Originally posted by Stephen Ellis
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Unreal Engine 4.11 Preview
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Originally posted by SumFX View PostSetTextureParameterValue node for changing the texture of a material instance from the blueprint is still completely broken. I think this problem related to UE-25097.
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Ummm.... so I have 4.11 preview 8. I just used it to launch a mobile game level on my phone. The fire and smoke particles do not work, instead they are messing up the lighting near the camera and it's causing artifacts. Is this where you tell Unreal Developers that there is a problem with 4.11?
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Originally posted by jakedubs View PostUmmm.... so I have 4.11 preview 8. I just used it to launch a mobile game level on my phone. The fire and smoke particles do not work, instead they are messing up the lighting near the camera and it's causing artifacts. Is this where you tell Unreal Developers that there is a problem with 4.11?
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Originally posted by Grogger View PostThey'd likely tell you to post it here instead: https://answers.unrealengine.com/Adam Davis | Marketplace Support | Epic Games
How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter
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From what feature is the screen in the blog ? because looks pretty blur and bad the right one.Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
Hevedy - Image Tools: https://hevedy.itch.io/imagetools
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Originally posted by Cø View PostThe screen shows the LOD feature (left high poly/right low poly) you can see it on the statue head that is quite pretty malformed on the right sideHevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
Hevedy - Image Tools: https://hevedy.itch.io/imagetools
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Hi! Is there any special settings to make HLOD work in 4.11 p8? It works fine in simple test scene with standard cylinders and cones in 4.10.4, but in 4.11p8 "Build LODs" button do nothing. And "Preview HLOD clusters" button disappears in 4.11p8. Was this functionality completely removed?
Edit. Found in Japan section) https://forums.unrealengine.com/show...highlight=hlodLast edited by Yura_s; 03-25-2016, 07:32 PM.
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Hey,
pretty bad bug here, if you show the mouse cursor through the setting in the player controller, you wont get any mousex/y events in your game then (this works when the mouse cursor is hidden).
https://answers.unrealengine.com/que...se-events.html
Cheers,
Indy
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