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    Sixense will publish UE4 support for the STEM as they mentioned in their latest kickstarter update.

    Comment


      Originally posted by John Alcatraz View Post
      Hi Eric, I have never used procedurally generated meshes, so I use a regular imported mesh.
      Hi John -

      Can you post the World Displacement and Tessellation setup you are using in the Walnut Material specifically which yields this warning?

      Thank You

      Eric Ketchum

      Comment


        Sure:





        If I disable "Crack free displacement" it works too.
        Easy to use UMG Mini Map on the UE4 Marketplace.
        Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

        Comment


          Originally posted by John Alcatraz View Post
          Sure:





          If I disable "Crack free displacement" it works too.
          Hi John -

          Continuing my tests, can you confirm that this material is being using with a HISM or Instanced Static Mesh setup and can you give a screenshot of the setup you are using?

          Comment


            I do not use this material with a HISMC or ISMC, I just use a regular Static Mesh.
            What exactly should I take a screenshot of?
            Easy to use UMG Mini Map on the UE4 Marketplace.
            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

            Comment


              Is the arbitrary character orientation coming with 4.9 at all?

              https://github.com/Xaklse/UnrealEngi...ty_Orientation
              https://www.youtube.com/watch?v=IW9E6XzfDbg

              Thanks, Litruv.

              Comment


                Originally posted by OptimisticMonkey View Post
                Does the "Dynamic Character Shadows can be used with otherwise static lighting and shadowing" require the Deferred Rendering with Metal support(which requires Github source)?

                Can't seem to get shadows to work on device...
                No, they work with forward rendering. You need to set CastModulatedShadow on a Directional light. Also make sure your static lighting for geometry has been rebuilt.

                Comment


                  Originally posted by John Alcatraz View Post
                  Every time I click the "+" button in a landscape grass type to add a new type of grass, the editor crashes.
                  I fixed that today, it'll be fixed in Preview 2. Sorry about that!

                  Comment


                    Nice update, look forward to trying it. Wish you would bump the FBX importing of multiple assets (Including pivots) into UE4 though. That is one area Unity3D excels in.

                    Comment


                      Originally posted by JackP View Post
                      I fixed that today, it'll be fixed in Preview 2. Sorry about that!
                      Actually the fix did not make the cutoff for Preview 2. It will be included in Preview 3.
                      Stephen Ellis | Enterprise Program Coordinator

                      Comment


                        Originally posted by TheAgent View Post
                        Tried bringing my game over from 4.9 promoted to 4.9 preview and I get these bizarre compile errors.

                        Code:
                        1>    Running UnrealHeaderTool "E:\BaconMan 4.9\BaconMan.uproject" "E:\BaconMan 4.9\Intermediate\Build\Win64\BaconManEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
                        1>  Reflection code generated for BaconManEditor in 16.1432015 seconds
                        1>  Performing 21 actions (4 in parallel)
                        1>  [2/21] Resource ModuleVersionResource.rc.inl
                        1>  [3/21] Resource BaconMan.rc
                        1>  PCH.BaconMan.h.cpp
                        1>  BaconMan.generated.cpp
                        1>  CameraZoomVolume.cpp
                        1>  PushableObject.cpp
                        1>  CheckPoint.cpp
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>  BM_SaveGame.cpp
                        1>  BM_Item.cpp
                        1>  BM_GameSaves.cpp
                        1>  BM_EnemyPawn.cpp
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>  BM_GameInstance.cpp
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>  BM_AIController.cpp
                        1>  BMProjectile.cpp
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1020): error C2039: 'DamageImpactSound' : is not a member of 'ABM_EnemyPawn'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(15) : see declaration of 'ABM_EnemyPawn'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1020): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1021): error C2039: 'DeathSound' : is not a member of 'ABM_EnemyPawn'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(15) : see declaration of 'ABM_EnemyPawn'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1021): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1887): error C2039: 'InstaDeathSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1887): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1889): error C2039: 'FellDeathSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1889): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1890): error C2039: 'BuzzDeathSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1890): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1891): error C2039: 'SpikeDeathSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1891): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1892): error C2039: 'DashSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1892): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1893): error C2039: 'HurtSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1893): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1894): error C2039: 'DeathSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1894): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1895): error C2039: 'HitEnemySound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1895): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1896): error C2039: 'AttackSwing' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1896): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1897): error C2039: 'WeaponFireSound' : is not a member of 'ABaconManCharacter'
                        1>          E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
                        1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1897): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
                        1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                        1>  BMPlayerController.cpp
                        1>  BMCharacterMovementComponent.cpp
                        1>  BaconManGameMode.cpp
                        1>  BaconManCharacter.cpp
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
                        1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
                        1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                        1>  BaconMan.cpp
                        1>  BM_BlueprintFunctionLibrary.cpp
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(294): error C2065: 'DamageImpactSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(301): error C2065: 'DamageImpactSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(330): error C2065: 'DeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(392): error C2065: 'DeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(451): error C2065: 'DeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(623): error C2065: 'HurtSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(658): error C2065: 'HurtSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1034): error C2065: 'DashSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1379): error C2065: 'WeaponFireSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1642): error C2065: 'AttackSwing' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1815): error C2065: 'HitEnemySound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1960): error C2065: 'HitEnemySound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2661): error C2065: 'SpikeDeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2785): error C2065: 'BuzzDeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2796): error C2065: 'FellDeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2808): error C2065: 'InstaDeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2826): error C2065: 'DeathSound' : undeclared identifier
                        1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2836): error C2065: 'DeathSound' : undeclared identifier
                        1>  -------- End Detailed Actions Stats -----------------------------------------------------------
                        1>ERROR : UBT error : Failed to produce item: E:\BaconMan 4.9\Binaries\Win64\UE4Editor-BaconMan.dll
                        1>  Total build time: 104.12 seconds
                        1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3075: The command ""C:\Program Files\Epic Games\4.9\Engine\Build\BatchFiles\Rebuild.bat" BaconManEditor Win64 Development "E:\BaconMan 4.9\BaconMan.uproject" -rocket" exited with code 5. Please verify that you have sufficient rights to run this command.
                        ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
                        I still need help with this.
                        Bacon Man : An Adventure (UE4)

                        Comment


                          UPDATE!

                          We have just released Preview 2 for 4.9! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.

                          Thank you for your continued help in testing the 4.9 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

                          Cheers!

                          Fixed in Preview 2 - CL 2641355

                          UE-15456 Templates - Starting viewport camera position is incorrect
                          UE-17068 Code and BP projects load into a black screen after launching on Xbox One.
                          UE-17128 4.8 Tonemapper does not yield pure black unlike 4.7.6
                          UE-17354 Crash occurred exiting simulation after modifying static mesh
                          UE-17370 Self-Shadowing changes when click on and off an actor
                          UE-17516 Landscape spline control points mesh does not update after first use
                          UE-17622 The DefaultSceneRoot's tooltip claims adding a new scene component will automatically replace it as the new root, but this is no longer true
                          UE-18143 Linux SlateDialogs unable to create project in directory with a localization folder
                          UE-18212 Unable to import localization assets in Linux
                          UE-18253 Crash upon saving an asset with a localization name
                          UE-18344 Crash when redoing scale manipulations to a BSP
                          UE-18381 PS4 throws warnings when Gnm validation is enabled.
                          UE-18383 Unable to migrate localization files in Linux
                          UE-18384 Editing a blueprint from a hidden streamed level can reset all actor transforms
                          UE-18417 Crash occurs trying to open renamed HLOD map
                          UE-18422 Crash on PIE after changing default value in bp class referenced by GetClassDefaults node
                          UE-18434 Viewport rendering wobbles when orbiting
                          UE-18437 Broken thumbnails throughout the editor
                          UE-18455 Tag Editor window cannot be focused on Mac
                          UE-18464 Unable to add HTML5 browser to Launch On menu
                          UE-18474 Firefox does not appear in the Launch On menu by default
                          UE-18543 Destructibles intersect with geometry when they do not shatter
                          UE-18557 "Ensure condition failed: Parent" importing fbx, then crash
                          UE-18596 Typing "lerp" in material editor does not summon linear interpolate node
                          UE-18598 iOS - Project Settings - 30 FPS frame rate lock option needs to be raised for pre-built samples from the build machine
                          UE-18606 Fix pop-under menus in editor causing menus to activate automatically.
                          UE-18611 Need to integrate D3D12 RHI
                          UE-18695 Component Editing does not work in Blueprint Editor Viewport
                          UE-18705 Projects crash upon returning to home during inital load
                          UE-18718 Stencil buffer does notwork on Metal causing issues with modulated self shadowing and decal clipping
                          UE-18731 Sensor Portrait tooltip is misleading
                          UE-18758 Child actors cannot be recognized as children of parent actor within parent blueprint
                          UE-18768 Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered
                          UE-18779 MAC: Playback of duplicate movie results in black screen on second play
                          UE-18782 MAC: Change in video resolution results in crash
                          UE-18783 Power of Two and Max texture size is breaking large .HDR import
                          UE-18786 Toggling between windows on Mac brings up console command first time
                          UE-18788 Build failure packaging for Android
                          UE-18805 Plugin Browser does not update correctly after creating new plugin
                          UE-18806 Viewport buttons on Mac are difficult to open
                          UE-18824 Modifier keys do not work on Mac
                          UE-18830 Device sharing is causing unwanted platforms to be displayed for launch on
                          UE-18832 Unable to compile code projects target is not added to MakeFile
                          UE-18855 Mannequin incorrect in low detail shared resources
                          UE-18875 Crash deleting Function input in Anim BP
                          UE-18894 Assert when entering ghost mode while intersecting a landscape
                          UE-18905 ShooterGame crash when closing in game menu
                          UE-18909 Crash upon attempting to compile a blueprint while Git source control is active
                          UE-18971 ReferenceViewer_Make Collection with Referenced Asset Local Broken
                          UE-18992 TappyChicken gate bling has inconsistent sound volume on Android
                          UE-18996 TappyChicken sound sometimes pops after flying through gates
                          UE-18997 Crash opening projects on Android Galaxy Tab 2
                          UE-19001 Zip up Project fails to complete
                          UE-19003 Zip up Project logging shows Windows on Mac
                          UE-19004 Missing bones warning for FirstPerson_Skeleton when converting FP template from 4.7 to 4.9
                          UE-19006 Editor crashes when HLODVolume is removed from level and HLOD are build
                          UE-19017 Physics Constraint doesn't hold if one Component is used for constraint
                          UE-19029 Unable to convert projects missing UE4Editor-Core dynamic libraries
                          UE-19032 Hide special tick groups from blueprints
                          UE-19035 GitHub 1400 : Update PxPreprocessor.h
                          UE-19036 On Mac, the duplicate of a duplicate actor is created in the wrong location
                          UE-19039 Simplified Chinese is missing from the options for Editor Localization Language and Region in the Region & Language page of the Editor Preferences.
                          UE-19048 Unable to specify sub directories when creating new plugins
                          UE-19053 GitHub 1405 : added specific suffix for long
                          UE-19072 Linux ShooterGame mouse click is offset for menu options
                          UE-19084 ES 3.1 on Android fails to compile
                          UE-19124 PS4 movie players crash on reuse.
                          UE-19126 Crash generating convex collision
                          UE-19146 Directional light rotation has it pointing straight down
                          UE-19162 Undoing edits to an instanced sub-object crashes
                          UE-19165 Clear Coat Material Regression - Broken with Skylight and SSR
                          UE-19170 Oculus performance significantly lower in 4.9
                          UE-19175 GitHub 1414 : Update AndroidES31OpenGL.cpp
                          UE-19194 Map dependencies json generation regression
                          UE-19223 Packaging for android cook failure in 4.9 binary
                          UE-19227 On Mac, duplicating with Ctrl+W takes multiple attempts
                          UE-19242 argument unused during compilation: '-fno-function-sections' on Android with older TADP
                          UE-19268 Portuguese is missing from the options for Editor Localization Language and Region in the Region & Language page of the Editor Preferences.
                          UE-19274 Crashes not being recorded in crash reporter for 4.9 on Windows 10
                          UE-19275 Crash when hovering over animation sequence in Persona
                          UE-19296 Blueprint based behavior tree tasks are leaving some latent actions active
                          UE-19300 Landscape Add Tool Crash
                          UE-19303 Crash on Mac unpausing when audio is playing
                          UE-19333 A Boy and His Kite Demo will crash when converted to 4.9 from 4.8
                          UE-19353 Cannot open the GearVR Oculus Menu
                          UE-19362 Crash when enabling alternate DFAO rendering method 'r.AOUseSurfaceCache 1'
                          UE-19366 Plugin spam in UAT is enabled for release.
                          UE-19368 Structure text variable's default value lost on close
                          UE-19373 Existing unedited BSP brushes move after building level again
                          UE-19376 DFAO artifacts accumulate when moving around a small object
                          UE-19383 Using DuplicateObject on a worker thread may lead to intermittent crashes
                          UE-19400 ShooterGame Fails to Build in EC Job
                          UE-19405 Using orbit camera causes visuals to flicker
                          UE-19409 Crash occurs using Landscape selection tool
                          UE-19410 FText marked as meta = (MultiLine = "true") no longer allows multiple lines
                          UE-19412 Server Game Options does not leave a space before adding a commandline parameter to the URL
                          UE-19415 UMG: Set Brush, Make SlateBrush, Make Brush from ____ "Image" deprecation support
                          UE-19420 Error on Construct Object from Class node if variable type Object class
                          UE-19446 Multiple Epic Games Launcher icons appear when opening the binary editor on Mac
                          UE-19451 NavRelevant components without navigation parent are not used for generating navmesh
                          UE-19483 Responsive AA is broken
                          UE-19485 Mac: Editor crashes when a movie file is copied to the project folder
                          Stephen Ellis | Enterprise Program Coordinator

                          Comment


                            Cool updating now. I see that the build failures with Android have been fixed.

                            EDIT:
                            really another 3GB? you guys should really look into how to push fixes not whole engine build a users way each and every update. For me it's no problem on optic fiber and no data limits but i can imagine a lot of users being ****** about downloading 3 to 5GB releases / updates each time

                            EDIT 2:
                            I can confirm that packaging/building for Android works again great work!
                            Last edited by KillerSneak; 08-04-2015, 11:21 AM.
                            Do Not Argue Toxic Game
                            Balloony PoP get it on Google Play
                            Fishy Blub Blub
                            get it on Google Play

                            Comment


                              @killersneak - yea its rough luckily I was able to opt in for packet shaping during peak hours (the odd stutter during my netflix sessions) for unlimited bandwith cap. when I got into unreal a year ago I consistently started destroying my monthly download caps

                              edit - also has android device support been increased with 4.9 so far? i.e. galaxy tab black screen of death issue?

                              edit2 - "Crash opening projects on Android Galaxy Tab 2" OHHHH
                              Last edited by BPANDREW; 08-04-2015, 10:40 AM.
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                              Comment


                                Originally posted by KillerSneak View Post
                                Cool updating now. I see that the build failures with Android have been fixed.

                                EDIT:
                                really another 3GB? you guys should really look into how to push fixes not whole engine build a users way each and every update. For me it's no problem on optic fiber and no data limits but i can imagine a lot of users being ****** about downloading 3 to 5GB releases / updates each time

                                EDIT 2:
                                I can confirm that packaging/building for Android works again great work!
                                Well, you don't need to download every build. People on a limited bandwidth can just wait for a final version instead of downloading every preview.

                                Comment

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