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    Hi, i don't konw wehere to ask my question. I would like to know if there is a possibility to install the launcher and all the content of unreal engine on another disc than C: ?? if not, could add this option.
    Thanks regards.

    Comment


      Originally posted by MC Stryker View Post
      Hey Spyro,
      Okay, so VR Preview is broken for you, do you have any links to AnswerHub posts regarding this that you have previously posted?
      Sure:


      It's not broken 'for me', this was a known issue, even in preview state for 4.8 and wasn't fixed for the whole lifetime of this release.

      In 4.9 there's the next VR-bummer:

      https://answers.unrealengine.com/que...reporting.html (Headset now isn't even correctly detected anymore)

      The reaction:

      Originally posted by Adam Davis View Post
      I do not have a timeframe of when it will be fixed, however it is unlikely it will make it into 4.9.
      Great. Just great. Just release it this state, why not.



      Originally posted by MC Stryker View Post
      Another thing is the issue might actually not be Epic's fault at all and could potentially be the graphics driver you currently have installed.
      No, it's not.

      Originally posted by MC Stryker View Post
      Hope everyone is having a great week and if I can help out in any way Spyro, let me know and I'd be glad to lend a hand. Take Care guys and have a great Monday!
      You want to help me? That's nice from you. Please tell Epic they should release weekly patches for their major versions instead of leave basic functionality broken for months which were internally fixed long ago, that's all.

      And yes, the staff is indeed awesome. They are very competent, friendly and often very, very helpful. I really appreciate that. But unfortuntely this doesn't change anything about their release policy. That's the reason why I had to switch to the Oculus branch and now having fun with compiling and packaging errors.

      Many thanks.

      spyro
      Last edited by spyro; 08-19-2015, 07:30 PM.

      Comment


        Any news on UE-19190 ? It's kind of depressing that adding 100+ achievements makes your game crash on google play sign-in.
        Last edited by Stephen Ellis; 08-19-2015, 11:10 AM.
        Do Not Argue Toxic Game
        Balloony PoP get it on Google Play
        Fishy Blub Blub
        get it on Google Play

        Comment


          Also when packing a game for android the packing seems to hang on:

          MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2015.08.19-11.15.23:259][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/KillerSneak/Documents/Unreal Projects/Balloony PoP Revised 4.9/Saved/Cooked/Android/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset

          For a very long time compared to Preview3, it does complete build but it's just something I observed.
          Do Not Argue Toxic Game
          Balloony PoP get it on Google Play
          Fishy Blub Blub
          get it on Google Play

          Comment


            Originally posted by juliax View Post
            Hi, i don't konw wehere to ask my question. I would like to know if there is a possibility to install the launcher and all the content of unreal engine on another disc than C: ?? if not, could add this option.
            Thanks regards.
            There are strategies on the Wiki that can help here. Essentially you want to copy the files to the new location, then create your OSes version of a hard link to the new location. In Windows this is called a Junction Point. In OS X and Linux, these are hard links.

            Like I said, there should be some further instructions on the Wiki.

            Comment


              In 4.9 I can't change any variable for child blueprint directly (only in parent BP) while in 4.8.3 is possible without any problem.
              Is it bug or intentional change ?

              Comment


                Originally posted by KillerSneak View Post
                Any news on UE-19190? It's kind of depressing that adding 100+ achievements makes your game crash on google play sign-in.
                Hi KillerSneak,

                This is still under assessment, however it has been marked as high priority in our system.
                Adam Davis | Marketplace Support | Epic Games
                How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                Comment


                  Originally posted by Bagylender View Post
                  In 4.9 I can't change any variable for child blueprint directly (only in parent BP) while in 4.8.3 is possible without any problem.
                  Is it bug or intentional change ?
                  Hi Bagylender,

                  I'm a bit confused. Do you mean you are trying to change an inherited variable? Are you trying to change the variable type or the value of the variable? If so how are you trying to alter them?
                  Adam Davis | Marketplace Support | Epic Games
                  How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                  Comment


                    Hi, anyone knows why the ScenTexture:SceneColor doesn´t work in PostProcess Material Domain in 4.9 ? it worked fine in 4.8. How can we use the SceneTexture in 4.9 for postprocessing?

                    Thank you !:.

                    Comment


                      Hi,

                      I just raised a new bug that is in 4.9 : UE-20145
                      It's about UHT not properly handling some Preprocessor that caused build failing.
                      Let's says you set #if WITH_EDITOR around a exec function, you won't be able to build it out of Editor Configuration (means no cook so no release).

                      Thanks to get some attention on this.

                      Comment


                        Originally posted by Adam Davis View Post
                        Hi Bagylender,

                        I'm a bit confused. Do you mean you are trying to change an inherited variable? Are you trying to change the variable type or the value of the variable? If so how are you trying to alter them?
                        I wanna change default value of inherited variable.

                        Parent:

                        Child 4.8.3:

                        Child 4.9 (Default value grayed out / not editable):

                        Comment


                          Originally posted by Bagylender View Post
                          I wanna change default value of inherited variable.

                          Parent:

                          Child 4.8.3:

                          Child 4.9 (Default value grayed out / not editable):
                          Hi Bagylender,

                          I was able to reproduce this and have entered a bug report, UE-20179, to be assessed by the development staff.
                          Adam Davis | Marketplace Support | Epic Games
                          How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                          Comment


                            Please more HTML5 out of the box support

                            Comment


                              Originally posted by quadtree View Post
                              The new ES2 movable point lights look promising. Unfortunately, there seems to be an issue with them in HTML5 builds. They work great in the ES2 preview mode in the editor, but when running in an actual browser they cause many shaders to fail to compile, which results in the scene looking completely black, or blank, or strangely corrupted. I've created a simple project that reproduces the issue in an HTML5 build on UE4.9 Preview 3:

                              https://github.com/Quadtree/UE4HTML5PointLightIssue

                              Simply launch into HTML5 and you should see some geometry missing, with shader compiler errors in the log.

                              Thanks QuadTree, I'm looking into this now. I've entered ticket UE-20202.

                              Comment


                                Seeing the image in the blogpost (https://www.unrealengine.com/blog/49...early-adopters) I am wondering if there is an update coming to the Shooter Game Any info?
                                --------------------------------------------------------
                                [New On Marketplace] Custom Character Creator
                                --------------------------------------------------------
                                [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
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                                Comment

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