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    Originally posted by Stephen Ellis View Post
    Known Issues List

    This is a list of unresolved high priority bugs in our 4.11 Preview engine release. We will attempt to resolve critical bugs before the final 4.11 release, other bugs that do not block development or have workarounds may be marked to be fixed in one of the future hotfixes or major releases.

    Please be aware that this is not a comprehensive list of all engine bugs, it is simply a snapshot of some of the latest bugs discovered with this preview that we aim to fix prior to release. This list will be periodically updated with new additions and to reflect which ones have been fixed, so be sure to check back!

    Known Issues in 4.11 Preview 8

    Important Known Issue: UE-27673 - Mac crashes when building lighting. This is due to an Nvidia GPU driver bug on OSX El Capitan 10.11.3 or earlier. The solution for this is to update to OSX 10.11.4.

    UE-27978 Editor crash on close if custom Data Asset is not saved after hot reload.
    UE-28581 Trophy files are failing to get packaged
    UE-28591 Remove combo box for Search For Help in editor help bar
    UE-28557 Vehicle and Vehicle Advanced Code Feature Pack fails to compile
    UE-28527 Decal missing on user touch for TopDown template on Android device
    UE-26104 FPS regression on Galaxy Note 4 (Sun Temple)
    UE-25693 Some maps in ContentExamples have inconsistant Player Start node positions
    UE-24994 Character is discolored and has a square shadow on Galaxy S5
    UE-24878 Crash when Converting 4.10 Project to 4.11 possibly related to Oculus Config Utility
    Did UE-28675 make it into Known Issues list to be fixed for 4.11 release ?

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      Originally posted by SumFX View Post
      SetTextureParameterValue node for changing the texture of a material instance from the blueprint is still completely broken. I think this problem related to UE-25097.
      Created a new Bug Report for this problem: https://answers.unrealengine.com/que...g-anymo-1.html
      SUMFX.net

      Chameleon Post ProcessSharp TextCamera TransitionsLOOK! Color Grading PackSciFi UI SoundsCensoredAnimated CrosshairsMinimalist Lower ThirdsCosmos - Procedural Space AssetsHitPoint

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        If release comes out with Oculus 1.0, can we still use DK2 for testing, or have to get release versions of Oculus Headsets?

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          Ummm.... so I have 4.11 preview 8. I just used it to launch a mobile game level on my phone. The fire and smoke particles do not work, instead they are messing up the lighting near the camera and it's causing artifacts. Is this where you tell Unreal Developers that there is a problem with 4.11?

          Comment


            Originally posted by jakedubs View Post
            Ummm.... so I have 4.11 preview 8. I just used it to launch a mobile game level on my phone. The fire and smoke particles do not work, instead they are messing up the lighting near the camera and it's causing artifacts. Is this where you tell Unreal Developers that there is a problem with 4.11?
            They'd likely tell you to post it here instead: https://answers.unrealengine.com/

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              Originally posted by Grogger View Post
              They'd likely tell you to post it here instead: https://answers.unrealengine.com/
              Grogger is correct. For bug reports please post it to the bug reports section, if you do not feel that it is a bug but need assistance with packaging and deployment, we have a packaging and deployment section this can be posted in instead. In general, if you are looking for assistance on a specific error, posting to the answerhub is the way to go. If you are looking for a general discussion, the forums are more appropriate.
              Adam Davis | Marketplace Support | Epic Games
              How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

              Comment


                hmmmmmm, there are many great rendering features, glad to hear that. thanks for giving us the updates !


                <MOD EDIT: Removed spam links>
                Last edited by ryanjon2040; 03-25-2016, 07:16 AM. Reason: Removed spam links

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                  Thanks so much for the great update guys.
                  Do you also plan on integrating 360 video rendering ?

                  Comment


                    Hi,
                    Why in 4.11 p8 we can't set DrawScale/DrawScale3D to 0 ?
                    I can build my project in 4.10 but i am getting error building in 4.11 "Invalid DrawScale/DrawScale3D" in some blueprints
                    Thanks.

                    Comment


                      From what feature is the screen in the blog ? because looks pretty blur and bad the right one.
                      Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
                      Hevedy - Image Tools: https://hevedy.itch.io/imagetools

                      Comment


                        LeapMotion plugin doesn't work with 8 preview. It works fine with last preview version

                        LogTemp:Warning: Failed to load LeapMotion library.

                        Comment


                          Originally posted by Hevedy View Post
                          From what feature is the screen in the blog ? because looks pretty blur and bad the right one.
                          The screen shows the LOD feature (left high poly/right low poly) you can see it on the statue head that is quite pretty malformed on the right side

                          Comment


                            Originally posted by View Post
                            The screen shows the LOD feature (left high poly/right low poly) you can see it on the statue head that is quite pretty malformed on the right side
                            And can you tell me what are all these blurs ? in the ground and rock in the background etc ?
                            Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
                            Hevedy - Image Tools: https://hevedy.itch.io/imagetools

                            Comment


                              Hi! Is there any special settings to make HLOD work in 4.11 p8? It works fine in simple test scene with standard cylinders and cones in 4.10.4, but in 4.11p8 "Build LODs" button do nothing. And "Preview HLOD clusters" button disappears in 4.11p8. Was this functionality completely removed?

                              Edit. Found in Japan section) https://forums.unrealengine.com/show...highlight=hlod
                              Last edited by Yura_s; 03-25-2016, 07:32 PM.

                              Comment


                                Hey,

                                pretty bad bug here, if you show the mouse cursor through the setting in the player controller, you wont get any mousex/y events in your game then (this works when the mouse cursor is hidden).

                                https://answers.unrealengine.com/que...se-events.html

                                Cheers,
                                Indy
                                FinalCamera on Marketplace / Web Demo
                                TopDown Toolkit on Marketplace / Web Demo

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