Originally posted by MSL
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Would you mind posting this on the AnswerHub in the Bug Reports section and I'll assign myself to take a look. We have one ticket in currently that is related to Skeletal Meshes that was reported with UE-25264.
When you make the post it would be helpful to include the following:
- Post a screenshot of 4.10 and 4.11 preview for comparison and/or a test asset that reproduces this.
- If this is only happening with this specific mesh or any that you import.
- Is this happening specifically when you import a Skeletal Mesh, Static Mesh, or either?
- What modeling program are you using, and what FBX version are you saving out as? (Keep in mind that Unreal supports up to FBX 2014 at the moment)
- Are you using the default import options? If so, if you change the Normal Generation Method to Built In rather than the default MikkTSpace do you see a difference?
Once you've provided this information we may have a few more questions if we're not seeing the same results.
Thank you!
Tim
EDIT:
Actually I see you posted it here: https://answers.unrealengine.com/que...l-flipped.html
I'll have a look at the test asset you provided and we'll go from there.
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