this keeps popping up in 4.9.1
didn't think nothing of it when created a standard template First Person Shooter but got it again after re-opening the project. (no changes were made & didn't even save it) but project works n plays normal tho'
Error /Game/FirstPersonBP/Maps/FirstPersonExampleMap : Failed import for SkeletalMeshComponent /Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C:SkeletalMesh_GEN_VARIABLE
""UE-18482 Various engine materials fail to compile due to too many texture coordinate sets in use""
When does this get fixed?
Hi reok,
This has already been fixed internally. I do not have an exact timeframe of when the fix will be implemented but it should make it into a future release.
This has already been fixed internally. I do not have an exact timeframe of when the fix will be implemented but it should make it into a future release.
STONE RAGE StoneRage Steam:https://store.steampowered.com/app/640860/Stone_Rage/ https://stoneragegame.com/
Epic are being very quiet at the moment regarding updates.
I haven't moved to 4.9 yet as there were initially a reported issue when moving from the TADP to its replacement. Is it worth moving to 4.9 or holding out for a 4.10 preview within the next couple of weeks?
Could you guys tell me what key is used to re-center your view when in VR demo mode? Right now my camera is way off and the standard "R" key is not mapped for unreal.
I'm so surprised that Translucent material in UMG have been seen as a issue during testing. Now, I'm stuck with a UI that is not rendering properly so some important information are not here.
We are a team a 10 person not in the same office, compiling from github is not a "option".
We are currently preparing a 4.9.2 that we intend to release later this week. It will include a fix for UE-20792 (DrawMaterial() Function not Rendering Translucent Material to HUD), as well as about 20 other fixes for major bugs and crashes. Some of the other important fixes included are for issues such as: crashing when undoing in blueprints, child blueprint classes unable to change values for inherited variables, Chinese language users crashing when changing the language settings, the inability to submit to the Apple store for iOS9, and more. Full details will be made available with the release of the hotfix.
We are currently preparing a 4.9.2 that we intend to release later this week. It will include a fix for UE-20792 (DrawMaterial() Function not Rendering Translucent Material to HUD), as well as about 20 other fixes for major bugs and crashes. Some of the other important fixes included are for issues such as: crashing when undoing in blueprints, child blueprint classes unable to change values for inherited variables, Chinese language users crashing when changing the language settings, the inability to submit to the Apple store for iOS9, and more. Full details will be made available with the release of the hotfix.
Cheers
Thanks for your greate work!
I'm a little curious about when these bugs being fixed:UE-21000(DOF crash on metal)
and theBehaviorTree issue:https://answers.unrealengine.com/que...lackboard.html
These two are so important for me!Thanks!
Thanks for your greate work!
I'm a little curious about when these bugs being fixed:UE-21000(DOF crash on metal)
and theBehaviorTree issue:https://answers.unrealengine.com/que...lackboard.html
These two are so important for me!Thanks!
UE-21000 is actually the same root issue as UE-20952 (Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device), and the fix will be included in the 4.9.2 Hotfix.
Your other issue (with Enumerators in Blackboard) was logged as UE-20867 and has already been fixed and released in the 4.9.1 Hotfix.
UE-21000 is actually the same root issue as UE-20952 (Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device), and the fix will be included in the 4.9.2 Hotfix.
Your other issue (with Enumerators in Blackboard) was logged as UE-20867 and has already been fixed and released in the 4.9.1 Hotfix.
Cheers!
Thanks so much to hear this greate news!
However,actually in 4.9.1,I still have this AI issue,which in 4.8.3 never occurs:I have posted a bug report on my own while using 4.9.1,one of the staff told me it was still under investigation.. https://answers.unrealengine.com/que...-49-issue.html
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