Originally posted by stephen ellis
View Post
Announcement
Collapse
No announcement yet.
Unreal Engine 4.9 Released!
Collapse
X
-
i does everything @ Stormtide Games
Wiki Tutorials - Twitter - YouTube
Games: Satellite Command - Hell Let Loose
Marketplace: Sparse Grid Plugin - Export PNG
-
So does 4.9 official not have the new spline editing tools, blueprint node alignment tools, pivot offset tools, etc.?
Honestly those were the features I was most looking forward to!
Comment
-
Thanks @TheJamsh,
then I will assume I don't need to do anything manually to make AndroidWorks work with 4.8, just remove old, install new and 4.8 and 4.9 will work with AndroidWorks....
Going to try that.
Comment
-
-
-
Koola> Almost looks like you have extra Grain and Grain jitter on in the 4.9 image. Check your post process and make sure it's off. That would cause straight lines to be rough like that. Maybe got changes with the blendables changes?
Comment
-
-
Koola> Checked in 4.9 and my AA doesn't display the same problem as yours, btw.
I like that the new TemporalAA is sharper that the old version, but I LIKED that softer version as well. Is there a switch that can toggle the two methods?
Comment
-
Regarding VR:
So you really did it. UE-19533 (reported 08-03) wasn't fixed in Preview 2-4 and is still in the final. That's gonna be a lot of fun for all VR developers...
BTW: What about the implementation of late-latching (first mentioned in March). Was reported to save about 30-40% performance in VR mode (according to Nick Whiting). Any news on this?
Comment
-
This update seems insane! So many changes!- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
Comment
-
The math expression node alone makes me happy. That alone will make blueprints a ton more flexible.
Comment
Comment