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Unreal Engine 4.10 Preview

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  • replied
    Why there is no new "Engine Features Preview" thread that shows what is new in 4.10?

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  • replied
    I uninstalled 2013 and currently has only 2015 on my system now. Running VS2015 with 4.10 right now. However you'll need VS2013 to continue using 4.9.

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  • replied
    will 4.10 include latest OpenAL Soft 1.16 version for Win 32/64 and Linux ?

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  • replied
    Preview on the release branch, wish i checked here first.

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  • replied
    So with vs2015 installed,I can uninstall VS2013?

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  • replied
    Ouch. We only bought VS Pro 2013 three months ago because UE didn't support 2015 then. Now it's 2015 or nothing. Any chance of fixing this Stephen? It doesn't seem like a technical limitation.

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  • replied
    "Blueprint Node Alignment Routines. A comprehensive set of layout routines for fast organization of blueprint graphs." that reminds me of blender, nice!

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  • replied
    Has the Leap Motion orientation issue been resolved?

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  • replied
    Originally posted by Stephen Ellis View Post
    Sequencer will still be "Experimental" all throughout 4.10. It most likely won't be fully supported until 4.11 or later.
    I see. I'll wait for it though. I can afford it.

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  • replied
    What's the status of the Abilities / Tasks system in 4.10?

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  • replied
    works great on Mac.. I was able to cook my project and it is roughly the same size as a comparable cook in windows.. Nice!

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  • replied
    Super excited about this release! I would rather have a super-stable release than one packed with features that don't work half the time

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  • replied
    I fixed it by running the setup again and installing c++.

    Now I am getting this error:

    An error occurred while trying to generate project files.

    Running C:/Program Files/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Unreal/PN2/PN2.uproject" -game -rocket -progress
    Discovering modules, targets and source code for game...
    UnrealBuildTool Exception: ERROR: Failed to harvest environment variables

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  • replied
    Originally posted by pyropace View Post
    so we did a complete loop around from version 4.1 to 4.1 ( since the zero after 4.1 doesn't count ) lol
    It is not a decimal dot, so the zero does count. If it was, then the current 4.9.2 wouldn't be a valid release

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  • replied
    "Support for an optional launch screen for Android projects has been added."

    Thank you so much! Just what i need most!!

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