Thanks team!
I'm enthusiastic that at least VS2015 and DX12 are experimental and can be enabled. I don't need to code (yet), but I do need to build the engine for the MMORPG kit. Quick question about the new "ArchViz" Player controller.. if using the controller in a VR environment, how well does that work?
I didn't see a note about the Oculus SDK being updated to 0.7; is this in or did it not make the cutoff?
Hopefully, with 4.10 we'll see the Oculus SDK 1.0, official Win10 support, official DX12 support, and official VS2015 support. Oh, and a VR camera controller please, as that has been backlogged for quite some time now
I'm enthusiastic that at least VS2015 and DX12 are experimental and can be enabled. I don't need to code (yet), but I do need to build the engine for the MMORPG kit. Quick question about the new "ArchViz" Player controller.. if using the controller in a VR environment, how well does that work?
I didn't see a note about the Oculus SDK being updated to 0.7; is this in or did it not make the cutoff?
Hopefully, with 4.10 we'll see the Oculus SDK 1.0, official Win10 support, official DX12 support, and official VS2015 support. Oh, and a VR camera controller please, as that has been backlogged for quite some time now

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