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    Originally posted by KitatusStudios View Post
    You override "On Key Down".
    Well I can get input from gamepad, that's no problem. What I need is focus on buttons for gamepad and also able to control UI with mouse. When player starts using gamepad, UI changing to gamepad logic and vice versa.
    Game frameworks on Unreal Marketplace:

    Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit

    Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit

    Support Discord channel: https://discord.gg/6rgv5Tj

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      Epic Staff. During the startup of 4.10.0 preview 3 the engine would crash with an Assert error on the oculus. I had to delete all oculus plugins and the engine would start up just fine. I am NOT using the oculus plugins so I don't even know why it was checking them.

      Anyhow, just thought I would let you know. I submitted the bug report through the crash reporter but thought I would let you all know how I fixed it.

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        Just installed the 4.10 Preview 3 in El Capitan and it works fine, really nice update and really looks faster than the previous version.

        Is the 4.10 version using Metal already??

        Kind Regards.

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          Originally posted by CriErr View Post
          guys, 4.9.2 memory leaks fixed in 4.10 ?
          because that's insane how bad is 4.9.2 update is compare to 4.8.3
          Im curious, what memory leaks did you find?

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            Originally posted by Opamp77 View Post
            Im curious, what memory leaks did you find?
            seams like some in PIE, small one
            and really huge, like 20-50 meg per sec in function library blueprint editor.

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              Hey,

              I'd like to know if the issues with ribbon particles (like crashing shipping builds) were addressed in UE 4.10?
              Gameplay programmer @ Techland by day
              Programmer @ Fireline Games at night

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                When I try to run my project on 4.10 it says that could not be compiled.I used a project made from fps example game how to fix it?

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                  I'd like to know if Tegra X1 is now supported

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                    Will fix for UE-21286 ( https://answers.unrealengine.com/que...-on-the-v.html) and the fix for this issue : https://answers.unrealengine.com/que...nt-297243-form be in 4.10 ?

                    I can hardly continue my project because of these...

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                      Originally posted by FrederickD View Post
                      Will fix for UE-21286 ( https://answers.unrealengine.com/que...-on-the-v.html) and the fix for this issue : https://answers.unrealengine.com/que...nt-297243-form be in 4.10 ?

                      I can hardly continue my project because of these...
                      Hi Frederick,

                      I'm not sure about the first one off hand, but the build lighting one is fixed in 4.10 already. You can test this in the latest Preview 3 build of 4.10. For reference, that was UE-20782 that that one was reported with.
                      Tim Hobson | Learning Resources | Epic Games
                      UE4 Documentation

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                        Originally posted by AntonieB View Post
                        Thanks for

                        Fixed! UE-22260 Attempting to connect to Perforce source control causes a crash

                        It is not crashing but somehow I can't get it to connect. (using the right settings / p4v is connecting without problems)
                        I am having this same issue. Doesn't crash but it also doesn't even seem to try to connect (seems to fail way too quickly to have tried to connect). P4V and P4 work fine, it's only Unreal that doesn't work.

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                          Epics, please update 4.10 preview with a patch for vs2015 Update 1, I saw it in github already. Thanks.

                          For all others I would not recommend updating visual studio yet.

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                            4.10 preview 3 fixes the lighting build bug for me, but its unusable for actual development as theres no guarantee the next preview will import preview 3 projects. Preview 3 wouldn't load a preview 2 project.

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                              Originally posted by jldevoy View Post
                              4.10 preview 3 fixes the lighting build bug for me, but its unusable for actual development as theres no guarantee the next preview will import preview 3 projects. Preview 3 wouldn't load a preview 2 project.

                              As was mentioned previously in this thread and is even shown when you install the Preview versions ..
                              ..... you shouldn't be using PREVIEW VERSIONS for actual development.

                              Unsure why this is such a hard concept for "Developers" to understand, even when there's a warning about preview versions

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                                That's what i said, 4.10 fixes the the issue but its currently unusable for actual development.

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