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    i'm having the same issues someone else reported in this thread
    1) Click + mouse input doesn't work for camera movement anymore.
    2) 3D widgets are no longer at the correct screen space coordinates.
    I hope you could fix this issues as soon as possible

    Comment


      Originally posted by Shivmoo View Post
      anyone else having issues with the ambient cubemaps in post process volumes on the vive?
      when launching the game out of "vive mode" the cubemap works as expected the the world is lit well.
      When launching the exact same build with the vive on and steam vr (so it runs in vive mode) the ambient cubemap is not working.
      I found a fix for us at the moment, adding a delay to stereo on seems to sort it.

      I replaced the cubemap with a second omni light which also did not render when launching with a vive, tried a skylight, second ppv, different pawn. Only thing that currently appears to be working for us is the stereo delay.
      Portfolio

      Comment


        Landscape sculpting is very unstable in 4.11.1, getting constant crashes (can edit the landscape around 20-60s until suddent crash). Didnt have the issue often in 4.10 except might got crash if switching too quick between foliage and landscape modes. My map is divived to streaming levels if its related.

        Comment


          Originally posted by EpicGames
          New: Added a new Blueprint-callable method to force an update on a Spline Mesh (to recalculate its collision), and also added it as an extra optional parameter on any Blueprint calls which set spline mesh parameters so that mesh/collision update can be deferred if desired. This can provide a big performance optimization in Construction Scripts which manipulate Spline Mesh Components.
          Is there a way to utilize this in the event graph at run-time? I'm calling it in my event graph to update the collision after spline points are added and placed , but it's not actually updating the collision.
          Last edited by hippowombat; 04-16-2016, 06:52 PM.

          Comment


            Originally posted by Masmo View Post
            i'm having the same issues someone else reported in this thread
            1) Click + mouse input doesn't work for camera movement anymore.
            2) 3D widgets are no longer at the correct screen space coordinates.
            I hope you could fix this issues as soon as possible
            Hi,

            point 1 is fixed in 4.11.2 (after some discussion with the devs what the best way would be to fix this ).

            Cheers,
            Indy
            FinalCamera on Marketplace / Web Demo
            TopDown Toolkit on Marketplace / Web Demo

            Comment


              Originally posted by indygoof View Post
              Hi,

              point 1 is fixed in 4.11.2 (after some discussion with the devs what the best way would be to fix this ).

              Cheers,
              Indy
              Oh thank you!
              When the 4.11.2 will be released?

              And what about the correct position of widgets in Actor's BP ? I know it's an experimental feature but in 4.10 it worked correctly

              Comment


                Originally posted by Masmo View Post
                Oh thank you!
                When the 4.11.2 will be released?
                We are aiming to release the 4.11.2 Hotfix soon this week.

                Cheers
                Stephen Ellis | Senior Engine Coordinator

                Comment


                  Does anybody has the same problem in 4.11 as this?
                  When I build the lights of a scene with a stationary light some movable objects get this ghosting effect.
                  It has something to do with the realtime shadow of the stationary light.

                  Comment


                    Originally posted by Stephen Ellis View Post
                    We are aiming to release the 4.11.2 Hotfix soon this week.

                    Cheers
                    Great News.

                    Can we expect a fix for the "Rebuild Solution Failed" bug in visual studio when you are using a fresh install? it's due to the fact that you change the default fodler installation from "EpicGames" to "Epic Games" (with a space) and that some .Bat file are not handling the space properly.

                    thanks,

                    Comment


                      Hello there,

                      I have been searching the new Capsule Shadows in UE 4.11 but it seems I can't find it.
                      would you please massage me more descriptions and informations about the new Sphyl Bodies (Capsule). And the steps of creating and using it.

                      Thank you.

                      Comment


                        Originally posted by River Piece View Post
                        Hello there,

                        I have been searching the new Capsule Shadows in UE 4.11 but it seems I can't find it.
                        would you please massage me more descriptions and informations about the new Sphyl Bodies (Capsule). And the steps of creating and using it.

                        Thank you.
                        Hi River Piece,

                        There isn't any official documentation yet, but I've got a simple setup tutorial on my personal site that should help you get them setup and using them here.

                        The setup should be pretty straight forward though with creating a simple physics asset and assigning it to any skeletal mesh.

                        -Tim
                        Tim Hobson | Learning Resources | Epic Games
                        UE4 Documentation

                        Comment


                          Originally posted by Tim Hobson View Post
                          Hi River Piece,

                          There isn't any official documentation yet, but I've got a simple setup tutorial on my personal site that should help you get them setup and using them here.

                          The setup should be pretty straight forward though with creating a simple physics asset and assigning it to any skeletal mesh.

                          -Tim
                          Hey Tim,

                          thank you very very much. ~~~

                          Comment


                            one more question. when I want to create 2 more capsule for the feet of my character. how do i do that ?

                            Comment


                              Originally posted by Tim Hobson View Post
                              Hi River Piece,

                              There isn't any official documentation yet, but I've got a simple setup tutorial on my personal site that should help you get them setup and using them here.

                              The setup should be pretty straight forward though with creating a simple physics asset and assigning it to any skeletal mesh.

                              -Tim
                              Capsule shadows are really cool but I have one problem with them. When I use them with static skylight or no skylight at all their directionality seems to be way off. It seems that I can't get nice blob shadows under my character but only to other side. I tried with every settings but it seems that there isn't possibility to adjust capsule behavior to be more omni directional. Just oldschool ambient occlusion without directionality.

                              Comment


                                UPDATE!

                                The 4.11.2 Hotfix is now live! This is a big one that resolves over 40 issues!

                                Fixed in 4.11.2

                                Fixed! UE-28811 Get mouse X/ Get mouse Y returns zero after the user clicks the screen and mouse is shown
                                Fixed! UE-29148 Using "Show Mouse Cursor" breaks mouse axis movement
                                Fixed! UE-28378 Mouse is not captured when switching between clients when running PIE
                                Fixed! UE-29007 Construction script in parent blueprint cannot call function in child blueprint
                                Fixed! UE-29207 UMG Widgets aren't cleaned up when a player is removed
                                Fixed! UE-29208 Third Person C++ Template Doesn't use C++ Character
                                Fixed! UE-29300 CDO Constructor Error when opening C++ Third Person project
                                Fixed! UE-29136 Ensure starting PIE after editing character blueprint of a code based side scrollers
                                Fixed! UE-29046 Crash on exit PIE after editing character blueprint of a code based side scrollers
                                Fixed! UE-29209 Ensure 'Attaching instanced component to template component' in PIE in TP code project after reparenting character BP
                                Fixed! UE-29100 Disable spawanbles in 4.11 because they can cause scene corruption and won't be compatible with 4.12
                                Fixed! UE-28791 Crash smoothing landscape with foliage
                                Fixed! UE-28926 Editor crashes while sculpting landscape heavily covered in foliage
                                Fixed! UE-28999 UE 4.11 Project Containing vegetation_pack causes Engine to Crash
                                Fixed! UE-24725 Vehicle templates have jerky movement when turning due to SpringArmComponent
                                Fixed! UE-28753 SpringArm causes physics to fail for a character standing on the physics object
                                Fixed! UE-28991 Cannot manipulate morph targets unique to Slave Component through Master Component
                                Fixed! UE-29003 Manipulating Morph Target on Master Component distorts Slave Components
                                Fixed! UE-28789 Root motion has significant error when used in character movement
                                Fixed! UE-25343 Crash in SetRootBodyIndex ( ParentIndex is 0 but SpaceBases.Num() == 0)
                                Fixed! UE-29116 Animation CopyRecords need to calculate size at runtime
                                Fixed! UE-29422 Crash in FollowKnots when compiling Anim Blueprint
                                Fixed! UE-29326 [CrashReport] UE4Editor_Engine!FBlendedCurve::InitFrom() [animcurvetypes.cpp:590]
                                Fixed! UE-28011 Media Player assets do not play in packaged games or in standalone
                                Fixed! UE-29091 Sound Cues with Attenuation 'Override' Nodes break when Upgrading project to 4.11
                                Fixed! UE-29403 .wav files with max concurrency count data outside proper range will crash editor when played
                                Fixed! UE-29548 Crash in VoiceModuleWindows.cpp
                                Fixed! UE-29397 Sounds not Playing for 2nd Player Client when running in Local Multiplayer Splitscreen Mode
                                Fixed! UE-27646 Editor Crashes When Using Set Replicates in the Construction Script
                                Fixed! UE-25234 Bloom offset in right eye when rendering in stereoscopic
                                Fixed! UE-29513 Custom lighting channels ignored when object culled in stereoscopic
                                Fixed! UE-28609 R.ScreenPercentage and HMD SP commands do not work on Morpheus
                                Fixed! UE-29505 Wrong colors on Nexus 6 Devices
                                Fixed! UE-28805 HDR and Bloom not working on Mali Galaxy S7 (SM-G930F)
                                Fixed! UE-29420 [Metal][iOS] Memory spike caused by FMetalSurface in 4.11
                                Fixed! UE-29421 [Metal][iOS] Crash in FMetalDynamicRHI::RHIReadSurfaceFloatData since 4.11
                                Fixed! UE-29006 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalCommandEncoder::RestoreRenderCommandEncoding()
                                Fixed! UE-29194 PS4 leaks memory in Shipping builds submission timestamp array
                                Fixed! UE-29390 Html 5 Launch Fails on Windows
                                Fixed! UE-29392 HTML5 broken load/save
                                Fixed! UE-28874 New Third Party Plugin does not compile on Mac and Linux and prevents project from opening
                                Fixed! UE-29158 4.11 regression: Stationary skylights no longer get bounce lighting after a lighting build
                                Fixed! UE-29255 IndirectLightingIntensity on skylights is broken - can cause level lighting to unexpectedly change after getting the new build
                                Fixed! UE-29297 Building Grass Map toast stays up forever
                                Fixed! UE-29332 [CrashReport] Crash When Switching from Lit to Light Complexity Mode
                                Fixed! UE-29322 [CrashReport] UE4Editor_CoreUObject!StaticFindObjectFastInternalThreadSafe() [uobjecthash.cpp:423]
                                Fixed! UE-29407 Editor process quits during start up in debug with debugger attached

                                REMEMBER: Please report any new bugs you find to the UE4 Answerhub
                                Last edited by Stephen Ellis; 07-11-2016, 03:52 PM.
                                Stephen Ellis | Senior Engine Coordinator

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