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    Originally posted by ZioYuri78 View Post
    Unable to save the map if you drop in a Blueprint Actor with a ProceduralMeshComponent inside it, work fine with a C++ Actor or a Blueprint child of C++ Actor.
    https://answers.unrealengine.com/que...ctor-that.html
    Yeah I have this too.
    Visual Effects Artist, Weta Digital, Wellington New Zealand
    BLOG www.danielelliott.co.uk
    @danielelliott3d https://twitter.com/danielelliott3d
    Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
    2015 Showreel: https://vimeo.com/116917817

    Comment


      Originally posted by FireFreak111 View Post
      Any progress on UE-24249? This broke in 4.10, still broken. Atm its a choice between having clipping particles and shadowed particles.
      Meshes with translucent shadows are currently broken (AFAIK have always been). Not sure how that affects particles though.

      https://issues.unrealengine.com/issue/UE-34623
      Visual Effects Artist, Weta Digital, Wellington New Zealand
      BLOG www.danielelliott.co.uk
      @danielelliott3d https://twitter.com/danielelliott3d
      Unreal Engine and VFX Tutorials https://www.youtube.com/user/DokipenTechTutorials
      2015 Showreel: https://vimeo.com/116917817

      Comment


        UPDATE!

        This post was delayed due to the recent forum downtime, but on 8/23 we released Preview 3 for 4.13.

        Fixed in Preview 3 - CL 3095848

        Fixed! UE-34697 Samples Trigger Fails for Strategy Game on Android.
        Fixed! UE-34785 Successive launches via the Project Launcher yield "LogStats:Warning: MetaData mismatch..." in the console
        Fixed! UE-34788 Launching from Project Launcher consecutively without closing previous launch's command window will crash the game
        Fixed! UE-34627 Crash using Camera Rig Rail when deleting a point moving another
        Fixed! UE-34804 Editor Crashes When Attempting to Change Units in Project Settings
        Fixed! UE-34758 SplineComponent debug render is sometimes not in sync with the current spline points
        Fixed! UE-34733 Crash when closing the timeline tab inside UMG editor and reopening UMG editor
        Fixed! UE-34702 [CrashReport] UE4Editor_CoreUObject!UClass::GetDefaultObject() [class.h:2194]
        Fixed! UE-33301 The cap of a sliced procedural mesh is not affected by lighting
        Fixed! UE-30405 Accessing vertex data from CPU side code can cause crashes on merged skeletal meshes.
        Fixed! UE-34701 Prevent preview scene assets being loaded in game
        Fixed! UE-34776 Ensure when automapping a rig to a skeletal mesh with matching bone names
        Fixed! UE-34015 Rename OrientationDriver to PoseDriver before release
        Fixed! UE-34832 Debris particles constantly firing in ending sequence of Infiltrator Demo
        Fixed! UE-34715 XB1 fails to compile due to FXAudioDeviceProperties symbols undefined.
        Fixed! UE-34680 CLONE - Client stops working and crashes if headphones are unplugged on windows 10
        Fixed! UE-34101 Stat Soundcues not working
        Fixed! UE-34951 Zero-volume vorbis decoded sounds are too expensive
        Fixed! UE-34689 LOD's pop in after LOD actors is visible in viewport.
        Fixed! UE-34807 Force View is enabled after Generating Proxy Meshes
        Fixed! UE-34739 [CrashReport] UE4Editor_Engine!FInitBodiesHelper<0>::CreateShapes_PhysX_AssumesLocked() [bodyinstance.cpp:1282]
        Fixed! UE-34348 Crash opening levels with landscape in them via the command console in standalone game
        Fixed! UE-34794 PS4 Packaging failing with GLEO errors in 4.13 for project that worked previously
        Fixed! UE-34843 KiteDemo Standalone crashes on launch
        Fixed! UE-34513 Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask
        Fixed! UE-34877 [CrashReport] UE4Editor_Engine!UMaterialInstance::SetParentInternal() [materialinstance.cpp:2141]
        Fixed! UE-33593 Vulkan projects crash on device.
        Fixed! UE-34257 Cannot package project with landscape to mobile
        Fixed! UE-32323 App does not resume after locking and unlocking on iOS
        Fixed! UE-34639 Steam libraries are not being packaged with ShooterGame on Mac
        Fixed! UE-34450 Linux: crashes during crash handling
        Fixed! UE-34857 Mac/iOS: Movies with spaces in name won't play.
        Fixed! UE-34721 Blank Blueprints project with Starter Content crashes when PIE Standalone Game or Mobile Preview
        Fixed! UE-34852 Give a better error message if OBB would need Zip64 format
        Fixed! UE-34719 CIS Failure Package UnrealMatch3 IOS
        Fixed! UE-19996 [Linux] Setting fullscreen game resolution below set window resolution does not stretch the game across the window.
        Fixed! UE-28322 Converting BSP to static mesh on Linux causes the editor to crash
        Fixed! UE-34849 Force OBB to never use Zip64 format
        Fixed! UE-34841 Possible to read past end of central directory in OBB (NumEntries may be 65535)
        Fixed! UE-34699 Need way to insert newlines in UPL
        Fixed! UE-34773 iOS - Packaged .ipa will not deploy to device via iTunes
        Fixed! UE-34735 Regression: Xbox One ESRAM usage has been disabled, causing severe perf degradation.
        Fixed! UE-34590 AtmosphericFog for Translucent material is not working correctly with 4.12
        Fixed! UE-34514 Game crashes when opening TM-ShaderModels while running -featureleveles2 -OpenGL
        Fixed! UE-34241 Crash with mesh particles
        Fixed! UE-33077 Editor crashed when exiting PIE session in test map involving FDebugCanvasDrawer:rawRenderThread
        Fixed! UE-34688 Mac Compilation Error With ClearBufferData
        Fixed! UE-34917 Screen Percentage post process volume causes black screen flickers during transition in Standalone Game
        Fixed! UE-34712 Media Shaders won't compile in ES2 with integer modulo operations
        Fixed! UE-34658 Text overflows on Material_Properties sample 1.6
        Fixed! UE-34667 Buggy gets stuck on medium speed bumps in Vehicle Advance template
        Fixed! UE-34653 ContentExamples: Landscape examples are solid black in editor viewport
        Fixed! UE-34139 Tutorial Asset outdated in all BP templates causing highlighting to fail.
        Fixed! UE-34910 ContentExamples: Parameter is misspelled in Example 1.3 on MorphTargets map
        Fixed! UE-34419 Duplicate mappings on the flying template for the game pad
        Fixed! UE-34660 Navmesh map's floor display banners obscured by navmesh while PIE
        Fixed! UE-34846 SideScrollerCharacter.uasset has been saved with empty engine version.
        Fixed! UE-34848 Ledge_17 location is different in blueprint and code Side Scroller 2D templates
        Fixed! UE-34950 ContentExamples PostProcessing map demo 1.13 post process volume screen percentage is not low enough
        Fixed! UE-34907 Misspelling in Blueprint_Splines level of Content Examples
        Fixed! UE-34911 Misspelling in Cloth level of Content Examples
        Fixed! UE-34611 Crash when trying to edit a key value via the context menu for FVector2D
        Fixed! UE-34823 FBX imported from maya have incorrect tangents.
        Fixed! UE-34459 Exported Sequence camera has incorrect tangents
        Fixed! UE-34970 VR Template has FinishCurrentFrame set, which will degrade performance unnecessarily.

        REMEMBER: Please report any new bugs you find to the UE4 Answerhub in the 'Bugs Reports' section

        The official 4.13.0 release is planned for later this week.

        Cheers
        Last edited by Stephen Ellis; 08-29-2016, 01:50 PM.
        Stephen Ellis | Enterprise Program Coordinator

        Comment


          Thank you Epic et al!

          Comment


            I've noticed a performance regression when working with blueprints from the first 4.13 Preview - they often freeze for 5-10 seconds (after e.g. just clicking anywhere, seems random) - is it only me? I can't find any info if this is a known issue.
            I have similar issue in 4.12.5, not only in BP, but anywhere really
            I've noticed also a performance regression when sculpting Landscape they often freeze for 5-10 seconds !??
            I'm having freezes also, but they are not specific to 4.13. It has been happening since 4.12.5.
            The same here. brush action gets very jerky...
            Hi everyone.

            We definitely want to address any potential issues here with freezes, but we don't have much information to go on at the moment. This thread is not the ideal place for an investigation, but if one of you could create an Answerhub bug report along with full details and system specs, that may help. I encourage all of you to collaborate to help identify any trends that may be causing this. Please be aware that Epic staff are not experiencing this issue, so we can't offer much help until we have specific information or can experience it ourselves.

            Thanks
            Last edited by Stephen Ellis; 08-29-2016, 04:18 PM.
            Stephen Ellis | Enterprise Program Coordinator

            Comment


              [MENTION=9]Stephen Ellis[/MENTION]

              There ya go: https://answers.unrealengine.com/que...-the-edit.html

              Comment


                Please be aware that Epic staff are not experiencing this issue, so we can't offer much help until we have specific information or can experience it ourselves.
                It would be, to some degree, interesting to know what hardware Epic staff is using. This might already be a pointer for people with lesser hardware.
                If you are using Xeon Phis with 61 cores, it wouldnt be a surprise you dont see any bottlenecks.
                And Im pretty sure you dont work on dual core cellerons either...

                However with the landscape issue, I think (insufficient) RAM is the culprit here....
                (Have 32 GB. Which was enough in previous engine versions...)

                Comment


                  Any news on when the ability system comes out?

                  Comment


                    Since the SoundClasses property of FAudioDevice is now private, what is the new way (in C++) to change the volume of all sound classes ?

                    My old code looks like this :

                    Code:
                    FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice();
                    for (auto i = AudioDevice->SoundClasses.CreateIterator(); i; ++i)
                    {
                    	USoundClass* SoundClass = i.Key();
                    	SoundClass->Properties.Volume = MasterVolume;
                    }
                    Helium Rain, a realistic space opera

                    Comment


                      Originally posted by Gwenn View Post
                      Since the SoundClasses property of FAudioDevice is now private, what is the new way (in C++) to change the volume of all sound classes ?

                      My old code looks like this :

                      Code:
                      FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice();
                      for (auto i = AudioDevice->SoundClasses.CreateIterator(); i; ++i)
                      {
                      	USoundClass* SoundClass = i.Key();
                      	SoundClass->Properties.Volume = MasterVolume;
                      }
                      You already found it, but linking to the post discussing this topic: https://forums.unrealengine.com/show...nctions-please!
                      Stephen Ellis | Enterprise Program Coordinator

                      Comment


                        Just so you know Stephen, I got seven notification emails when you quoted me. Basically one every three minutes.
                        Helium Rain, a realistic space opera

                        Comment


                          Gwenn (I won't quote you), that is unexpected and undesirable. We'll look into it.
                          Stephen Ellis | Enterprise Program Coordinator

                          Comment


                            Originally posted by Steve_T View Post
                            Media Framework Overhaul
                            been waiting for this for a long time! can't wait to play around with it!

                            Comment


                              Does it look like 4.13 release is about to land ?

                              Comment


                                I have issues deploying my game on Android (ASTC) with Preview 3. When it starts to package, it freezes and doesn't continue.
                                Portfolio/Tutorials: http://chadreddick.com

                                Comment

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