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    Hooray, thank you Epic!!!

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      Originally posted by TokyoBits View Post
      Does this preview have the Mac Retina/Windows High density support in it? I checked the settings but didn't see any kind of setting. The editor fonts and other UI elements are still very blurry so it's not something that looks like it's already enabled.
      Yeah, would love to know that too. Menus are still blurry in 4.13 Preview 2. Will this be included in a later preview or do we have to activate it somewhere? Roadmap showed "DONE" last time I looked.

      Other than that 4.13 looks awesome so far.

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        Originally posted by Stephen Ellis View Post
        We have just released Preview 2 for 4.13!
        Is the Media framework working on the mac for this preview or not?
        Last edited by Stephen Ellis; 08-16-2016, 03:46 PM.

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          Where is the Special Report from Alexander on twitch ?!!!

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            Awesome work on all the fixes Epic!
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              How many previews should we expect before final release?
              On in other words, is there any hint for final release date?
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                They mentioned before the release is planned for very end of august
                Last edited by KRushin; 08-16-2016, 04:21 PM.
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                  Really looking forward to the new features in this release - i've just migrated my project to 4.13 preview 2 for testing but it seems opening most of my blueprints will crash the editor. Is there any way to pinpoint the problematic nodes? I'm using 4 plugins which have compiled for 4.13. These are Victory,Blui,OSC and an SQL reader.

                  Message is
                  Assertion failed: OwningNode [File:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h] [Line: 320]

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                    Originally posted by Dannington View Post
                    Really looking forward to the new features in this release - i've just migrated my project to 4.13 preview 2 for testing but it seems opening most of my blueprints will crash the editor. Is there any way to pinpoint the problematic nodes? I'm using 4 plugins which have compiled for 4.13. These are Victory,Blui,OSC and an SQL reader.

                    Message is
                    Assertion failed: OwningNode [File:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h] [Line: 320]
                    Can you please post this to the AnswerHub in the Bug Reports section for us to investigate? Make sure to include the full call stack for the crash with your Machine/Epic IDs, the full logs from the crash, along with any detailed repro steps to cause the crash.

                    As a pre-emptive action you can take to make sure it's not the plugin's you can disable them by opening the .uproject file in a text editor like notepad or notepad++ and setting the enabled plugins to false for enabled.
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                      So, couple of iOS showstoppers for me so far in preview 1 & 2:

                      Shaders appearing black on Metal devices (4.13 preview 1)
                      Can not deploy to iOS (4.13 preview 2)
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                        20gb update? WTF

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                          Has anyone gotten mesh decals working and can post a quick how-to?

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                            I didn't see it mentioned in the preview 2 fixes, but it looks like UE-29885 is finally fixed.

                            Thanks very much for fixing it!!

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                              Originally posted by TokyoBits View Post
                              I didn't see it mentioned in the preview 2 fixes, but it looks like UE-29885 is finally fixed.

                              Thanks very much for fixing it!!
                              Yup https://issues.unrealengine.com/issue/UE-29885
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                                Awesome work yet again! Keep it up.

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