Originally posted by hls333555
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Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Originally posted by Antidamage View PostJust use Git. It's in the name.
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Originally posted by John Alcatraz View PostEpic said in this thread that 4.10 is not using metal so that should have answered your question, why do you keep repeating it?
Isn't that what the new mac OSX uses now? I guess if I was a mac user and that was the case, it would be pretty **** important for the game engine to support the graphics system the OS uses... or maybe not.
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Originally posted by arbopa View PostIsn't that what the new mac OSX uses now? I guess if I was a mac user and that was the case, it would be pretty **** important for the game engine to support the graphics system the OS uses... or maybe not.
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Originally posted by arbopa View PostIsn't that what the new mac OSX uses now? I guess if I was a mac user and that was the case, it would be pretty **** important for the game engine to support the graphics system the OS uses... or maybe not.
Why investing time now to support Metal wheras ios is still losing market share???
It would be a major error ... and I guess the dev and research teams are way more concerned by Vulkan and Dirext X12 than Metal.
CG and computational photography researcher working for fun on a new VR project
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Originally posted by Sky3 View Post2016 is the year of Virtual reality...
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Directx12 in 4.10 finally?STONE RAGE
StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
https://stoneragegame.com/
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Originally posted by Gwenn View PostDX12 was in 4.9 already. But DX12 is mostly bringing more control to the engine developers so that they can optimize some stuff, so I'm not sure why people make it such a big deal.STONE RAGE
StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
https://stoneragegame.com/
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Originally posted by OnlyHorrorOnlyHardcore View PostDid they fix 100% ue4 crashing when turn speed tree asset into destructible mesh?
Assuming you're speaking about the issue reported with UE-3687. This is currently backlogged.
While the editor should not crash in situations like this, unfortunately,SpeedTree assets are not designed to be used with the destrucitble mesh editor. Due to their complexity and open faces this makes use of them as destructibles prone to a number of errors.
For limitations and general use questions regarding destructibles you can have a look at the Wiki Troubleshooting Guide for Destructibles that I wrote a little while back. https://wiki.unrealengine.com/Destru...de#Limitations
Thank you!
TimTim Hobson | Learning Resources | Epic Games
UE4 Documentation
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