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    Originally posted by order66 View Post
    Seeing the image in the blogpost (https://www.unrealengine.com/blog/49...early-adopters) I am wondering if there is an update coming to the Shooter Game Any info?
    It just illustrates UI depth layers that were mentioned in this post: https://forums.unrealengine.com/show...view-7-10-2015
    Last edited by SinineSiil; 08-20-2015, 08:52 AM.

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      Hey, can I ask what's the status of UE-19350? (The one about the Web Browser @ https://answers.unrealengine.com/que...oesnt-run.html)

      Thanks

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        How would I set up a material for parallax mapping?
        Stylized Low Poly Environment
        Stylized Low Poly Pine Forest
        Stylized Low Poly Buildings
        First Person Horror Template

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          Originally posted by wardoctor1909 View Post
          can you guys fix DX12 it's still crashing and i want to work with it please
          This will be an ongoing thing, dont expect a fix overnight. I have found that since Preview 1, where I couldn't even start the editor in D3D12 to now, things have improved dramatically, I only get a couple of obscure crashes now, so there has definitely been a lot of improvement, but I suspect it'll be a while longer before all issues are completely resolved.

          In fact, if you are not already, it would be helpful for you to raise answerhub posts for each of your crashes, this is the way to get D3D12 usable quicker, which ultimately is what you want.
          NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
          Feel free to Donate if you wish to support me

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            Originally posted by order66 View Post
            Seeing the image in the blogpost (https://www.unrealengine.com/blog/49...early-adopters) I am wondering if there is an update coming to the Shooter Game Any info?
            That would be a great idea, it'd be nice to see an updated version of the Shooter Game focusing more on Blueprints than C++.
            KT Dev Blog:
            https://sites.google.com/site/knight...evelopers-blog

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              The only issue I've had so far is I haven't been able to do a complete build at all using the production settings with any of the 4.9 Preview builds, which I've had no problem with previous engine versions until now.

              Hoping that the Unreal Engine 4.9 Preview 4 build works for this.
              KT Dev Blog:
              https://sites.google.com/site/knight...evelopers-blog

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                Originally posted by KnightTechDev View Post
                That would be a great idea, it'd be nice to see an updated version of the Shooter Game focusing more on Blueprints than C++.
                Well, some time ago they said they want to do an update for the ShooterGame and replace the Slate code with UMG. Since the screenshot shows a somewhat updated UI, this might be it. However, this means more Blueprints (UMG) and less C++ (Slate)

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                [New On Marketplace] Custom Character Creator
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                [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
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                  Originally posted by Stephen Ellis View Post
                  • Core Updates:
                    • Runtime Asset Cache is a generic asset cache system that can be used to persistently store data generated during runtime in configurable asset buckets
                  Can someone describe this feature? Or point-out to some documentation (if it already exists)?

                  Thanks!
                  D.

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                    Originally posted by TooManyfps
                    The issue list is three time longer than the update list on the first page

                    edit: I just counted....it is actually 5 times longer....in preview #4

                    no update for me
                    That is the list of issues that have been fixed, not outstanding issues (talking about https://forums.unrealengine.com/show...l=1#post358187).

                    Cheers,
                    Michael Noland

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                      One of my favorite features of 4.9 is the ability to use reflection captures in a totally dynamic lighting setup and not just the skylight reflection. Looks so much better now!
                      ArtStation

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                        Are plugins working with content only project in 4.9
                        Assets: Military Ammunition (Released)
                        Plugins: BlueManBPFunctionLibrary C++ plugin (Free), Blue Man Vehicle AI Plugin (Released), Air Resistance C++ Plugin (WIP), Blue Man Vehicle Physics Plugin (Marketplace)
                        Projects: Giants Of Destruction

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                          Originally posted by The_Distiller View Post
                          One of my favorite features of 4.9 is the ability to use reflection captures in a totally dynamic lighting setup and not just the skylight reflection. Looks so much better now!
                          Do you have some before/after screenshots that you can provide?
                          --------------------------------------------------------
                          [New On Marketplace] Custom Character Creator
                          --------------------------------------------------------
                          [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
                          --------------------------------------------------------

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                            Every preview hoping that issue UE-17458 is fixed, but unfortunately its not. Here is hoping that it will be fixed for the actual release of 4.9.

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                              Originally posted by order66 View Post
                              Do you have some before/after screenshots that you can provide?
                              I am trying to find that feature in 4.9 but I can't seem to find it...
                              [Submitted] Advanced Data Validation

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                                @order66: Here is a comparison:

                                ArtStation

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