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  • replied
    UPDATE!

    4.10 has officially released! Official thread and release notes here: https://forums.unrealengine.com/show...4-10-Released!!

    I'd like to thank every one who helped to test and identify issues during the preview process; you helped to identify a number of issues that we may not have caught otherwise. Because the preview has ended I am going to close this thread now. If you have an ongoing discussion about 4.10, please continue it in the official release thread.

    Thanks!

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  • replied
    Full release notes for 4.10 will be posted shortly. Thanks for waiting.
    Awesome Thanks for making.

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  • replied
    Full release notes for 4.10 will be posted shortly. Thanks for waiting.

    Leave a comment:


  • replied
    4.10 release already?! Nice!

    Can't wait to see what's in it for Gear VR

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  • replied
    yeah, just check and it's in the launcher. Over 5 gigs.

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  • replied
    Ah yeah! 4.10 is downloaded.

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  • replied
    Woooo hooooooo 4.10 yeah xd :d

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  • replied
    Yup

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  • replied
    Originally posted by breese45 View Post
    minutes or hours or days? Want new toys! Gimmee Gimmee!
    I bet they're preparing the release post right now

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  • replied
    Originally posted by Stephen Ellis View Post
    4.10 Release soon.

    Very, soon.
    minutes or hours or days? Want new toys! Gimmee Gimmee!

    Leave a comment:


  • replied
    Originally posted by Jimmy_Jazz View Post
    Will there be a Preview 5 or is there an ETA on the first official 4.10 release?
    4.10 Release soon.

    Very, soon.

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  • replied
    Will there be a Preview 5 or is there an ETA on the first official 4.10 release?

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  • replied
    Originally posted by AlexW88 View Post
    If one would be upgrading from an earlier version, let's say 4.7 to 4.10, would it be better to go straight from 4.7 to 4.10 or 4.7-8-9-10?
    I say you go straight from 4.7 to 4.10, and before you do, make sure to offer some sacrifices to the UE4 gods, because when you move a project to another version, it usually generate errors, and quite unique one at that, sometime it simply impossible to open project again. Based on personal experience. was trying to upgrade my blueprint project plus some C++ code from 4.6 to 4.7 and 4.9, the result was pretty banana.

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  • replied
    +2 For dx12 !

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  • replied
    Originally posted by OnlyHorrorOnlyHardcore View Post
    Did they fix 100% ue4 crashing when turn speed tree asset into destructible mesh?
    Hi OnlyHorrorOnlyHardcore,

    Assuming you're speaking about the issue reported with UE-3687. This is currently backlogged.

    While the editor should not crash in situations like this, unfortunately,SpeedTree assets are not designed to be used with the destrucitble mesh editor. Due to their complexity and open faces this makes use of them as destructibles prone to a number of errors.

    For limitations and general use questions regarding destructibles you can have a look at the Wiki Troubleshooting Guide for Destructibles that I wrote a little while back. https://wiki.unrealengine.com/Destru...de#Limitations

    Thank you!

    Tim

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