There is currently no workaround for this issue at this time. What ever state the rift is in when the project is booted up will be the result of the Is enabled check. I hope that this information helps.
It should be coming soon. In the meantime, you'll want to disable the Plugin in your project before creating the copy for 4.9.
Hi. How to disable it manually? I had already converted the project to 4.9, and now any time the packaged game is launched it asks about downloading substance from marketplace.
Huge problem: I can't edit any default values from parents!
And I wondered why some variables are set to a wrong value in the game... All the variables got reset to their parent's default's and I can't change it! What's the reason to use parent/child inheritance if you can't edit anything from the parent? It's completely broken...
There is no mention of the Spline Component updates. Particularly no mention of the fact you cannot edit Spline Points if you create the Spline Component and Points in C++ for use in the construction script. Once created the points turn pink and cannot be selected.
This is a pretty crazy problem for my project which needs to stay up to date for the marketplace. I have discussed with others who say this is detrimental to certain procedural generation techniques too.
Hey koola, I asked BrianK about this and what you're probably seeing is the dithered quantization to remove banding when we switched the temporal history buffer to 11:11:10 from FP16. It wasn't intended to be noticeable. It's on his list
Huge problem: I can't edit any default values from parents!
And I wondered why some variables are set to a wrong value in the game... All the variables got reset to their parent's default's and I can't change it! What's the reason to use parent/child inheritance if you can't edit anything from the parent? It's completely broken...
Hey John, we've got this logged as UE-20258 and we've recently fixed it internally. I'm investigating to see if we can get the fix in our next Hotfix.
Disappointed...., from 4.2 to 4.9 in vehicle direction nothing change.... same problem with not natural physics, rolls and fly cars... and again I'm waiting and waiting((((
Also after update from 4,9p4 to 4.9 my collision boxes stop overlap my character(and i don't know why), and my game not build(works only in editor), Epic say about easy cooking but i always have problem with build games some times it works some times don't work..... and log its to complicated and i cant find error....
Update: i find problem with collision boxes, so some how on of my bp have begin/overlap event from trigger from another bp(maybe 4.9 do something....) so i recreate all my triggers and delete wrong and all works again
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