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Unreal Engine 4.9 Released!

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    #31
    Originally posted by stephen ellis View Post
    if you choose to start development on 4.9, always use a copy of your project when you convert to 4.9. This way you can still use your 4.8 version in case you experience any challenges getting the 4.9 copy updated.
    Source control people!

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      #32
      So does 4.9 official not have the new spline editing tools, blueprint node alignment tools, pivot offset tools, etc.?

      Honestly those were the features I was most looking forward to!

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        #33
        Thanks @TheJamsh,
        then I will assume I don't need to do anything manually to make AndroidWorks work with 4.8, just remove old, install new and 4.8 and 4.9 will work with AndroidWorks....
        Going to try that.
        Regards,
        Denys

        WIP: Crabby Ball (2D platform game)

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          #34
          Awesome work Epic! I can't wait to sink my teeth into the new goodies!
          W3 Studios

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            #35
            Snow and multiple BP function returns are my favorites.

            Thanks a lot EPIC and contributors!

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              #36
              Wow! You amaze me each time we do an update Epic. Great Job!

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                #37
                Update....overload! So many distractions to get stuck into.
                twitter: @NaveedHIQ

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                  #38
                  Koola> Almost looks like you have extra Grain and Grain jitter on in the 4.9 image. Check your post process and make sure it's off. That would cause straight lines to be rough like that. Maybe got changes with the blendables changes?

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                    #39
                    Thank you Epic <3

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                      #40
                      Amazing as always!

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                        #41
                        Really amazing Work!Thank you!Epic!!

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                          #42
                          Koola> Checked in 4.9 and my AA doesn't display the same problem as yours, btw.
                          I like that the new TemporalAA is sharper that the old version, but I LIKED that softer version as well. Is there a switch that can toggle the two methods?

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                            #43
                            Regarding VR:

                            So you really did it. UE-19533 (reported 08-03) wasn't fixed in Preview 2-4 and is still in the final. That's gonna be a lot of fun for all VR developers...



                            BTW: What about the implementation of late-latching (first mentioned in March). Was reported to save about 30-40% performance in VR mode (according to Nick Whiting). Any news on this?

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                              #44
                              This update seems insane! So many changes!
                              - Russell Meakim AKA The Castle
                              BLOG: https://steemit.com/@thecastle

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                                #45
                                The math expression node alone makes me happy. That alone will make blueprints a ton more flexible.

                                Unpopular Minion on the Play Store (Released: January 31, 2016)

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