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Unreal Engine 4.9 Released!

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    WOW just WOW!

    but does all that actually work? lol

    or will later? maybe?

    really need stability this release, long overdue

    Comment


      Sometimes I can't save blueprints:



      Log says:

      LogSavePackage: Moving 'I:/blablabla/BuildingManager17F5FD3945C7B63C7A9D3382122A8623.tmp' to 'I:/blablabla/BuildingManager.uasset'
      LogFileManager:Warning: DeleteFile was unable to delete 'I:/blablabla/BuildingManager.uasset', retrying in .5s...
      LogFileManager:Error: Error deleting file 'I:/blablabla/BuildingManager.uasset'.
      LogSavePackage:Error: Error saving 'I:/blablabla/BuildingManager.uasset'
      LogSavePackage: Total save time: 1432.113159ms
      LogSavePackage:Warning: Finished SavePackage I:/blablabla/BuildingManager.uasset
      EditorErrors: New page: Save Output
      EditorErrors:Warning: Warning Error saving 'I:/blablabla/BuildingManager.uasset'
      Easy to use UMG Mini Map on the UE4 Marketplace.
      Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

      Comment


        Hello Gigantoad,

        There is currently no workaround for this issue at this time. What ever state the rift is in when the project is booted up will be the result of the Is enabled check. I hope that this information helps.

        Make it a great day

        Comment


          I can't make Android packaging working for me with 4.9.0 ... i'm close to give up and keep using 4.8.3

          My answer hub Qs:
          https://answers.unrealengine.com/que...e-my-game.html
          https://answers.unrealengine.com/que...tion-mean.html
          Regards,
          Denys

          WIP: Crabby Ball (2D platform game)

          Comment


            Originally posted by piXelicidio View Post
            I can't make Android packaging working for me with 4.9.0 ... i'm close to give up and keep using 4.8.3

            My answer hub Qs:
            https://answers.unrealengine.com/que...e-my-game.html
            https://answers.unrealengine.com/que...tion-mean.html
            Hey piXelicidio, I've assigned a member of our staff to look at that for you. They'll post on AnswerHub if they have any questions. Thanks!

            Comment


              Originally posted by Ben Halliday View Post
              It should be coming soon. In the meantime, you'll want to disable the Plugin in your project before creating the copy for 4.9.
              Hi. How to disable it manually? I had already converted the project to 4.9, and now any time the packaged game is launched it asks about downloading substance from marketplace.
              ______________________________________________
              https://www.facebook.com/madhousesoftware
              Where sanity is a virtue

              Comment


                I noticed this Trello card about proper Field of View for first-person components being done in 4.9.

                I don't see this in the changelist, nor in the code or editor as far as I can see. Has this missed the deadline for 4.9?

                Thanks!

                Comment


                  Huge problem: I can't edit any default values from parents!



                  And I wondered why some variables are set to a wrong value in the game... All the variables got reset to their parent's default's and I can't change it! What's the reason to use parent/child inheritance if you can't edit anything from the parent? It's completely broken...
                  Easy to use UMG Mini Map on the UE4 Marketplace.
                  Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

                  Comment


                    Thank you @Ben!
                    Regards,
                    Denys

                    WIP: Crabby Ball (2D platform game)

                    Comment


                      Great update.Thanks. I hope the content samples get updated and add this sample of this stream : https://www.youtube.com/watch?v=vZW8...2JBXGeD2h12tbB

                      Like Laurent Delayen promised that this sample will be added when 4.9 is released.

                      Comment


                        Great Update!

                        There is no mention of the Spline Component updates. Particularly no mention of the fact you cannot edit Spline Points if you create the Spline Component and Points in C++ for use in the construction script. Once created the points turn pink and cannot be selected.

                        I submit an answerhub for this https://answers.unrealengine.com/que...-when-cre.html

                        This is a pretty crazy problem for my project which needs to stay up to date for the marketplace. I have discussed with others who say this is detrimental to certain procedural generation techniques too.
                        http://unrealdeveloper.uk

                        Comment


                          No wait, let me rephrase what my favorite(s) were:

                          Ability to set default values for material/mesh/flipbook in STRUCTS!!!

                          I love you EPIC!

                          Comment


                            Originally posted by nick_p View Post
                            Hey koola, I asked BrianK about this and what you're probably seeing is the dithered quantization to remove banding when we switched the temporal history buffer to 11:11:10 from FP16. It wasn't intended to be noticeable. It's on his list
                            Great news
                            I really hope he can fix the problem.
                            ____________________________________________________________
                            https://twitter.com/Koola_UE4

                            Comment


                              Originally posted by John Alcatraz View Post
                              Huge problem: I can't edit any default values from parents!

                              And I wondered why some variables are set to a wrong value in the game... All the variables got reset to their parent's default's and I can't change it! What's the reason to use parent/child inheritance if you can't edit anything from the parent? It's completely broken...
                              Hey John, we've got this logged as UE-20258 and we've recently fixed it internally. I'm investigating to see if we can get the fix in our next Hotfix.

                              In the meantime, you can get the fix through GitHub if you use source code:
                              https://github.com/EpicGames/UnrealE...108f4394e3ab48 (must be logged into GitHub with an Epic-connected account to view link)

                              Cheers
                              Last edited by Stephen Ellis; 08-31-2015, 04:57 PM.
                              Stephen Ellis | Senior Engine Coordinator

                              Comment


                                Disappointed...., from 4.2 to 4.9 in vehicle direction nothing change.... same problem with not natural physics, rolls and fly cars... and again I'm waiting and waiting((((


                                Also after update from 4,9p4 to 4.9 my collision boxes stop overlap my character(and i don't know why), and my game not build(works only in editor), Epic say about easy cooking but i always have problem with build games some times it works some times don't work..... and log its to complicated and i cant find error....

                                Update: i find problem with collision boxes, so some how on of my bp have begin/overlap event from trigger from another bp(maybe 4.9 do something....) so i recreate all my triggers and delete wrong and all works again
                                Last edited by zip; 08-31-2015, 05:17 PM.

                                Comment

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