After update to 4.9, the SCheckBox can't works as before, I found that the source code of SCheckBox is different as before, but I haven't find the method to make it works again. is there anyone knows how to fix this? Thank you!
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Unreal Engine 4.9 Released!
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Lot's of Widget stuff seems to be broken in 4.9, and for some breakages there are no workarounds. A lot of this I suspect is due to the new Cached Widget stuff / Invalidation stuff.Everything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
Twitter - YouTube - Tutorials and Resources: jambax.co.uk
Games: Satellite Command - Hell Let Loose - Project Orion - Eclipse
Marketplace: Sparse Grid Plugin - Export PNG
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Originally posted by John Alcatraz View PostIt is already fixed in master branch and will hopefully be in 4.9.1Setting the variables manually is not a solution, it's ugly and it's important (for me) to not loose the information from 4.8 since I basically use all the variables for configuring everything like building costs etc. So I will just wait for 4.9.1
"A little bit of nonsense now and then is cherished by the wisest men..."
-- Willy Wonka
Smooth Zoom Camera Plugin for 4.24 here.
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Originally posted by Adik View Post2.Huge Performance drop, First Person starter theme "blueprint" runs on 4.83 with constant 120 FPS and with 4.9 between 103 and 115 FPS.
I know 2 ms doesn't seem like much, but it represents a ~250% increase in rendering time.Last edited by Axtel Sturnclaw; 09-13-2015, 08:04 PM. Reason: Running the project in 4.8.3, not 4.8.1
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Even though I was going to wait for a patch I decided to use it because I need some of the new features.
I been working on things from scratch so not a biggie at the moment.
My project is a fresh start in July 28 so it is not very advanced.
It does have some sort of stutter compared to 4.8.3 but over all I am doing ok with it.
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Is it possible to turn OFF the Makefile system for UHT in 4.9? It's actually causing me more problems than it's solving. I have to do full rebuilds manually whenever I change a Header File now, and it also keeps warning me about not being able to find a [ProjectName].dll.response file.
I can't post on Answerhub because it's not loading for me eitherEverything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
Twitter - YouTube - Tutorials and Resources: jambax.co.uk
Games: Satellite Command - Hell Let Loose - Project Orion - Eclipse
Marketplace: Sparse Grid Plugin - Export PNG
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Originally posted by John Alcatraz View PostI am really awaiting 4.9.1 since I finally want to be able to use 4.9, unfortunately the huge bug which is resetting all the parent variables in all child classes is not allowing me to use it at the moment. I still don't really get how you could release 4.9 with such a tremendous bug inside since it deletes all the information unrecoverable for anyone using childs which inherit variables from the parent...
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Originally posted by teak421 View PostJohn, I've got a github account, how did you figure out that your issue has been resolved? Noob on git and wanted to learn how to follow development more closely. Thanks!
It's a new one, UE-20258.Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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It's very necessary to do longer and better previews; stable versions was supposed to be stable (I literally remember reading that from Epic). Of course, I understand a few bugs, but lately is coming to a point where stable versions seems like almost preview, with a lot of major bugs. Of course I don't expect this to change from Epic, as the new features sells better than simple stability, I just will keep at least 1 version behind, just in case.
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