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  • replied
    Will UMG support gamepad controller (for Windows) in 4.10? I'm on 4.9.2 and making some work arounds to make it work and don't know if I should wait for 4.10.

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  • replied
    Modulate Shadows fixed in preview 3 : Just updated to prev 3 and the shadows are back - please ignore , looks like you fixed whatever it was

    rOb

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  • replied
    I just want to know if gpu paticles is supported on metal since it should have been available since 4.7.Thanks

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  • replied
    guys, 4.9.2 memory leaks fixed in 4.10 ?
    because that's insane how bad is 4.9.2 update is compare to 4.8.3

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  • replied
    Originally posted by MadScorp View Post
    Can`t compile our projet on 4.10
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2653: 'FLogCategoryLogPlatformFile': is not a class or namespace name
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'CompileTimeVerbosity': undeclared identifier
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'LogPlatformFile': undeclared identifier
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.IsSuppressed' must have class/struct/union
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.GetCategoryName' must have class/struct/union
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2664: 'void FMsg::Logf_Internal(const ANSICHAR *,int32,const FName &,ELogVerbosity::Type,const TCHAR *)': cannot convert argument 3 from 'ELogVerbosity::Type' to 'const FName &'
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: Reason: cannot convert from 'ELogVerbosity::Type' to 'const FName'
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
    1> -------- End Detailed Actions Stats -----------------------------------------------------------
    Fixed with
    //#include "IPlatformFileCachedWrapper.h"

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  • replied
    Can`t compile our projet on 4.10
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2653: 'FLogCategoryLogPlatformFile': is not a class or namespace name
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'CompileTimeVerbosity': undeclared identifier
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'LogPlatformFile': undeclared identifier
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.IsSuppressed' must have class/struct/union
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.GetCategoryName' must have class/struct/union
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
    1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2664: 'void FMsg::Logf_Internal(const ANSICHAR *,int32,const FName &,ELogVerbosity::Type,const TCHAR *)': cannot convert argument 3 from 'ELogVerbosity::Type' to 'const FName &'
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: Reason: cannot convert from 'ELogVerbosity::Type' to 'const FName'
    1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
    1> -------- End Detailed Actions Stats -----------------------------------------------------------

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  • replied
    Looks like a solid update. Especially want to play around with Sequencer. I have never been a big fan of Matinee, so if Sequencer can improve that functionality, that would be awesome.

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  • replied
    Agreed

    10 chars

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  • replied
    @Tim Hobson...
    Please, explain why Epic's staff is so participative in community. Are you guys forced to act like this or you're just epic
    None of public engines I've used have staff keeping for months and months directly interaction with the community, it's like they're nonexistent nowadays outside this forum; things here are so different. Why?!

    Hope you guys never change this though

    Leave a comment:


  • replied
    Originally posted by insanerob View Post
    Modulated Shadows on mobile seems to be broken. Converted a project in 4.9.2 where modulated shadows were working, to 4.10prev2 and the modulated shadows don't show on iphone anymore
    rOb
    Hi Rob,

    Can you post this to AnswerHub in the Bug Reports section so we can better assist you there?

    I've tried to reproduce this in a simple project created in 4.9 and convert that to 4.10, but I'm still seeing the modulated shadows as I would expect. I've also setup simple projects in 4.9 and 4.10 on their own to see and everything works as intended when I play on device. I tested this on an Iphone 6.

    Thank you!

    Tim

    Leave a comment:


  • replied
    Detour Crowd avoidance appears to be broken in 4.10P3. I've written an answerhub bug, with a project sample file with the repro:
    https://answers.unrealengine.com/que...ds-broken.html

    If this is just a change of setup or a setting somewhere, I would love to know, otherwise, this is a showstopping bug. (for me)

    Leave a comment:


  • replied
    the ability to add notes to nodes in blueprint editor is missing in every 4.10 update (at least 1 and 2)

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  • replied
    Originally posted by Jamendxman3 View Post
    It is awesome that you guys are getting so much done, I am really looking forward to 4.10. Hopefully you can introduce like 15 hotfixes before 4.11, we just need a stable release that will last us a few months.
    I need to type 10 characters, but all I really wanted to do is say: +1 to the above!

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  • replied
    Is 3D Widget still an experimental feature in 4.10?

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  • replied
    Originally posted by Wallenstein View Post
    what is so lifethreateningly important that development can not continue with 2013.
    Not life-threateningly important I would say, but here is an impressively long list of updates, fixes, and additions to C++ in Visual Studio 2015:
    http://blogs.msdn.com/b/vcblog/archi...-2015-rtm.aspx

    Leave a comment:

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