I hope Landscape Tessalation becomes more viable with 4.11, for larger worlds.
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Originally posted by FrederickD View PostIt seems something with the camera refactor doesn't work as expected on gearVR
Can you please post this to AnswerHub in the Bug Reports section so we can investigate? Make sure to include any needed steps to repro the issue along with the Gear VR 1 or 2, device, OS version, and all other relevant information needed.
Thank you!
TimTim Hobson | Learning Resources | Epic Games
UE4 Documentation
Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
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Follow me on Twitter @TimHobsonUE4 | My Personal Website
Photons Be Free: Mini-Tutorials and other Curiosities
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Originally posted by Kanizitas View PostIs there a new version of raycast distance field shadows for pointlights?
Id like pointlights that raycast field shadows in realtime without building anything. Is there any way to fake it maybe?
If you have Distance Fields enabled for your project you can enable their use on any Point/Spot Light by setting this in the Details panel. There is a category for Distance Field Shadows that you can enable them with a check box.
To adjust the softness of the light source you can adjust the Source Radius for the light.Tim Hobson | Learning Resources | Epic Games
UE4 Documentation
Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
_____________________________________________
Follow me on Twitter @TimHobsonUE4 | My Personal Website
Photons Be Free: Mini-Tutorials and other Curiosities
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Originally posted by Tim Hobson View PostHi Kanizitas,
If you have Distance Fields enabled for your project you can enable their use on any Point/Spot Light by setting this in the Details panel. There is a category for Distance Field Shadows that you can enable them with a check box.
To adjust the softness of the light source you can adjust the Source Radius for the light.
Im asking for a dynamic realtime work that dont needs to be build in any way, that will only appear in renderer.
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Originally posted by Kanizitas View PostThats not what i asked XD This technique needs to build for meshes. Wich takes long and is not efficient.
Im asking for a dynamic realtime work that dont needs to be build in any way, that will only appear in renderer.
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Did anything change in 4.11 in terms of how post process materials handle sampling textures?
A post process I used earlier (4.10) with some sampled dynamic textures and in 4.11 they're still emitting (tested on a billboard and mesh with regular material and they show up) but in the post process the material doesn't show up. Any idea what could've changed?
Edit: Posted the bug and a reproducible project on answerhub
Vector/scalar parameters are set correctly, but changing the texture parameter does nothing (this worked as is in 4.10).Last edited by getnamo; 02-19-2016, 04:41 PM.
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Anyone else experiencing changes to editor performance requirements in 4.11?
Since switching I can't even PIE without crashing the engine. If I launch the game from the desktop it works just fine so I don't think it's an issue with the project, it just seems like the editor is unable to draw memory/cycles for itself when playing a game like it used to.
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Will the 4.11 version have a fix for the UE-23236 bug?
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Just looks like usual Temporal AA blur.Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Originally posted by zip View Postafter install 10.11 previev1(2) in my vehicle BP when i press compile button- editor go crash (without feedback/report window), also my vehicle start lag when i drive it
Are you on a Mac or PC?
Are using the Vehicle or Advanced Vehicle BP Template?
Are you using a custom vehicle or an asset the comes with the template?
Can you reproduce this issue in either the Vehicle or Advanced Vehicle BP's and, if so, can you provide repro steps for us to reproduce the issue on our end?
Thanks,
Steve H.
*Please include a link back to this post
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Originally posted by John Alcatraz View PostJust looks like usual Temporal AA blur.
Last edited by Hevedy; 02-22-2016, 01:05 PM.Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
Hevedy - Image Tools: https://hevedy.itch.io/imagetools
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