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    On a different note, still have this bug (AHub: https://answers.unrealengine.com/que...n-fullscr.html)



    Been around since like 4.7 I think, long time ago.

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      Originally posted by TheJamsh View Post
      On a different note, still have this bug (AHub: https://answers.unrealengine.com/que...n-fullscr.html)



      Been around since like 4.7 I think, long time ago.
      I reported that one year ago, is unfixed https://answers.unrealengine.com/que...r-black-1.html looks like the 2 reports are basically the same.

      And if the camera is static then the bug is poor
      Last edited by Hevedy; 03-17-2016, 08:26 AM.
      Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
      Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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        Originally posted by brunogruber View Post
        I tried the new hair shader yesterday and HOLY COW, thanks Epic. The results I'm getting are amazing and it's so easy to set up! Can't wait for the stable version so I can migrate my project
        Do you know where to get the information on the hair shader in 4.11? I can't find any information. Only the Paragon video (and there isn't much information there. I would appreciate your help very much!

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          No select button from menu ..

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            Originally posted by Peude View Post

            No select button from menu ..
            You should select first the item in the list ?
            Looks like you don't have the instance selected.
            Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
            Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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              Thanks..I already select that, some of this list are not yet completed, but the others are have a select button. Result: manual search this word

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                Next update, a great glass shader ?

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                  Meh, grass already looks ballin'. Just take a look at the Open World demo's assets... I would rather see... BSP 2.0!

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                    Glass not grass.

                    Comment


                      Originally posted by joazlazer View Post
                      Meh, grass already looks ballin'. Just take a look at the Open World demo's assets... I would rather see... BSP 2.0!
                      You will see that only at Marketplace, ProBuilder port from Unity..
                      | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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                        Originally posted by BrUnO XaVIeR View Post
                        You will see that only at Marketplace, ProBuilder port from Unity..
                        The Roadmap tells a different story https://trello.com/c/8H5WBc4m
                        The Unreal Wiki & Unreal Docs are full of helpful Information about almost every topic!
                        Found a Bug? Have a Question or a Feature request? The AnswerHub is your best friend!
                        Want to share/discuss your progress or a tutorial? The Forums are all yours!

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                          Oh that is interesting, good to know!
                          However there are things there that is super upvoted, but not exactly implemented though.
                          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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                            Is this is likely to make it into 4.11: https://trello.com/c/MgSUwrym/320-mo...t-gpu-blending

                            Originally posted by the trello card linked above
                            Right now morph targets are applied on the CPU, which is slow. This can be done on the GPU which would be much faster.
                            Thanks

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                              not sure if this has been answered before but when are they expecting to fully release sequencer?
                              | QuinnVR | Portfolio | Twitter |

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                                It's in pretty good shape at the master branch nowadays, so my guess would be 4.12.
                                [Submitted] Advanced Data Validation

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