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    Is Android Debugging in VS2015 supported yet? It's been nearly 7 months since VS2015 came out, and we still can't attach the debugger in 4.10...

    Oh and:
    Originally posted by gameDNA studio View Post
    1. Download source code from GitHub.
    2. Run Setup.bat
    3. Run GenerateProjectFiles.bat
    4. And it generates VS2013 .sln file at this stage.

    I'm using VS2015 Community.
    I can confirm this as well. Additionally, Using 'Generate Project Files' on any .uproject file associated with that version of the engine also generates a VS 2013 .sln file.

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      Originally posted by TheJamsh View Post
      I can confirm this as well. Additionally, Using 'Generate Project Files' on any .uproject file associated with that version of the engine also generates a VS 2013 .sln file.
      Do you happen to have VS2013 installed on your computer ? I had to uninstall it so that UE4 generates 2015 projects.
      Helium Rain, a realistic space opera

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        Originally posted by Gwenn View Post
        Do you happen to have VS2013 installed on your computer ? I had to uninstall it so that UE4 generates 2015 projects.
        I don't have installed VS2013 and it generates VS2013 .sln which can be opened by VS2015 in compatibility mode.
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          Hi,
          I ran into this error trying to install the 4.11.3 preview and 4.11.4 preview. It seems to not like something about my system related to VS2015. I'm not sure what this could be since I upgraded this for 4.10 and have been compiling things on my Windows 10 system just fine. Hope these screen snapshots help in finding the bug. Basically the end result is after downloading the entire 3.2G file and attempting to install, I get a failure message saying that some prerequisite file hasn't been installed. Note that 4.11.2 installed just fine.

          ???

          Well, it seems it doesn't like my screenshots this morning. I will attempt to fix this this evening when I return from work.



          Last edited by Demolition Man; 01-28-2016, 09:19 AM.

          Comment


            Meh. Android packaging is beyond messed up.

            https://forums.unrealengine.com/show...882#post462882

            Comment


              Quick bug report: Wanted to try the new "instanced stereo" for VR. Created a new test project with starter content, activated that option, pressed 'restart'.
              Now the project doesn't load anymore, stuck at 45% for 3 minutes or so.

              EDIT: It's ok now, after about 4 minutes the project loaded successfully.
              Last edited by spyro; 01-28-2016, 10:43 AM.

              Comment


                Originally posted by Demolition Man View Post
                Hi,
                I ran into this error trying to install the 4.11.3 preview and 4.11.4 preview. It seems to not like something about my system related to VS2015. I'm not sure what this could be since I upgraded this for 4.10 and have been compiling things on my Windows 10 system just fine. Hope these screen snapshots help in finding the bug. Basically the end result is after downloading the entire 3.2G file and attempting to install, I get a failure message saying that some prerequisite file hasn't been installed. Note that 4.11.2 installed just fine.

                ???

                Well, it seems it doesn't like my screenshots this morning. I will attempt to fix this this evening when I return from work.



                There is a note about this on the Wiki. You need to make sure you install the VC++ support files which in 2015 is an optional install task, but was part of the main install in 2013.

                Comment


                  Originally posted by Chosker View Post
                  you can still have dynamic lighting with static objects, they don't need to be moveable
                  Yes but unless you tell lightmass to ignore the object, you will get static as well. If you statically light allot of grass you will run out of RAM very quick !

                  So I need to tell lightmass to ignore my grass.

                  Comment


                    I've been having an issue cooking my project since the first preview build where it basically gets stuck cooking a single asset for hours on end and it never finishes. Before 4.11 my cook times were less than 5 minutes, so I don't think it's anything on my end. I made an Answerhub post here: https://answers.unrealengine.com/que...-finishes.html

                    Comment


                      If preview 4 is primarily focused on bug fixes, does that mean if it proves stable we could see a release soon ? or is that too optimistic ?

                      Comment


                        All the previews after the first one are just bug fixes.

                        Comment


                          Originally posted by John Vanderbeck View Post
                          There is a note about this on the Wiki. You need to make sure you install the VC++ support files which in 2015 is an optional install task, but was part of the main install in 2013.
                          Thank you for the enlightenment! I will give that a try.

                          Comment


                            Originally posted by spyro View Post
                            Quick bug report: Wanted to try the new "instanced stereo" for VR. Created a new test project with starter content, activated that option, pressed 'restart'.
                            Now the project doesn't load anymore, stuck at 45% for 3 minutes or so.

                            EDIT: It's ok now, after about 4 minutes the project loaded successfully.
                            Enabling instanced stereo requires recompiling all shaders. It can take a while

                            Comment


                              Hey Ryan - I've seen this issue myself previously - it would be really nice to have some feedback so you know what's going on. As it is, the loading just seems to "Freeze", there is no text indicating that compiling is happening, or that the editor is waiting for shader compiling.
                              Carlos Montero | @cman2k | Technical Art Director @neoglyphic
                              Working on Sunborn Rising and the Neofur Plugin | I made Black Mesa

                              Comment


                                Hi,

                                Can anybody confirm the proper behavior of FBX import?
                                When I am importing, the normals are getting flipped. As a result the mesh surface looks transparent. If I flip the normals in 3D program, then the faces becomes visible but when I build light the mesh becomes black.

                                P.S: The same mesh(FBX) when imported in 4.10 working properly.

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