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    Originally posted by knack View Post
    I download today 4.9p4 for using the editor with Dx12 & w10
    Added -D3D12 and when start crash the graphic controller (crash) and engine stop working (No response, minimeze in windows bar)

    without -D3D12 start ok.

    With the latest AMD VR Driver
    AMD Catalyst™ Display Driver version 15.20.1062.1005
    I dont think the runtime or the plugin supports dx12 yet.

    https://github.com/Oculus-VR/UnrealE...tRenderD3D.cpp

    Comment


      DFAO doesn't seem to work properly when the skylight min occlusion setting is higher than 0.

      http://i.imgur.com/VDmyz8A.png
      http://i.imgur.com/gagtCLe.png
      http://i.imgur.com/7VRJb0L.png

      Comment


        Originally posted by knack View Post
        I download today 4.9p4 for using the editor with Dx12 & w10
        Added -D3D12 and when start crash the graphic controller (crash) and engine stop working (No response, minimeze in windows bar)

        without -D3D12 start ok.

        With the latest AMD VR Driver
        AMD Catalyst™ Display Driver version 15.20.1062.1005
        Actually I have that problem too, I don't use the VR driver however since I have no Oculus Rift or anything.

        I'm using a Radeon R9 280X with driver version 15.20.1062.1003-150728a1-187451C on Windows 10 Pro x64.

        Comment


          still dx12 is crashing for amd gpu's please fix this error

          Comment


            Sliders nad CheckBoxes don't work on touch screen...

            Comment


              Any update on the issue regarding SplineComponents not being editable when inherited and built via function calls within the construction script? This is a project killer for me.
              http://unrealdeveloper.uk

              Comment


                I am glad you guys started to update the documentation ahead of 4.9's release. Props to the doc team!
                Website/Portfolio: http://www.VictorBurgosGames.com

                Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                Currently looking for exciting new opportunities! Available for work!
                https://forums.unrealengine.com/comm...ars-experience

                Comment


                  Props to updating doc!

                  Comment


                    Is there a list of docs that were updated?

                    Comment


                      Originally posted by DamirH View Post
                      Is there a list of docs that were updated?
                      https://docs.unrealengine.com/latest...tes/index.html
                      Website/Portfolio: http://www.VictorBurgosGames.com

                      Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

                      Currently looking for exciting new opportunities! Available for work!
                      https://forums.unrealengine.com/comm...ars-experience

                      Comment


                        Thank you.

                        Comment


                          Will distance field work on linux in 4.9 ?
                          TA on :
                          Assassins Creed Origins
                          Assassins Creed Origins: Curse of the Pharaohs
                          The Division 2

                          Comment


                            Hey Epic -

                            The cooker is forgetting about child / parent references. I really do not think that 4.9 should be shipped until that is fixed.

                            https://answers.unrealengine.com/que...t-classes.html

                            I have commented on the issue as well.

                            Edit: Sorry for the Post in the preview section but I am just trying to warn you guys

                            Comment


                              UPDATE!

                              4.9 has officially released! Official thread and release notes here: https://forums.unrealengine.com/show...e-4-9-Released!

                              I'd like to thank every one who helped to test and identify issues during the preview process; we were able to squash a number of bugs that we might not have caught otherwise due to you. Because the preview has ended I am going to close this thread now. If you have an ongoing discussion about 4.9, please continue it in the official release thread.

                              Thanks!
                              Last edited by Stephen Ellis; 09-02-2015, 04:26 PM.
                              Stephen Ellis | Enterprise Program Coordinator

                              Comment


                                Happy 4.9 day!

                                This is the last Epic update where they use numbers; From now on, They'll be using cat names!


                                ...Right?
                                KITATUS
                                "Information shouldn't be behind a paywall, It should be free for all!"

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