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    #16
    Originally posted by HenrikRyosa View Post
    I second that. Clarification on any animation or posing related features would be great.
    Hi folks. Additional information will begin rolling out with the Twitch stream (today) on August 4th @ 2:00pm EDT.
    Last edited by Stephen Ellis; 08-04-2016, 09:14 AM.
    Stephen Ellis | @TheEpicStephen
    Enterprise Program Coordinator

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      #17
      Thank you, Stephen.
      Animator/Filmmaker, Unreal Tournament Community Developer.

      My UT Contributor blog | YewTewb: http://youtube.com/voxhousestudio | Twitter: http://twitter.com/henrikryosa

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        #18
        Originally posted by motorsep View Post
        Is Oculus Mobile SDK 1.0.3 going to make it into 4.13 (along with multiview rendering for Gear VR) ?
        +1 for that!

        Looking forward for Forward Rendering as well... :P

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          #19
          That's it! Good job UE4 team.

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            #20
            Awesome stuff guys!
            Full Time UE4 Tutor! www.tesla-dev.com
            Watch, Learn & Create using my tutorials here: *https://www.youtube.com/playlist?lis...8Zjziv4gUqjLZ_*

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              #21
              Originally posted by Slavq View Post
              I'm hyped, as always!
              Can we get some info about these mysteries?
              Yes it would be interesting to know about those but if I had to make a far guess, maybe Physical animation component is something similar to this: https://udn.epicgames.com/Three/PhysicalAnimation.html

              Maybe : ).

              I would like to know more about: "Texture Coordinate (UV) info from Line Traces"

              Does this mean that drawing realtime a mask or something similar onto a texture of an object or landscape via a trace is now possible in a much more straightforward way?

              Thanks.
              Last edited by William K; 08-03-2016, 04:54 PM.

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                #22
                Originally posted by pekayatt View Post
                Looking forward for Forward Rendering as well... :P
                I don't expect that to be in 4.13 yet, though it would be nice. Its marked for August on the Roadmap and completed in August means it missed the 4.13 deadline and will be in 4.14.

                Edit: Ok, 4.13 has this setting already:



                But I would not expect it to work

                Edit 2: Ok, I tested it and it actually works

                Tested with the particle effects demo. There are some rendering bugs with forward, but it looks roughly same. Forward is 14% faster in this test here. Not much.
                Last edited by John Alcatraz; 08-03-2016, 06:32 PM.
                Easy to use UMG Mini Map on the UE4 Marketplace.
                Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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                  #23
                  Media Player Overhaul ! I flipping love it so far! I'm a happy CHADALAK1 ! Going to do some test with the Android wizard as well
                  Portfolio/Tutorials: http://chadreddick.com

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                    #24
                    No new GI? This is not true? http://9gag.com/gag/aBYzgLD/unreal-e...-body-dynamics

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                      #25
                      Glad for the release. May I ask exactly what does that Android packaging wizard do? Just finished an android game here.

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                        #26
                        Originally posted by CHADALAK1 View Post
                        Media Player Overhaul ! I flipping love it so far! I'm a happy CHADALAK1 ! Going to do some test with the Android wizard as well
                        Can you check to see if it works on mac

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                          #27
                          Originally posted by jojo8026 View Post
                          Can you check to see if it works on mac
                          I would if I had a mac to work with . Sorry jojo. Hopefully someone on here can test it.
                          Portfolio/Tutorials: http://chadreddick.com

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                            #28
                            Any chance UE-22228 mentioned in this post will be included? https://answers.unrealengine.com/que...ra-rotate.html

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                              #29
                              Originally posted by BálintYYY View Post
                              ...why would you believe (or even read) anything on 9gag? The site is horribad.

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                                #30
                                Originally posted by BálintYYY View Post
                                No, it's not. I'm not sure where that rumor sprung up, but we only just got the topic back in focus on the to-do list recently, they won't have results so quickly.

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