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    #46
    Quick question since sometimes it isn't the case: do the new lighting features work in VR, too?
    Storyteller - An immersive VR audiobook player

    Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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      #47
      Thanks for the holiday gift =)
      Abatron Development Thread
      www.abatrongame.com
      Steam Store

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        #48
        Only complaint I have is I need to do a source build so I can put Substance in it. Need that for my work and models. Owell (goes to download and code)
        Demented owner and founder of NeoSpawn Games
        Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
        FanPage: www.facebook.com/NeoSpawnGames
        Official(under construction): www.neospawngames.net
        Personal FB: http://www.facebook.com/Keiyentai
        LinkedIn Profile: http://www.linkedin.com/in/Keiyentai

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          #49
          Awesome updates!!!
          Alex Leiva

          Architect/Visualiser, National VR lead
          C o x Architecture

          LinkedIn: https://www.linkedin.com/in/alex-leiva-88187840/

          COLORAMA - Cinematic color grading // The Vineyard Challenge Solo – Runner Up

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            #50
            Originally posted by egotwig View Post
            Epic Games launcher for Linux, or I will stick to using Unity.

            Thanks.
            You shouldn't be in that threatening/demanding position since you're not paying a cent for the program.
            Alex Leiva

            Architect/Visualiser, National VR lead
            C o x Architecture

            LinkedIn: https://www.linkedin.com/in/alex-leiva-88187840/

            COLORAMA - Cinematic color grading // The Vineyard Challenge Solo – Runner Up

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              #51
              Yea have to agree with aviel08 the engine is free now....the fact that there is Linux support is awesome imho considering most major engines have little to no Linux support.
              Demented owner and founder of NeoSpawn Games
              Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
              FanPage: www.facebook.com/NeoSpawnGames
              Official(under construction): www.neospawngames.net
              Personal FB: http://www.facebook.com/Keiyentai
              LinkedIn Profile: http://www.linkedin.com/in/Keiyentai

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                #52
                Substance plugin doesn't play along very well with 4.11 preview 1, yet.
                Swarm Agent and Lightmass Troubleshooting

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                  #53
                  Originally posted by TheJamsh View Post
                  First crash detected (sorry guys, Answerhub still doesn't work for me).

                  Created a C++ project, loaded the engine in DevelopmentEditor. Created and opened a new UMG widget. Close the whole editor while the UMG editor is open, without saving the widget and NOT by 'Stopping' in Visual Studio - get a crash here (Line 395, SlateApplicationBase.h)

                  Code:
                  	static FSlateApplicationBase& Get( )
                  	{
                  		checkSlow(IsThreadSafeForSlateRendering());
                  		return *CurrentBaseApplication;
                  	}
                  I can repro this reliably.
                  What is the callstack, that line doesn't help. That's from someone accessing Slate Application after the Slate module has shutdown.

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                    #54
                    Originally posted by Ryan Vance View Post
                    I made a video that demonstrates how the feature works:
                    https://www.youtube.com/watch?v=uTUwKC7GXjo

                    Nice demo video.
                    pd: excuse my english.

                    lfw/paid modeling, painting, texturing.

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                      #55
                      Originally posted by Ryan Vance View Post
                      Instanced stereo currently works on PC (DirectX) and PS4. Other platforms will be something I look at after 4.11.
                      Is it safe to say Gear VR projects will have to wait for 4.12 or 4.13 or longer for instanced stereo rendering ?

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                        #56
                        Originally posted by tupikp View Post
                        Substance plugin doesn't play along very well with 4.11 preview 1, yet.
                        I will find a way >_> I am known for finding weird things with the Engine. Had LPV working in ways it shouldn't had back in 4.4/4.5 which was fun. Thanks for the heads up though
                        Demented owner and founder of NeoSpawn Games
                        Current Project: Project Yami (place holder title) Next-Gen Fighter using UE4
                        FanPage: www.facebook.com/NeoSpawnGames
                        Official(under construction): www.neospawngames.net
                        Personal FB: http://www.facebook.com/Keiyentai
                        LinkedIn Profile: http://www.linkedin.com/in/Keiyentai

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                          #57
                          PrecomputedAOMask doesn't seem to be working in 4.11 preview while it is working in 4.9. Can you guys reproduce?

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                            #58
                            Thanks Epic

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                              #59
                              Epic Gift from Epic Staff and Contributors.

                              Thanks. Happy Holidays!

                              Marketplace Link: https://goo.gl/GGdV9m
                              twitter.com/tzenku | tzenku.com

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                                #60

                                Hair shading does NOT like point lights. Or I don't know how to use it. A brief explanation of the new nodes would be marvelous.

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