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4.11 Released!

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    #46
    Originally posted by Alibarba View Post
    Can't install 4.11.0, getting "Missing System Requirements .Windows 7 Service Pack 1(SP1)(RQ-002)", but I am using windows 10.
    Can any body help?
    Thanks.
    Usually if I am stuck with messages like these, it means your Window need to be updated - download all windows updates will usually solve it.

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      #47
      Thanks Epic for this fantastic update!

      Best Regards

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        #48
        Great update Epic! Looking forward to playing around with all of these new tools.

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          #49
          Faster lightmass <3
          ______________________________________________
          https://www.facebook.com/madhousesoftware
          Where sanity is a virtue

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            #50
            Awesome release! <3

            Can't wait to get hacking with all the fixed and new features. Thanks Epic!

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              #51
              now i am pretty sure you are not humans !!!!!!

              anyway whoever you are, thanks from heart !

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                #52
                Splitscreen mode looks pretty messed up in standalone mode but works fine in pie? Coming from 4.9 - 4.11

                I also get this error and then it crashes after a short period of time

                Assertion failed: AllEnabledTickFunctions.Remove(TickFunction) == 1 [File:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp] [Line: 811]



                https://answers.unrealengine.com/que...lone-mode.html
                Last edited by TheAgent; 03-31-2016, 10:33 PM.
                Bacon Man : An Adventure (UE4)

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                  #53
                  After set show mouse cursor true,I can't get the MouseX and MouseY value
                  FengPaul
                  Architecture
                  GD ZCCloud CO.Ltd

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                    #54
                    I'm getting an error right on project start, cannot get into the editor at all.

                    Assertion failed: (Index >= 0) ... Array.h, Line 785
                    Array index out of bounds:5 from an array of size 0

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                      #55
                      Originally posted by Burnz View Post
                      I'm getting an error right on project start, cannot get into the editor at all.

                      Assertion failed: (Index >= 0) ... Array.h, Line 785
                      Array index out of bounds:5 from an array of size 0
                      That is a common coding mistake on your side I believe.

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                        #56
                        Can't install 4.11.0, getting "Missing System Requirements .Windows 7 Service Pack 1(SP1)(RQ-002)", but I am using windows 10.
                        Can any body help?
                        Thanks.

                        Checked all windows 10 updates, it is up to date, so not that causing my issue?
                        Last edited by Alibarba; 04-01-2016, 12:49 AM.

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                          #57
                          Originally posted by James2464 View Post
                          That is a common coding mistake on your side I believe.
                          Nah, it launches and cooks fine under 4.10 but not under 4.11 - actually figured out the cause, it was a blueprint with skeletal mesh component. The error came up in some engine code where it iterates through the bones. I simply deleted the BP, reimported the assets and copy+pasted all the blueprint nodes from my 4.10 version.

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                            #58
                            The render optimisations and the fps gain sound very attractive.

                            Do you have, or can you provide, a benchmark scene that runs on older versions and the new 4.11 to put numbers on the performance gain?
                            (render heavy elements like effect, foliage, shadows,...)

                            Updating a bulky project to the new performance improved 4.11 version is quite risky, time consuming and involves full re-testing.
                            We would like to get a feeling if the performance gain is significant enough for that.

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                              #59
                              Zip it up and zip it out, amazing work guys!
                              twitter: @NaveedHIQ

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                                #60
                                Is FBX 2016 the official new way to transfer meshes to Unreal 4.11?

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