Skin/eyes update alongside Sequencer update is veeerrry exciting!
Any word on getting an update to the example content for these? That is...the character shaders and sequencer. Or perhaps something akin to the matinee demo? (I learn best when I'm taking something apart!)
It also mentions the 1.0 SDK being integrated but it doesn't look like that from browsing the source.
Apologies for that. We are intending to update to update the SDK by the final release, but it's not happened yet for the Preview 1. I have updated the notes above.
Please be aware that many members of Epic staff are now on holiday break, so to many of those with questions I regret that we won't be able to provide in-depth answers currently, but rest assured that more clarification (and screenshots) will be provided with the final release notes. Bug reports for the 4.11 Preview posted to the UE4 Answerhub will continue to be investigated and processed, and Preview 2 will release after the new year.
Cheers!
Stephen Ellis | @TheEpicStephen
Enterprise Program Coordinator
There's no update on this yet, but I'll follow up on it with our engineers once everyone is back from the holiday break.
Cheers
That is unfortunate... could you please forward the request for at the very least a hacky workaround, even if it's something as silly as inporting in 4.9 then moving the .uasset. Anything to make the new version usable.
First crash detected (sorry guys, Answerhub still doesn't work for me).
Created a C++ project, loaded the engine in DevelopmentEditor. Created and opened a new UMG widget. Close the whole editor while the UMG editor is open, without saving the widget and NOT by 'Stopping' in Visual Studio - get a crash here (Line 395, SlateApplicationBase.h)
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