Is 3D Widget still an experimental feature in 4.10?
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Originally posted by Jamendxman3 View PostIt is awesome that you guys are getting so much done, I am really looking forward to 4.10. Hopefully you can introduce like 15 hotfixes before 4.11, we just need a stable release that will last us a few months."A little bit of nonsense now and then is cherished by the wisest men..."
-- Willy Wonka
Smooth Zoom Camera Plugin for 4.24 here.
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Detour Crowd avoidance appears to be broken in 4.10P3. I've written an answerhub bug, with a project sample file with the repro:
https://answers.unrealengine.com/que...ds-broken.html
If this is just a change of setup or a setting somewhere, I would love to know, otherwise, this is a showstopping bug. (for me)
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Originally posted by insanerob View PostModulated Shadows on mobile seems to be broken. Converted a project in 4.9.2 where modulated shadows were working, to 4.10prev2 and the modulated shadows don't show on iphone anymore
rOb
Can you post this to AnswerHub in the Bug Reports section so we can better assist you there?
I've tried to reproduce this in a simple project created in 4.9 and convert that to 4.10, but I'm still seeing the modulated shadows as I would expect. I've also setup simple projects in 4.9 and 4.10 on their own to see and everything works as intended when I play on device. I tested this on an Iphone 6.
Thank you!
TimTim Hobson | Learning Resources | Epic Games
UE4 Documentation
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@Tim Hobson...
Please, explain why Epic's staff is so participative in community. Are you guys forced to act like this or you're just epic
None of public engines I've used have staff keeping for months and months directly interaction with the community, it's like they're nonexistent nowadays outside this forum; things here are so different. Why?!
Hope you guys never change this though
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Can`t compile our projet on 4.10
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2653: 'FLogCategoryLogPlatformFile': is not a class or namespace name
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'CompileTimeVerbosity': undeclared identifier
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'LogPlatformFile': undeclared identifier
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.IsSuppressed' must have class/struct/union
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.GetCategoryName' must have class/struct/union
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2664: 'void FMsg::Logf_Internal(const ANSICHAR *,int32,const FName &,ELogVerbosity::Type,const TCHAR *)': cannot convert argument 3 from 'ELogVerbosity::Type' to 'const FName &'
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: Reason: cannot convert from 'ELogVerbosity::Type' to 'const FName'
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1> -------- End Detailed Actions Stats -----------------------------------------------------------
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Originally posted by MadScorp View PostCan`t compile our projet on 4.10
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2653: 'FLogCategoryLogPlatformFile': is not a class or namespace name
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'CompileTimeVerbosity': undeclared identifier
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2065: 'LogPlatformFile': undeclared identifier
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.IsSuppressed' must have class/struct/union
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2228: left of '.GetCategoryName' must have class/struct/union
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: type is 'unknown-type'
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): error C2664: 'void FMsg::Logf_Internal(const ANSICHAR *,int32,const FName &,ELogVerbosity::Type,const TCHAR *)': cannot convert argument 3 from 'ELogVerbosity::Type' to 'const FName &'
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: Reason: cannot convert from 'ELogVerbosity::Type' to 'const FName'
1> C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\IPlatformFileCachedWrapper.h(248): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1> -------- End Detailed Actions Stats -----------------------------------------------------------
//#include "IPlatformFileCachedWrapper.h"
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Will UMG support gamepad controller (for Windows) in 4.10? I'm on 4.9.2 and making some work arounds to make it work and don't know if I should wait for 4.10.Game frameworks on Unreal Marketplace:
Third Person Shooter Kit - February 2017 Community Pick! - https://www.unrealengine.com/marketp...on-shooter-kit
Side Scroller Shooter Kit - https://www.unrealengine.com/marketp...er-shooter-kit
Support Discord channel: https://discord.gg/NdUHQnC
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Originally posted by hamsterPL View PostWill UMG support gamepad controller (for Windows) in 4.10? I'm on 4.9.2 and making some work arounds to make it work and don't know if I should wait for 4.10.KITATUS
"Information shouldn't be behind a paywall, It should be free for all!"
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