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    #16
    Epic Games launcher for Linux, or I will stick to using Unity.

    Thanks.

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      #17
      Skin/eyes update alongside Sequencer update is veeerrry exciting!

      Any word on getting an update to the example content for these? That is...the character shaders and sequencer. Or perhaps something akin to the matinee demo? (I learn best when I'm taking something apart!)

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        #18
        What is Instanced Stereo Rendering and does it affect Gear VR development?

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          #19
          Originally posted by darkpivot View Post
          What is Instanced Stereo Rendering and does it affect Gear VR development?
          Renders both views in one draw call, or something like that (instead of rendering twice).

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            #20
            Originally posted by hesham View Post
            It also mentions the 1.0 SDK being integrated but it doesn't look like that from browsing the source.
            Apologies for that. We are intending to update to update the SDK by the final release, but it's not happened yet for the Preview 1. I have updated the notes above.

            Please be aware that many members of Epic staff are now on holiday break, so to many of those with questions I regret that we won't be able to provide in-depth answers currently, but rest assured that more clarification (and screenshots) will be provided with the final release notes. Bug reports for the 4.11 Preview posted to the UE4 Answerhub will continue to be investigated and processed, and Preview 2 will release after the new year.

            Cheers!
            Stephen Ellis | Enterprise Program Coordinator

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              #21
              -Metal on Mac
              -AppleTV support

              i'm very happy!!

              tnx epic

              regards from Costa Rica

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                #22
                Originally posted by Stephen Ellis View Post
                Hi DamirH,

                There's no update on this yet, but I'll follow up on it with our engineers once everyone is back from the holiday break.

                Cheers

                That is unfortunate... could you please forward the request for at the very least a hacky workaround, even if it's something as silly as inporting in 4.9 then moving the .uasset. Anything to make the new version usable.

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                  #23
                  Should i switch to preview 1? I use 4.10 and kinda annoyed to restart editor every 20 mins because of memory leak, how stable those preview versions?

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                    #24
                    Originally posted by CriErr View Post
                    Should i switch to preview 1?
                    No. The Previews should only be used for early testing.

                    how stable those preview versions?
                    4.11 Preview 1 is probably rather un-stable. But please test it and let us know what issues you discover.
                    Stephen Ellis | Enterprise Program Coordinator

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                      #25
                      Hi,

                      is there an info about UE-21676 you can give us?
                      Thanks

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                        #26
                        First crash detected (sorry guys, Answerhub still doesn't work for me).

                        Created a C++ project, loaded the engine in DevelopmentEditor. Created and opened a new UMG widget. Close the whole editor while the UMG editor is open, without saving the widget and NOT by 'Stopping' in Visual Studio - get a crash here (Line 395, SlateApplicationBase.h)

                        Code:
                        	static FSlateApplicationBase& Get( )
                        	{
                        		checkSlow(IsThreadSafeForSlateRendering());
                        		return *CurrentBaseApplication;
                        	}
                        I can repro this reliably.
                        Last edited by TheJamsh; 12-22-2015, 04:47 PM.

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                          #27
                          nativizeBlueprint assets dsnt work . do I have to instal Visual studio?

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                            #28
                            Does someone know how to enable metal rendering on my mac ? Is there the experimental option in the editor settings ? Thanks
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                              #29
                              Nice update!
                              Twitch | Twitter | Frosted Citadel Entertainment

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                                #30
                                Is there any chance that the Embree ray tracing library support in Unreal can/will utilize the Xeon Phi co-processor?

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