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    Is it normal that my project closes down when I try to change the font style of a text in UMG?
    I cannot seem to be able to do it for some reason, even on newly created UMG widgets.

    I'm assuming that this thing is the error that's causing it:

    Code:
    [2016.01.27-10.39.53:504][320]LogTabManager:Warning: Cannot spawn tab because no spawner is registered for 'BlueprintProfiler'
    This is what the log shows before the crash. I'm assuming that the tab for selecting font style has something wrong.
    Last edited by Keytotruth; 01-27-2016, 06:42 AM.

    Comment


      Originally posted by CheapModeler View Post
      Are there any plans to overhaul your foliage system? We're getting tremendous performance hits in ways we wouldn't on something like CryEngine or even Unity.
      I had an answerhub thread about this but they don't seem to have any plans for this.

      but I did have some interesting findings while messing with all the settings (even got to decent performance with thousands of trees and quite long view distances). so maybe I can help you.
      is the performance hit on the CPU or the GPU? what are your polycounts for every LOD?
      things to try:
      - Make sure your foliage is set to Static (not Movable)
      - for every Element of every LOD in your foliage meshes, uncheck 'Enable Collision'. you'll still get actor collisions but it will ignore decals and other per-poly checks. you can leave this enabled for the trunk section of LOD0 if you really need it.
      Follow me on Twitter!
      Developer of Elium - Prison Escape

      Comment


        Originally posted by Tim Hobson View Post
        Hi Jenny,

        Can you make a post on the AnswerHub in the Bug Reports section with this one? I did a quick test and was not able to reproduce this in 4.11 preview 3. I simply placed a lightmass portal in the level and added to a BP, then built lighting.

        If you can include the call stack from crash reporter along with your machine/epic id, your logs from your saved folder in your project, and any additional information with the setup that would be greatly appreciated.

        Thank you!
        https://answers.unrealengine.com/que...ss-portal.html

        Comment


          Thank you! I've assigned myself to the post and will try to see if I can get anywhere with it shortly. If I have any follow-up questions I'll post there.
          Tim Hobson | Learning Resources | Epic Games
          UE4 Documentation
          Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
          _____________________________________________
          Follow me on Twitter @TimHobsonUE4 | My Personal Website
          Photons Be Free: Mini-Tutorials and other Curiosities

          Comment


            UPDATE!

            We have just released Preview 4 for 4.11! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.

            Thank you for your continued help in testing the 4.11 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

            Cheers!

            Fixed in Preview 4 - CL 2843242

            Fixed! UE-25870 Crash opening level blueprint
            Fixed! UE-25927 Crash upon selecting the character in the First Person templates
            Fixed! UE-24480 Hiding root actor does not hide ChildActor
            Fixed! UE-25604 Pressing compile on the Vehicle Blueprint in vehicle advanced and Vehicle Templates Cause the Editor to crash
            Fixed! UE-25593 UnrealHeaderTool does not detect program plugins enabled by default
            Fixed! UE-25266 HTML5 packaging code project fails could not verify LLVM version
            Fixed! UE-25069 [CrashReport] Editor crashes if pointlight is added to level on El Capitan
            Fixed! UE-25553 Cinematic camera broken in Infiltrator
            Fixed! UE-24815 Crash upon undoing actor selection on a static mesh when paint mode is enabled
            Fixed! UE-25713 Crash when adjust sound spatialization through blueprint
            Fixed! UE-25123 Mac Editor Freezes after connecting and disconnecting a mobile device
            Fixed! UE-24730 Crash loading QA-Promotion FDeferredShadingSceneRenderer
            Fixed! UE-25233 Unable to add Chrome as a platform in the HTML5 SDK option. This prevents launching a project in Chrome.
            Fixed! UE-24757 Editor crashes when exiting and having a widget blueprint open.
            Fixed! UE-25272 IHeadMountedDisplay Crash
            Fixed! UE-25774 Editor Crashes When Attempting to Constrain a Component to Itself
            Fixed! UE-25011 Crash when selecting a revision with the Blueprint Diff Tool
            Fixed! UE-24650 Materials using separate translucency stop rendering if r.SeparateTranslucency is 0
            Fixed! UE-24411 Unable to push to SteamVR while Oculus service is running
            Fixed! UE-24712 Cannot select a Point Light or Sky Light by clicking on the sprite in the viewport on Mac
            Fixed! UE-24300 Crash changing a setting in the Details panel with multiple components selected
            Fixed! UE-25753 Slate Renderer Crashing on Shutdown
            Fixed! UE-25752 Widget Component crashes on destruction
            Fixed! UE-25625 Failing to compile will cause blueprint variables to reset to their default values
            Fixed! UE-25605 ContentExamples' Math Hall map opens with Blueprint compiler warnings
            Fixed! UE-25573 ContenExamples' LevelScripting map opens with Blueprint warnings
            Fixed! UE-25323 Opening a project that contains an actor in viewport with a child actor component of type TextRenderActor crashes the editor
            Fixed! UE-25146 Crash occurs texture painting on Mac with Metal
            Fixed! UE-25129 Crash occurred painting on landscape sublevels with Retopologize tool
            Fixed! UE-25118 Retopologize tool does not line up with cursor
            Fixed! UE-25065 [CrashReport] UE4Editor_Persona!FPersonaMeshDetails::IsSectionSelected() [personameshdetails.cpp:1179]
            Fixed! UE-24967 Integrate D3D12 update from MS
            Fixed! UE-25788 Plugin Warden Fixes
            Fixed! UE-25665 FastDecimalFormat doesn't handle overflow when rounding correctly
            Fixed! UE-25633 ContentExamples' NetworkFeatures map opens with Blueprint warnings
            Fixed! UE-25520 The new BP gather method is ignoring non-root level BPs
            Fixed! UE-25507 Vehicle Advanced Template's dashboard view camera on ground in VR
            Fixed! UE-25377 Spinning logo in Blueprint_Communication map is the incorrect size
            Fixed! UE-25093 Landscape tool switches to Manage New Landscape when hiding a level with landscape mode open.
            Fixed! UE-22632 Building the Engine using Visual Studio 2015 can fail if Windows Driver Kit is installed.
            Fixed! UE-25680 Right stick is shown but not used in Flying template
            Fixed! UE-25675 Player can leave the map in Rolling Template
            Fixed! UE-25676 Player can get stuck under bridge in Rolling Template
            Fixed! UE-24737 Console Command autocomplete displaying in wrong area
            Fixed! UE-25805 Map load errors for RoomNight in RealisticRendering
            Fixed! UE-25477 BlueprintOffice has missing NodeGUID warnings on open
            Fixed! UE-25529 ContenExamples' BlueprintSplines map opens with blueprint warnings
            Fixed! UE-25866 A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services
            Fixed! UE-25739 Crash closing Binary editor with Oculus Audio Plugin enabled
            Fixed! UE-24237 Audio not playing at Start Time set by Play node on PC
            Fixed! UE-25851 Typo in SkinRendering 1.1 content example
            Fixed! UE-24528 Listener Focus Priority Scale doesn't work with Sound Concurrency
            Fixed! UE-25682 Broken animation is created if the user records from gameplay but exits PIE before stopping
            Fixed! UE-25891 Slate standalone renderer font cache is 1 frame behind
            Fixed! UE-25889 Shaped text doesn't handle some characters correctly
            Fixed! UE-25013 Editing right-to-left text is very unstable
            Fixed! UE-25693 Some maps in ContentExamples have inconsistant Player Start node positions
            Fixed! UE-25611 Disable writing NoOBBInstall batch file
            Fixed! UE-25886 Content Examples Blueprint_Communication example 3.1 flickers upon looping
            Fixed! UE-24006 Game does not launch from UFE using cook on the fly
            Fixed! UE-22731 Crash undoing the redo of deleting a bp instance with edits after modifying class
            Fixed! UE-25582 Crash moving message log window while messages being pumped to it
            Fixed! UE-24872 Camera translates up when clicking in the viewport after working in subeditors
            Fixed! UE-25876 Content Examples player has wide slider selection area
            Fixed! UE-25947 Portal IPC doesn't filter message scope to just the active users OS account
            Fixed! UE-25759 Decals do not render on some Android devices
            Fixed! UE-25791 TVOS templates failing to build on EC
            Fixed! UE-25521 Editor font doesn't render Arabic glyphs
            Fixed! UE-25644 First Person BP and Code gun has odd rotation
            Fixed! UE-22270 Interface functions inherited after a duplicated actor blueprint is reparented to the blueprint it was duplicated from cannot be deleted.
            Fixed! UE-25961 Untested GameplayDebuggerPlugin enabled in QAGame
            Fixed! UE-25575 Long Google Play App ID can cause an invalid error
            Fixed! UE-25710 ContentExamples' BlueprintsOverview map opens with Blueprint warnings
            Fixed! UE-25704 BlueprintMouseInteraction interactive box moves upon PIE or Launch On
            Fixed! UE-22471 Crash when attempting to PIE after undoing deletion of a component
            Fixed! UE-25718 Top Down pointer decal is partially missing when on walls
            Fixed! UE-25853 Vehicle Advanced BP template has inconsistent lighting
            Fixed! UE-25841 Top Down decal and shadow do not affect the template text
            Fixed! UE-25786 MatineeFightScene has warnings and errors effecting performance
            Fixed! UE-25763 Matinee ContentExamples map has misaligned sequences
            Fixed! UE-25679 ExampleProjectWelcome map has inconsistent icon use
            Fixed! UE-25699 BlueprintInputExamples map giving PIE errors when playing pixel ship
            Fixed! UE-25835 "Auditorium" reverb effect no longer plays in Audio map example 1.9 in Content Examples
            Fixed! UE-25878 Content Examples buttons are green when display is not active
            Fixed! UE-22705 Inconsistent values from input Y-axis on motion controllers
            Fixed! UE-24187 Editor hangs after selecting submit to source control from drop-down
            Fixed! UE-25479 Unable to package a BP project for Linux missing UE4Game binary
            Fixed! UE-25815 Error loading the editor with Oculus Audio Plugin enabled
            Fixed! UE-25351 Setting the Falloff Distance of a Sound Wave/Cue to 0.0 will no longer Play Sound


            REMEMBER: Please report any new bugs you find to the UE4 Answerhub
            Stephen Ellis | Enterprise Program Coordinator

            Comment


              Stephen, can you confirm that tessellation will be back in the 4.11 release ?
              Helium Rain, a realistic space opera

              Comment


                That is a Big-O-Chunk of fix-idness! Thank-You.

                Comment


                  Originally posted by Gwenn View Post
                  Stephen, can you confirm that tessellation will be back in the 4.11 release ?
                  Hi Gwenn,

                  Right now the ticket for the tessellation issue (UE-25334) has not been resolved. Sorry for the inconvience it's causing. We'll see if we can get this bumped up in priority.

                  Thank you!

                  Tim
                  Tim Hobson | Learning Resources | Epic Games
                  UE4 Documentation
                  Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
                  _____________________________________________
                  Follow me on Twitter @TimHobsonUE4 | My Personal Website
                  Photons Be Free: Mini-Tutorials and other Curiosities

                  Comment


                    Great job Epic!

                    I keep trying to get info about this, but it doesn't seem that anyone from Epic is willing to respond :/

                    Is GLES 3.x (going to be) available in 4.11 out of the box (without a need to recompile engine) ?

                    Is Oculus Mobile/Audio SDK 1.x already made it into preview 4 ?

                    Thanks.

                    Comment


                      Preview 4 still generates VS2013 project...
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                      Comment


                        UE-25961 Untested GameplayDebuggerPlugin enabled in QAGame
                        It should work fine, I'm using it daily for some time now.
                        Last edited by Sebastian Kowalczyk; 01-27-2016, 02:28 PM.

                        Comment


                          Originally posted by gameDNA studio View Post
                          Preview 4 still generates VS2013 project...
                          Hey gameDNA studio-

                          Can you elaborate on what you're seeing? I created a code project from the 4.11 preview 4 from the Launcher which opened the project solution in VS2015. Which version of VS2015 are you using (Community, Express, Pro)? Are you using the preview from source code or from the Launcher? Are you creating a new project or adding code to an existing project?

                          Cheers

                          Doug Wilson

                          Comment


                            Hmm, how do you use this new DOF options of particles?
                            edit: Nevermind, found "ParticleDOF" node
                            Last edited by zeOrb; 01-27-2016, 03:38 PM.
                            SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
                            Level design and prototyping for newbies

                            Comment


                              Any updates on UE-25738 ?

                              GearVR build fails with "Instanced Stereo" activated
                              https://answers.unrealengine.com/que...activated.html

                              would love to see what performance gains one could get on the performance challenged gearvr!
                              Headgear - VR/AR solutions

                              Mobile VR Game: We Come In Peace... Oculus GearVR | Google Play Daydream | Pico Goblin

                              Comment


                                Originally posted by aussieburger View Post
                                Any updates on UE-25738 ?

                                GearVR build fails with "Instanced Stereo" activated
                                https://answers.unrealengine.com/que...activated.html

                                would love to see what performance gains one could get on the performance challenged gearvr!
                                +1

                                and GLES 3.x

                                Comment

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