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  • replied
    Happy 4.9 day!

    This is the last Epic update where they use numbers; From now on, They'll be using cat names!


    ...Right?

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  • replied
    UPDATE!

    4.9 has officially released! Official thread and release notes here: https://forums.unrealengine.com/show...e-4-9-Released!

    I'd like to thank every one who helped to test and identify issues during the preview process; we were able to squash a number of bugs that we might not have caught otherwise due to you. Because the preview has ended I am going to close this thread now. If you have an ongoing discussion about 4.9, please continue it in the official release thread.

    Thanks!
    Last edited by Stephen Ellis; 09-02-2015, 04:26 PM.

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  • replied
    Hey Epic -

    The cooker is forgetting about child / parent references. I really do not think that 4.9 should be shipped until that is fixed.

    https://answers.unrealengine.com/que...t-classes.html

    I have commented on the issue as well.

    Edit: Sorry for the Post in the preview section but I am just trying to warn you guys

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  • replied
    Will distance field work on linux in 4.9 ?

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  • replied
    Thank you.

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  • replied
    Originally posted by DamirH View Post
    Is there a list of docs that were updated?
    https://docs.unrealengine.com/latest...tes/index.html

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  • replied
    Is there a list of docs that were updated?

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  • replied
    Props to updating doc!

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  • replied
    I am glad you guys started to update the documentation ahead of 4.9's release. Props to the doc team!

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  • replied
    Any update on the issue regarding SplineComponents not being editable when inherited and built via function calls within the construction script? This is a project killer for me.

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  • replied
    Sliders nad CheckBoxes don't work on touch screen...

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  • replied
    still dx12 is crashing for amd gpu's please fix this error

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  • replied
    Originally posted by knack View Post
    I download today 4.9p4 for using the editor with Dx12 & w10
    Added -D3D12 and when start crash the graphic controller (crash) and engine stop working (No response, minimeze in windows bar)

    without -D3D12 start ok.

    With the latest AMD VR Driver
    AMD Catalystâ„¢ Display Driver version 15.20.1062.1005
    Actually I have that problem too, I don't use the VR driver however since I have no Oculus Rift or anything.

    I'm using a Radeon R9 280X with driver version 15.20.1062.1003-150728a1-187451C on Windows 10 Pro x64.

    Leave a comment:


  • replied
    DFAO doesn't seem to work properly when the skylight min occlusion setting is higher than 0.

    http://i.imgur.com/VDmyz8A.png
    http://i.imgur.com/gagtCLe.png
    http://i.imgur.com/7VRJb0L.png

    Leave a comment:


  • replied
    Originally posted by knack View Post
    I download today 4.9p4 for using the editor with Dx12 & w10
    Added -D3D12 and when start crash the graphic controller (crash) and engine stop working (No response, minimeze in windows bar)

    without -D3D12 start ok.

    With the latest AMD VR Driver
    AMD Catalystâ„¢ Display Driver version 15.20.1062.1005
    I dont think the runtime or the plugin supports dx12 yet.

    https://github.com/Oculus-VR/UnrealE...tRenderD3D.cpp

    Leave a comment:

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