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4.11 Released!

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    #16
    So much VR and lighting optimisations!! Gotta try out sequencer too!
    | QuinnVR | Portfolio | Twitter |

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      #17
      Fantastic, cannot wait to dig in!

      Although, still wanting the documentation for those new shader models!

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        #18
        Check out the Character_Rendering (or something) map in the 4.11 content examples, an eye mesh+material and a hair shader example is there. I would like to see some clothes too though, I don't really know how to create that fuzzy stuff. Thanks for those examples at least.

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          #19
          Originally posted by cyaoeu View Post
          Check out the Character_Rendering (or something) map in the 4.11 content examples, an eye mesh+material and a hair shader example is there. I would like to see some clothes too though, I don't really know how to create that fuzzy stuff. Thanks for those examples at least.
          Ah! Thank you. I didn't realize the content examples were updated

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            #20
            This update is insane.... great work!
            Last edited by E.B.B.; 03-31-2016, 04:13 PM.

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              #21
              does 4.11 work with VS 2015 update 2 ?

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                #22
                Amazing stuff, merging it right now! Looking forward some testing for speedup and Epic new features. Thank you Epic for all this!

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                  #23
                  Very nice update ! Congrats to all epic team and contributors!

                  One comment so far , the Stereo panoramic movie capture plugin dont start capturing any more while using "SP.PanoramicMovie" or "SP.PanoramicScreenshot" like we found it did en preview 7. What do we need to do now to make it work again ? Is there any docs explaining use of this ? Thanks again!

                  Update: It works ! Just found that you need to disable " instanced Stereo" in Project Settings > Rendering cause it seems to be incompatible with panoramic capture
                  Last edited by Maxx3D; 03-31-2016, 03:48 PM. Reason: Solve problem

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                    #24
                    Index finger sore from scrolling down. Must wait for Lactic Acid flush.
                    Amazing as always, Epic!

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                      #25
                      Nice update! Any word on character examples models/scenes using the new stuff?

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                        #26
                        No notes for the BP->C++ converter? :O

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                          #27
                          Originally posted by TriNityGER View Post
                          No notes for the BP->C++ converter? :O
                          mightn't be fully implemented yet maybe?
                          | QuinnVR | Portfolio | Twitter |

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                            #28
                            Hey everyone, I hope you enjoy the 4.11.0 release! We have worked hard to resolve issues during its Preview cycle; but as always, if you do find a bug that you can reproduce:

                            REMEMBER: Please report any new bugs you find to the UE4 Answerhub

                            Thanks!
                            Stephen Ellis | Enterprise Program Coordinator

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                              #29
                              "Postprocessing

                              Look change might need retweaking of the materials"

                              Could we get some specifics about this?

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                                #30
                                Content Examples for Hair, Eyes, and Cloth

                                Hi all, I've spotted a few people ask where the examples for the new Hair, Eye, and Cloth shaders are. Answers have been provided by others, but I want to try to highlight that here.
                                1. In the Epic Games Launcher, on the Unreal Engine tab, navigate to the Learn page.
                                2. Under 'Engine Feature Samples', download the Content Examples project for 4.11. Make and open a new project from it.
                                3. The Hair and Eye examples are located in the new Character_Rendering map
                                4. The Cloth shader is located in the existing Cloth map, where the existing materials have been updated.


                                Cheers!
                                Stephen Ellis | Enterprise Program Coordinator

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