I'm still getting the 'failed import for skeletalmeshcomponent' error when creating a new project from first person BP..I'm running latest hotfix...
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Originally posted by CriErr View PostAny ETA for next fix and UE-20613 ?
20613 is currently under assessment and is marked as a major bug. Unfortunately I do not have a timeframe of when a fix will be made available.Adam Davis | Marketplace Support | Epic Games
How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter
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Originally posted by Adam Davis View PostHi CriErr,
20613 is currently under assessment and is marked as a major bug. Unfortunately I do not have a timeframe of when a fix will be made available.
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Hi,
Just a note on the Issue: UE-20145 (since 4.8)
This issue is that UHT is not properly managing the preprocessor.
It could be great to have some focus on this. We are trying to not deploy UMG/Slate for our dedicated servers and for the moment we can't as the preprocessor are not handled properly so you can't exclude a full class definition as the .generated file are not created when surrounding by a preprocessor (even if the preprocessor is set to "true")
Thanks for your help as there is no workaround on this.
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Not quite sure about this (already posted it on Answerhub), but it seems like the Node "SetActorTickEnabled" doesn't seem to work and will not activate/deactivate during runtime.
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"UE-18482 Various engine materials fail to compile due to too many texture coordinate sets in use"
This one in the latest hotfixes? Just wondering. Thank you!STONE RAGE
StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
https://stoneragegame.com/
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Hello guys,
i'm having a big problem here:
When i set some levels as sub-levels on my project, everytime i try to load one of those levels the editor crashes. The only way to load the level is to delete all sub-levels.
https://dl.dropboxusercontent.com/u/6011195/levels.jpg
Any clues on that?
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Not to jumped queue, but have the lighting build stuck at 99% been fixed yet? It was recorded as a known issue when I search at Answerhub the last time.
Is there a timeline. Thanks. I wanted to upgarde to 4.9 but this is stopping me from doing so.Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room
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Originally posted by Marcio Daniel View PostSince a looong time ago, every asset I rename or delete on Editor still exists on file system (it can be checked using the explorer on Windows or Finder on Mac). 4.9.2 still has this problem. Is there an open issue about this?
You can read a bit more about them here https://docs.unrealengine.com/latest...ors/index.html
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