Yup, I have an iMac with a NVIDIA GeForce GTX 680MX 2048 MB and that has definitely worked out well for me. I also have an older MBP with a GeForce in it so I don't have any IRIS powered Macs to test on.
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Originally posted by Beaucephal View PostI'm not really seeing any tangible performance increase with the Metal renderer on my Iris 6100. I'm guessing this is probably not really Epic's problem, but similar to the lack of performance gains seen on IGPUs under DirectX12. So, that's a little disappointing I guess, but probably to be expected. It's a real shame Intel can't just come up with an IGPU solution that doesn't completely suck, haha.
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Originally posted by Beaucephal View PostIt's a real shame Intel can't just come up with an IGPU solution that doesn't completely suck, haha.
Perhaps HBM will lead to significant progress in this area. I would love to be able to target IGPU's as a minimum without sacrificing both of my kidneys to Rumpelstiltskin in order to maintain my quality requirements.
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Originally posted by dkloving View PostDoes anyone have an IGPU solution that doesn't completely suck? That's not meant to be rhetorical, I'm actually curious if you know of any decent applications (even beyond the x86 world).
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Here is information about the Oodle compression library from RAD Game Tools: http://www.radgametools.com/oodle.htm
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Originally posted by Keiyentai View PostYea have to agree with aviel08 the engine is free now....the fact that there is Linux support is awesome imho considering most major engines have little to no Linux support.
On May 19th, 2014: "While the Unreal Engine has enjoyed Linux support in the past, with Unreal Engine 4 we want to make Linux a first class member of our platform family."
The engine wasn't always free. Some of us were subscribers, and regardless the fee on sales makes it not "free" either, at least for commercial purposes. Is there a valid reason we have to be cut off from the Marketplace? Most of us could really care less about the Launcher, per se, but accessing content is only allowed throught the Launcher. We can puchase through the website, but what good does it do if we can't download anything? First Class treatment?
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Do you know if the Event track in the sequencer works? I cant seem to find a way to access the keyed events. I have attempted to check the settings ect in the blueprint and no new events show up.
Also if you add the ThirdPersonCharacter example I cant find a way to play an animation on it. I could expose the CharacterMesh0, then expose the animation mode. This is clunky and limited to playing one animation then switching back to the blueprint. What I am looking for is to do what a skeletal mesh can do. Currently if a basic skeletal mesh is instanced in the sequencer I can create an animation track. What I am looking for is an animation track that I can play on the player then blend out of. Will this be one of the features of the sequencer?
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I was asking on the stream yesterday about oodle price - I don't think there was an answer (i had to eject because of the snowmen were driving me nuts) - from chat it seems that the price is "if you have to ask, you can't afford it"ZOMBIE TOWN AHHH (ANDROID/STEAM) | RIDE SHARE EMPIRE (ANDROID/GAME JAM) | NEVER NOT KNIGHT (ANDROID/GAME JAM) | TWITTER | MY UE4 TUTORIALS | ANSWERHUB
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99% of all products in which you need to talk to a sales representative to get a price on are way outside the price range of any non-major studio, unless you happen to be an amateur game developer that is also a billionaire. I wish it was not true, but it seems that companies like these would rather make $1,000,000/year from a single client rather than $1,000,000 from 5,000 people ($200/year).WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects
World Machine to UE4 Export Macro
WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders
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Has the matinee video export been fixed for this new version? I'm sorry if this has been brought up but changing the video export location or file name never fixed the issue for me. Our project is entirely in version 4.10 so we can't bring it back to 4.9. I really hope the bug is fixed because at the moment it just crashes and doesn't switch to the correct camera, it just stays on the first person camera.
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Originally posted by BPANDREW View PostI was asking on the stream yesterday about oodle price - I don't think there was an answer (i had to eject because of the snowmen were driving me nuts) - from chat it seems that the price is "if you have to ask, you can't afford it"
From what I understand, most of the tools they offer, are similarly priced. I'd be surprised if Oodle was cheap, to say the least. Then again, I might be wrong. It'd be interesting to hear a rough ballpark figure, that's for sure.
The licensing page on their website does say that they will "craft one to fit". Perhaps there's hope of an indie license down the road.Last edited by DanielBennifer; 01-02-2016, 01:54 AM.
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hi there,
i have a question.
how to enable embree? i downloaded the newest library from intel, and i tested it with embree on and off in the ini file and actually, i had a slightly faster build time without embree (2% faster) so my guess is its not using it even if its enabled in the ini file. and yes, i have a intel processor.
any words of advice?Last edited by jazvec; 01-03-2016, 07:57 AM.
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