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  • replied
    Originally posted by jldevoy View Post
    4.10 preview 3 fixes the lighting build bug for me, but its unusable for actual development as theres no guarantee the next preview will import preview 3 projects. Preview 3 wouldn't load a preview 2 project.

    As was mentioned previously in this thread and is even shown when you install the Preview versions ..
    ..... you shouldn't be using PREVIEW VERSIONS for actual development.

    Unsure why this is such a hard concept for "Developers" to understand, even when there's a warning about preview versions

    Leave a comment:


  • replied
    4.10 preview 3 fixes the lighting build bug for me, but its unusable for actual development as theres no guarantee the next preview will import preview 3 projects. Preview 3 wouldn't load a preview 2 project.

    Leave a comment:


  • replied
    Epics, please update 4.10 preview with a patch for vs2015 Update 1, I saw it in github already. Thanks.

    For all others I would not recommend updating visual studio yet.

    Leave a comment:


  • replied
    Originally posted by AntonieB View Post
    Thanks for

    Fixed! UE-22260 Attempting to connect to Perforce source control causes a crash

    It is not crashing but somehow I can't get it to connect. (using the right settings / p4v is connecting without problems)
    I am having this same issue. Doesn't crash but it also doesn't even seem to try to connect (seems to fail way too quickly to have tried to connect). P4V and P4 work fine, it's only Unreal that doesn't work.

    Leave a comment:


  • replied
    Originally posted by FrederickD View Post
    Will fix for UE-21286 ( https://answers.unrealengine.com/que...-on-the-v.html) and the fix for this issue : https://answers.unrealengine.com/que...nt-297243-form be in 4.10 ?

    I can hardly continue my project because of these...
    Hi Frederick,

    I'm not sure about the first one off hand, but the build lighting one is fixed in 4.10 already. You can test this in the latest Preview 3 build of 4.10. For reference, that was UE-20782 that that one was reported with.

    Leave a comment:


  • replied
    Will fix for UE-21286 ( https://answers.unrealengine.com/que...-on-the-v.html) and the fix for this issue : https://answers.unrealengine.com/que...nt-297243-form be in 4.10 ?

    I can hardly continue my project because of these...

    Leave a comment:


  • replied
    I'd like to know if Tegra X1 is now supported

    Leave a comment:


  • replied
    When I try to run my project on 4.10 it says that could not be compiled.I used a project made from fps example game how to fix it?

    Leave a comment:


  • replied
    Hey,

    I'd like to know if the issues with ribbon particles (like crashing shipping builds) were addressed in UE 4.10?

    Leave a comment:


  • replied
    Originally posted by Opamp77 View Post
    Im curious, what memory leaks did you find?
    seams like some in PIE, small one
    and really huge, like 20-50 meg per sec in function library blueprint editor.

    Leave a comment:


  • replied
    Originally posted by CriErr View Post
    guys, 4.9.2 memory leaks fixed in 4.10 ?
    because that's insane how bad is 4.9.2 update is compare to 4.8.3
    Im curious, what memory leaks did you find?

    Leave a comment:


  • replied
    Just installed the 4.10 Preview 3 in El Capitan and it works fine, really nice update and really looks faster than the previous version.

    Is the 4.10 version using Metal already??

    Kind Regards.

    Leave a comment:


  • replied
    Epic Staff. During the startup of 4.10.0 preview 3 the engine would crash with an Assert error on the oculus. I had to delete all oculus plugins and the engine would start up just fine. I am NOT using the oculus plugins so I don't even know why it was checking them.

    Anyhow, just thought I would let you know. I submitted the bug report through the crash reporter but thought I would let you all know how I fixed it.

    Leave a comment:


  • replied
    Originally posted by KitatusStudios View Post
    You override "On Key Down".
    Well I can get input from gamepad, that's no problem. What I need is focus on buttons for gamepad and also able to control UI with mouse. When player starts using gamepad, UI changing to gamepad logic and vice versa.

    Leave a comment:


  • replied
    Originally posted by hamsterPL View Post
    Will UMG support gamepad controller (for Windows) in 4.10? I'm on 4.9.2 and making some work arounds to make it work and don't know if I should wait for 4.10.
    You override "On Key Down".

    Leave a comment:

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