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  • started a topic [PREVIEW] Unreal Engine 4.10 Preview

    Unreal Engine 4.10 Preview

    PREVIEW!

    A Preview of the upcoming 4.10 release is now available via the Epic Games Launcher and GitHub. We have made this Preview available so that our developer-community can help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle. Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

    We encourage users to check out the preview to try new features and inform us of any issues which we may not have caught. A Known Issues List is provided below which will be updated periodically. If you discover any additional issues with this preview release, please report the issue on the Bug Reports section of the Unreal Engine AnswerHub.

    4.10 is a smaller release than previous releases. We focused less on new features, and more on bug fixes. Our goal is for 4.10 to prove to be a very stable release for everyone to develop on.

    4.10 Preview Summary

    This list provides a brief summary of updates in this release. Full release notes will be made available with the final 4.10 release. We may not be able to provide additional information about updates at this time.
    • Build Updates:
      • The launcher distribution of the engine now requires Visual Studio 2015 for code projects. Visual Studio 2013 and 2015 are both supported on GitHub.
    • Platform Updates:
      • Multiple gamepads are now supported for Android along with identifying some common controller types and mappings.
      • Support for an optional launch screen for Android projects has been added.
      • Xcode Project Overhaul. Instead of a single project containing multiple targets we now have a workspace consisting of multiple projects, one per target.
      • SDK upgrades: Visual Studio 2015, Xcode 7, iOS9/MacOS 10.11 El Capitan, PS4 SDK 3.00, Android Marshmallow/6.0
      • Users are now able to explicitly select a mobile provision and certificate in the iOS Project Settings.
    • Mobile Rendering Updates:
      • Refraction on Mobile enabled on iPhone 5S and above and Android_High
      • Material Quality Level Scalability System for Mobile. Allow your mobile game to scale all the way down to low end devices, without sacrificing quality!
    • VR Updates:
      • In order to optimize rendering for head mounted displays, we’ve implemented Hidden and Visible Mesh optimizations. These two optimizations ensure that we do not spend GPU time working on pixels that will not be displayed in the actual device, because of lens distortions.
      • We’ve updated Motion Controller Components to now do a late-update right before we begin rendering. That means that controls will feel more responsive, and better reflect what the player is doing in the real world.
    • Landscape Updates:
      • Landscape Mirror Tool. Easily make symmetrical landscapes!
    • Editor Updates:
      • Blueprint Node Alignment Routines. A comprehensive set of layout routines for fast organization of blueprint graphs.
      • An experimental state for Sequencer (the future replacement for Matinee).
        • To enable Sequencer, go to Edit > Plugins > Editor > Level Sequence Editor. Create Level Sequence assets under the Animation menu.
    • Additional details and bug fixes will be communicated in the full Release Notes for 4.10!


    More than 300 bug fixes have been included in this Preview, and additional fixes will be added leading up to the final 4.10 release.
    Last edited by Stephen Ellis; 10-16-2015, 11:36 AM.

  • replied
    UPDATE!

    4.10 has officially released! Official thread and release notes here: https://forums.unrealengine.com/show...4-10-Released!!

    I'd like to thank every one who helped to test and identify issues during the preview process; you helped to identify a number of issues that we may not have caught otherwise. Because the preview has ended I am going to close this thread now. If you have an ongoing discussion about 4.10, please continue it in the official release thread.

    Thanks!

    Leave a comment:


  • replied
    Full release notes for 4.10 will be posted shortly. Thanks for waiting.
    Awesome Thanks for making.

    Leave a comment:


  • replied
    Full release notes for 4.10 will be posted shortly. Thanks for waiting.

    Leave a comment:


  • replied
    4.10 release already?! Nice!

    Can't wait to see what's in it for Gear VR

    Leave a comment:


  • replied
    yeah, just check and it's in the launcher. Over 5 gigs.

    Leave a comment:


  • replied
    Ah yeah! 4.10 is downloaded.

    Leave a comment:


  • replied
    Woooo hooooooo 4.10 yeah xd :d

    Leave a comment:


  • replied
    Yup

    Leave a comment:


  • replied
    Originally posted by breese45 View Post
    minutes or hours or days? Want new toys! Gimmee Gimmee!
    I bet they're preparing the release post right now

    Leave a comment:


  • replied
    Originally posted by Stephen Ellis View Post
    4.10 Release soon.

    Very, soon.
    minutes or hours or days? Want new toys! Gimmee Gimmee!

    Leave a comment:


  • replied
    Originally posted by Jimmy_Jazz View Post
    Will there be a Preview 5 or is there an ETA on the first official 4.10 release?
    4.10 Release soon.

    Very, soon.

    Leave a comment:


  • replied
    Will there be a Preview 5 or is there an ETA on the first official 4.10 release?

    Leave a comment:


  • replied
    Originally posted by AlexW88 View Post
    If one would be upgrading from an earlier version, let's say 4.7 to 4.10, would it be better to go straight from 4.7 to 4.10 or 4.7-8-9-10?
    I say you go straight from 4.7 to 4.10, and before you do, make sure to offer some sacrifices to the UE4 gods, because when you move a project to another version, it usually generate errors, and quite unique one at that, sometime it simply impossible to open project again. Based on personal experience. was trying to upgrade my blueprint project plus some C++ code from 4.6 to 4.7 and 4.9, the result was pretty banana.

    Leave a comment:


  • replied
    +2 For dx12 !

    Leave a comment:

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