOS doesn't appear to be working still. (UE-29885). Unreal Editor went through all of 4.12, including the previews with this issue and looks like still no fix for a major usability problem on macOS.
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Originally posted by Stephen Ellis View PostPREVIEW![*]Landscape Updates:- Optimization of Landscape Material Shader permutations
- Landscape Tessellation Performance Improvements
https://forums.unrealengine.com/show...ellation-Issue
If it's not solved does that mean there are only minor improvements in 4.13? or the ticket is simply not updated to "Solved" ?
Can you clarify please?
Thanks!
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Originally posted by Slavq View PostI'm hyped, as always!
Can we get some info about these mysteries?
The PoseDrive node is a way to implement things like a Pose Space Deformer (PSD). You author a set of poses for a bone, and the corresponding blend shape weights for each pose. You import that as a PoseAsset (also new in 4.13) and associate that with the PoseDriver node. Then as the bone approaches each pose, we activate the curve weights associated with that pose. To do this we use what is called an RBF (Radial Basis Function, a gaussian in this case). You can probably find a lot more about PSDs and RBFs by googling! It is quite a common technique in visual fx, and increasingly of interest to game developers.
Hope that helps!Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
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