Woohoo, we must be getting close to a final release, please!!! =)
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Unreal Engine 4.11 Preview
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Originally posted by Stephen Ellis View PostThe official 4.11 Release is currently expected to occur around the end of March.
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Originally posted by doC View PostAny chance that's a mistake and it should read February? I don't think any release had this long period of preview releases as a late March would indicate for 4.11
Actually I'm very happy that Epic is doing much more preview builds than usual.
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With Preview 6 for 4.11 the below is also fixed
https://answers.unrealengine.com/que...ader-fail.htmlLast edited by Molin; 02-23-2016, 03:44 PM.
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Originally posted by doC View PostAny chance that's a mistake and it should read February? I don't think any release had this long period of preview releases as a late March would indicate for 4.11
CheersStephen Ellis | Senior Engine Coordinator
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Originally posted by Molin View PostWith Preview 6 for 4.11 the below is also fixed
https://answers.unrealengine.com/que...ader-fail.html
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Originally posted by BlueSpud View PostAre we ever going to see retina support for the UI on OS X?
https://trello.com/c/D0SC1m1e/408-ma...ensity-support
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Epic devs, is this something that can happen in 4.11: https://answers.unrealengine.com/que...-viewport.html ?
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Hi guys, terrific work so far on fixing bugs in this build!
I'm just wondering what work has been done on UE-6451 - The inability to use Set Members in Struct on the member of a struct array?
I saw on Trello that it is labelled as a February fix, so I'm wondering if it will finially come to 4.11?
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Is there any chance of seeing a fix for this : https://answers.unrealengine.com/que...-flashing.html
Or even a statement / comment from the devs? It's been in limbo since June 2015.
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