Announcement

Collapse
No announcement yet.

Unreal Engine 4.11 Preview

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

    The lightmass has been improved soooo much!

    I haven't started a project in a Preview before so can anyone tell me if it will be compatible with the final build? I'm sure it would be but just want to double check
    | QuinnVR | Portfolio | Twitter |

    Comment


      Bug: Terrible strobing in anim viewer / scene with a few objects

      Able to reproduce?: Yup. Clean project will cause it.

      GPU: GTX 970

      Has this happened in any previous engine: Nope.
      KITATUS
      "Information shouldn't be behind a paywall, It should be free for all!"

      Comment


        UE-24699 Unable to build Linux editor ConvexHull2D file not found

        To fix this edit Engine/Source/Runtime/Engine/Private/SubUVAnimation.cpp file. Change line

        #include "ConvexHull2D.h"

        to


        #include "ConvexHull2d.h"

        The reason it happen under Linux is because most of users use ext4 filesystem and ext4 filesystem is case sensitive. So files "ConvexHull2D.h" and "ConvexHull2d.h" considered as different files.

        Comment


          a sad point Linux got forgotten once again

          Comment


            Originally posted by KitatusStudios View Post
            Bug: Terrible strobing in anim viewer / scene with a few objects

            Able to reproduce?: Yup. Clean project will cause it.

            GPU: GTX 970

            Has this happened in any previous engine: Nope.
            Same issue here with GTX980M...Mayeb has something to do with the reflection and skylight...

            Comment


              light channels. finally

              a Q on this tho: can i access one channel in a post-process matherial and if so how? i wasnt able to locate any node for this

              Context: i am trying to recreate this shadow effect

              Comment


                Lightmass optimization, instanced stereo, dithered static mesh LOD

                What exactly is

                >Head Mounted Display Camera Refactor

                ?

                Also has anything changed about the handling of VR players? For some reason I'm incredibly short in VR now, after resetting orientation and position. Non-VR player is at the correct height.

                Comment


                  Will instanced stereo rendering eventually support tessellation? Will it possibly be working by the time 4.11 goes final, or are there big barriers to it working? Thanks.

                  Comment


                    I've been using a source build of 4.11 P1, and so far whenever I try to compile my project, it also recompiles the whole engine (around 700 modules or so). This naturally makes iteration times... pretty slow. I can't just hit 'Local Windows Debugger' anymore, and right-clicking then debugging the actual project in VS doesn't work either.

                    I also tried with the Unreal VS Extension. Still builds the whole engine...

                    I eventually left everything to compile just to see if it would, and I got this crash and error around the 80-90% loading mark. I've done nothing to the Foliage tools or any modifications to the editor, nor am I even using Foliage in my project at the moment.

                    Code:
                    [2015.12.27-22.42.50:448][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'G:/Unreal Engine/Engine Builds/BZBuild/Engine/Binaries/Win64/UE4Editor-FoliageEdit.dll' because the file couldn't be loaded by the OS.
                    Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:G:\Unreal Engine\Engine Builds\BZBuild\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240] 
                    Tried to get module interface for unloaded module: 'FoliageEdit'
                    UE4Editor.exe has triggered a breakpoint.
                    Last edited by TheJamsh; 12-28-2015, 09:08 AM.

                    Comment


                      Originally posted by gabrielefx View Post
                      regarding Embree I think it's the best new feature. Is it possible to create static renders similar to the ones generated by Keyshot? Can we see the progressive render and stop it when we want?
                      Embree is a path tracing renderer used in Keyshot, Corona and partially in Vray. I'd like to understand how Embree will work within Unreal Engine.
                      There should be no difference between the the addition of Embree and the older method that was used. The use of lightmass is no different than in previous versions except that light builds are now much faster!

                      If you would like to test the difference yourself or suspect any issues you can always verify this on your end by going into the BaseLightmass.ini file in the Engine/Config/ folder. You can change the line `bUseEmbree=true` to false.
                      Last edited by Tim Hobson; 12-28-2015, 09:53 AM.
                      Tim Hobson | Learning Resources | Epic Games
                      UE4 Documentation

                      Comment


                        Originally posted by Nsomnia View Post
                        I'd love if we could get a hotfix for 4.10.x where modifying the layout causes insta-crashes. This is a well known issue and makes tutorial recording horrible and slow and makes workflows shorter.


                        Just my gripe for the day. Cant wait to see all the other goodies for 4.11 offical
                        Hi Nsomnia,

                        Has this already been reported on AnswerHub? If not, can you make sure to post this in the Bug Reports section and we can investigate. If it has been reported can you post the link or the JIRA number here (UE-xxxxx) and I can check status of this.

                        There are plans for a 4.10.2, but no firm date yet for when this would go out. I can at least verify if this has been considered for that release if it's already logged.

                        Thank you!

                        Tim
                        Tim Hobson | Learning Resources | Epic Games
                        UE4 Documentation

                        Comment


                          Originally posted by FrankieV View Post
                          A material with tessellation active is rendering as transparent
                          Hi FrankiV,

                          This has been reported with UE-24773. Thank you for taking the time post and let us know.

                          Tim
                          Tim Hobson | Learning Resources | Epic Games
                          UE4 Documentation

                          Comment


                            Originally posted by Chosker View Post
                            please please fix UE-23366. crashing after closing PIE or my character BPs really kills it
                            Hi Chosker,

                            This JIRA is marked as "In Progress" and there seems to be enough information to make it reproducible. For right now, it's marked as 4.11 for the fix, but unfortunately, until a fix is actually submitted and tested we cannot guarantee this will make it.

                            Keep an eye out in the updates for each Preview release when Stephene Ellis posts the fixed bugs and known issues list.

                            Thank you!

                            Tim
                            Tim Hobson | Learning Resources | Epic Games
                            UE4 Documentation

                            Comment


                              https://answers.unrealengine.com/que...s-on-load.html

                              Answerhub post for above issue.

                              Comment


                                oodle sounds great, how much does the sdk purchase cost? them not listing a price on their website makes me think i cant afford it
                                ZOMBIE TOWN AHHH (ANDROID/STEAM) | RIDE SHARE EMPIRE (ANDROID/GAME JAM) | NEVER NOT KNIGHT (ANDROID/GAME JAM) | TWITTER | MY UE4 TUTORIALS | ANSWERHUB

                                Comment

                                Working...
                                X