Originally posted by TJ Ballard
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tl;dr yeah let me see what I can do

EDIT: Ok there is actually a lot of moving pieces required to get this crash. Even the function signature in BP matters. I have it reproduced now and will be posting it on Answerhub in a few
EDIT: AnswerHub here: https://answers.unrealengine.com/que...ash-in-49.html
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