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    Other games seem to have way better algorithms for their Temporal AA. At the moment I just have AA disabled completely, its definitely looking better than Temporal AA.
    Easy to use UMG Mini Map on the UE4 Marketplace.
    Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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      Originally posted by John Alcatraz View Post
      Other games seem to have way better algorithms for their Temporal AA. At the moment I just have AA disabled completely, its definitely looking better than Temporal AA.
      If you turn off Temporal AA some material properties in the visuals go out.
      Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
      Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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        Any date for the final release yet?
        | QuinnVR | Portfolio | Twitter |

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          Originally posted by knack View Post
          I don't known why or what i do if do something but my "ThirdPersonCharacter" mesh in my testing 4.11 project disappears. Nothing dramatic, i select again the Skeletal Mesh and the Anim Class and its fine again.
          Hi knack,

          Please post this question on the AnswerHub and include a link back to the post -Be sure to include the following information:

          1. Are you in a Blueprint or C++ Template?
          2. Are you starting in the Third Person Template?
          3. At what point is the character "disappearing?" In the Viewport, in the CharacterBP or Animation BP, or when you play in Editor? Please be specific.

          Thanks,

          Steve H.
          Last edited by Steve Hardister; 02-22-2016, 03:33 PM. Reason: Redirecting to the AnswerHub

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            >Other games seem to have way better algorithms for their Temporal AA. At the moment I just have AA disabled completely, its definitely looking better than Temporal AA

            Make it configurable for your players. I personally would not buy a game without proper anti-aliasing (which is TAA).

            Comment


              Originally posted by spyro View Post
              I personally would not buy a game without proper anti-aliasing (which is TAA).
              Believe it or not, I still play games with AA turned off o.O

              Comment


                Originally posted by John Alcatraz View Post
                Other games seem to have way better algorithms for their Temporal AA. At the moment I just have AA disabled completely, its definitely looking better than Temporal AA.
                UE4 TAA algorithm is super sophisticated but for some reason this glaring ghosting problem has gone under the radar for quite long time.

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                  The choices of AA algorithms for the engine has been discussed for years, at the end of the days TXAA is simply the lesser evil. The above screenshot of The Division, for example, has visible font aliasing, very visible aliasing on the fences, and blurred vegetation. UE4 will usually produce less aliasing (at the price of more ghosting and blur on fast-moving objects) while still producing sharp stills.

                  (Would also never play a game without AA, let alone pay for it)
                  Helium Rain, a realistic space opera

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                    Why not to implement http://www.iryoku.com/smaa/ ?

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                      Basically UE4s rendering guys took all the existing algorithms (yes, including SMAA, MLAA, and any other "new" thing) and decided what was the best. Their conclusion was, according to various posts on this forum over the years, that a temporal AA would have the best effectiveness/cost ratio, and would have a good quality with supersampling, so they came up with TXAA.
                      Helium Rain, a realistic space opera

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                        Just a question are any you guys using these preview builds for large projects or just testing?

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                          I'm usually using preview builds as development branches that we merge after release.

                          For 4.11 I made an exception, because of the lighting channels that enabled a big game feature, and now I really really hope the tessellation is back in the release...
                          Helium Rain, a realistic space opera

                          Comment


                            UPDATE!

                            We have just released Preview 6 for 4.11! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.

                            Thank you for your continued help in testing the 4.11 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project. The official 4.11 Release is currently expected to occur around the end of March.

                            Note: OculusMobile SDK updated to 1.0. (Desktop still 0.8)

                            Cheers!

                            Fixed in Preview 6 - CL 2875303

                            Fixed! UE-23231 Can't Upload iOS build signed on PC
                            Fixed! UE-26423 Crash moving a static mesh in viewport after closing a widget blueprint
                            Fixed! UE-26606 Ensure adding animation montage to level
                            Fixed! UE-25272 IHeadMountedDisplay Crash
                            Fixed! UE-26793 Need to rev LibOVRMobile to 1.01
                            Fixed! UE-24871 Crash upon selecting the eyedropper in the color picker within the material editor
                            Fixed! UE-25769 Crash when Copy+Pasting numbered umaps in the content browser
                            Fixed! UE-26670 Crash exiting D3D12 on GTimerQueryPool
                            Fixed! UE-27003 LogVisualizer crash related to deleting stored logs
                            Fixed! UE-26761 Crash When Compiling Child Blueprint Containing a Custom Event with the Same Name as its Parent's Event
                            Fixed! UE-26132 Crash in FWidgetBlueprintEditorUtils::VerifyWidgetRename
                            Fixed! UE-27011 Directories to never cook, causing packaging to fail to Win64
                            Fixed! UE-27015 User's editor crashes when using the a certain EidtorLayout.ini
                            Fixed! UE-25797 Crash when opening SunTemple on iPad Mini
                            Fixed! UE-25524 ContenExamples' Audio map opens to missing NodeGuid warnings
                            Fixed! UE-26867 GitHub 2049 : Added missing inline qualifier to fix compile error when TargetRules.ShouldCompileMonolithic() is enabled
                            Fixed! UE-26221 Unable to package QAGame for HTML5 missing UE4-GameplayDebugger.bc
                            Fixed! UE-26679 Allow external access to runtime modifications to OpenGL shaders
                            Fixed! UE-26045 Unable to save blueprint based on character after modifying mesh and undoing
                            Fixed! UE-22435 Creating a Data Table Using a Struct with a Slate Brush Variable Causes the Editor to Crash
                            Fixed! UE-24959 "Send and Restart" brings up the Project Browser
                            Fixed! UE-25341 Compile failure for Android QAGame
                            Fixed! UE-26503 A Mixer with a Concatenator node won't loop with a Looping node
                            Fixed! UE-26719 SetDecedentMobility can crash if null entry in AttachChildren array
                            Fixed! UE-25804 Shootergame UI text is corrupted on mac with Metal
                            Fixed! UE-26828 Setting skeletal controller's LOD Threshold lower than -1 will stop it from executing at all LOD levels
                            Fixed! UE-26715 Crash compiling anim blueprint after adjusting chain length in Trail Controller
                            Fixed! UE-26637 Unable to cancel launch on process
                            Fixed! UE-25751 Ctrl + z still active in PIE
                            Fixed! UE-26622 Crash on exit of editor after working with lights
                            Fixed! UE-26858 In App Purchase Callbacks not called if the game is paused
                            Fixed! UE-26109 Can't undo scaling of a Character in the details panel
                            Fixed! UE-26838 Crash undoing deleting a function
                            Fixed! UE-26817 Reparenting Blueprint causes unmodifiable event dispatchers
                            Fixed! UE-25451 Construction script on child actor components not respected in PIE
                            Fixed! UE-26642 Switch Skeletal Mesh node crashes the editor if the blueprint is compiled.
                            Fixed! UE-26818 CRASH: Undo after a "Node Refresh"
                            Fixed! UE-26860 Ogg-vorbis decoding not thread safe
                            Fixed! UE-27098 Memory leak in shaped text
                            Fixed! UE-22037 Vehicle Advanced template crash during play in Safari
                            Fixed! UE-26135 GitHub 2002 : Fix Assertion failure in -[NSNextStepFrame lockFocus].
                            Fixed! UE-23208 Crash occurs switching to Render Preview level Mobile on Mac
                            Fixed! UE-26934 Landscape brush no longer visible in Unlit and Wireframe mode
                            Fixed! UE-26794 Framebuffer fetch compile errors on Adreno 5xx devices
                            Fixed! UE-26181 Debug Created Players in -game on Mac Metal do not render anything except for the skybox
                            Fixed! UE-26830 Debug symbols are required for the Shipping packaging configuration
                            Fixed! UE-26620 Packaging fails after changing from Dynamic to Static Nav Mesh Runtime Generation
                            Fixed! UE-25802 GDC2014 (FeaturesTour2015) level is washed out on Mac
                            Fixed! UE-25894 Crash occurred after signing into orion -game
                            Fixed! UE-27140 GearVR camera late-update missing
                            Fixed! UE-25554 Child Transform Malfunctions if Parent Static Mesh Component is Rotated in an Actor
                            Fixed! UE-26826 Replacing a blueprint that is referenced within a level blueprint with a duplicated blueprint and pressing play crashes the editor.
                            Fixed! UE-25746 Translucent Materials deployed to device only render world grid material in 4.11
                            Fixed! UE-26728 SteamVR motion controller late update sampling old transforms
                            Fixed! UE-26746 Read only transition graphs in Third Person Template
                            Fixed! UE-26639 Compiling multiple projects with DebugGame will cause subsequent builds to fail
                            Fixed! UE-25264 FBX Import for Skeletal Meshes normals not correct
                            Fixed! UE-25066 [CrashReport] Crash When Attempting to Enable the Stereo Panoramic Capture Plugin
                            Fixed! UE-27067 Packaging for DLC with plugin multiple times causes failure due to file path length

                            REMEMBER: Please report any new bugs you find to the UE4 Answerhub
                            Stephen Ellis | Enterprise Program Coordinator

                            Comment


                              Very nice! Several of these were bugging me.

                              Comment


                                Impressive as always!

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