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  • replied
    Originally posted by OnlyHorrorOnlyHardcore View Post
    Did they fix 100% ue4 crashing when turn speed tree asset into destructible mesh?
    Hi OnlyHorrorOnlyHardcore,

    Assuming you're speaking about the issue reported with UE-3687. This is currently backlogged.

    While the editor should not crash in situations like this, unfortunately,SpeedTree assets are not designed to be used with the destrucitble mesh editor. Due to their complexity and open faces this makes use of them as destructibles prone to a number of errors.

    For limitations and general use questions regarding destructibles you can have a look at the Wiki Troubleshooting Guide for Destructibles that I wrote a little while back. https://wiki.unrealengine.com/Destru...de#Limitations

    Thank you!

    Tim

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  • replied
    Originally posted by Gwenn View Post
    DX12 was in 4.9 already. But DX12 is mostly bringing more control to the engine developers so that they can optimize some stuff, so I'm not sure why people make it such a big deal.
    Don't talk nonsense. I meant a full stable and ready DX12, and not an early first iteration of it. Probably in 4.11 then

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  • replied
    If one would be upgrading from an earlier version, let's say 4.7 to 4.10, would it be better to go straight from 4.7 to 4.10 or 4.7-8-9-10?

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  • replied
    DX12 was in 4.9 already. But DX12 is mostly bringing more control to the engine developers so that they can optimize some stuff, so I'm not sure why people make it such a big deal.

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  • replied
    +1 That would be a great feature

    regarding Directx12
    Last edited by SentientBot; 11-09-2015, 06:45 PM. Reason: regarding Directx12

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  • replied
    Directx12 in 4.10 finally?

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  • replied
    Originally posted by Sky3 View Post
    2016 is the year of Virtual reality...
    Just what the world needs, more fake reality. LOL.

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  • replied
    Did they fix 100% ue4 crashing when turn speed tree asset into destructible mesh?

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  • replied
    Originally posted by arbopa View Post
    Isn't that what the new mac OSX uses now? I guess if I was a mac user and that was the case, it would be pretty **** important for the game engine to support the graphics system the OS uses... or maybe not.
    2016 is the year of Virtual reality... in terms of market growth, Unreal Engine has a critical role to play.
    Why investing time now to support Metal wheras ios is still losing market share???
    It would be a major error ... and I guess the dev and research teams are way more concerned by Vulkan and Dirext X12 than Metal.

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  • replied
    Originally posted by arbopa View Post
    Isn't that what the new mac OSX uses now? I guess if I was a mac user and that was the case, it would be pretty **** important for the game engine to support the graphics system the OS uses... or maybe not.
    Important enough to repeat the question 6 or so times?

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  • replied
    Originally posted by John Alcatraz View Post
    Epic said in this thread that 4.10 is not using metal so that should have answered your question, why do you keep repeating it?

    Isn't that what the new mac OSX uses now? I guess if I was a mac user and that was the case, it would be pretty **** important for the game engine to support the graphics system the OS uses... or maybe not.

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  • replied
    Originally posted by John Alcatraz View Post
    Epic said in this thread that 4.10 is not using metal so that should have answered your question, why do you keep repeating it?
    It's called being passive-aggressive.

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  • replied
    Originally posted by Antidamage View Post
    Just use Git. It's in the name.
    Just wanted to make sure you realize that Github has supported subversion clients for a while now: https://help.github.com/articles/sup...rsion-clients/

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  • replied
    Originally posted by hls333555 View Post
    Is there any news on whether gpu particles is supported on ios metal in 4.10 since it was said to be supported since 4.7...Thanks !!!
    Epic said in this thread that 4.10 is not using metal so that should have answered your question, why do you keep repeating it?

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  • replied
    Is there any news on whether gpu particles is supported on ios metal in 4.10 since it was said to be supported since 4.7...Thanks !!!

    Leave a comment:

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