Originally posted by tonpix
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Unreal Engine 4.9 Released!
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Adam Davis | Marketplace Support | Epic Games
How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter
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Originally posted by Gigantoad View PostI have to say for us this has been by far the most problematic update so far. Also getting this when I hit play:
It's part of the VR template I guess, don't know what causes it.Adam Davis | Marketplace Support | Epic Games
How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter
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Originally posted by Adam Davis View PostPlease report this on the answerhub in the bug reports section so we can assist you further. In it, please include what steps you took to reproduce this on your end. Additionally, include whether this project was updated from a previous version or if it was created new in 4.9, whether this occurs in a clean project, and any additional information that may help us to determine what is occurring and potentially reproduce the error.
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Originally posted by jacenty View PostGalaxy s2 : U 4.9 32 fps down U4.9 16 fps
In fact, Android is all over the place with OpenGL -- even the latest Samsung S6 is **** with rendering because of it's Motorola video driver.[Plugin] Social Network (Facebook):https://forums.unrealengine.com/show...gin-(Facebook)
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Originally posted by Adam Davis View PostPlease report these bugs to the answerhub (link in signature) in the bug reports section so we can assist you more in depth.
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Last edited by ItsBenji90; 09-03-2015, 08:39 AM.Ben Halpin - Lead Developer - Lazy Games
Overdosed on Early Access: Overdosed - A Trip To Hell
Give a 'like' on fb: https://www.facebook.com/Properlazygames Give a 'follow' on twitter: https://twitter.com/ProperLazyGames And why not check out www.lazygames.org
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Originally posted by TooManyfpsI saw in the tech news today that UE4.9 is already out and was surprised because 4.8 is not long ago.
I just went over this thread and from page 2 on it is about bugs.
Not sure, but longer development cycles + more testing would be better in my opinion.
Seems to be 'head over heels' release ethics.
Keep in mind we do have source access, id rather have epic doing updates monthly (or near enough) that have issues, because if if epics release pattern was 6-12 months i can guarantee you we would still get the same bugs. No such thing as perfect code, Perfect code dev tools, compilers, release platform code. It's chucking loads of things in a blender and hoping things come out OK. Release cycles will never solve that.
Keep the Faith, Epic are far from perfect but in my eye's the best of the bunch. J
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One thing that was marked as done on the trello board was the Mesh Component FOV thing (To Render FirstPerson Meshes with different FOV )
Is there anyone at Epic that can give out more info on this? It's really important for the type of project i am working on, (wondering if its anywhere on github?)
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