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  • replied
    UPDATE!

    We have just released Preview 3 for 4.9! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.

    Known Issue UE-19780 - A browser window will pop up in addition to the UE4Editor application when running the Editor while signed into the Launcher. This will not occur when launching the Editor while signed out. Expecting a fix for this issue on Thurs (8/13) via a Launcher update.

    Thank you for your continued help in testing the 4.9 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

    Cheers!

    Fixed in Preview 3 - CL 2647674

    UE-19644 Cook Failure: Releases: 2643625
    UE-19657 Importing skeletal mesh results in excessive vert count
    UE-19614 Crash on Loading Vehicle Advanced Template
    UE-19518 Orthographic box selecting in geometry mode deselects volume
    UE-19428 Black screen for Player 1 in split screen when project fullsceen
    UE-19666 Memory crash running Debug build on PS4
    UE-19522 Editor will fail to install the Launcher if the user does not have it already installed
    UE-17454 Mac - String Asset Reference - Packaging process hangs for days without failing, when packaging to iOS, HTML, and Mac
    UE-16406 Import setting are missing from the static mesh editor before reimporting the mesh
    UE-19171 SteamVR cannot make framerate in shipping packaged builds
    UE-19152 Unable to build UE4 for HTML5 missing Python.exe
    UE-19023 Destructibles crash when substepping is enabled
    UE-19276 "SkeletalMesh_LOD.fbx" asset import crashes the engine
    UE-18812 Unable to rotate camera with mouse for projects deployed to Linux
    UE-19160 Graphical corruption on Android when switching back to app
    UE-18933 In Tilemap Editor the grid box highlight doesn't line up with the mouse cursor
    UE-18773 Capsule Component with CCD enabled creates odd collision behavior with physics meshes
    UE-18355 Clicking on show viewport controls on mac comes up with missing page error on mac
    UE-19564 REGRESSION: ConvertTransformToRelative BP node disconnects input and fails to compile upon upgrading to 4.9
    UE-19474 Pressing "+" element in landscape grass type asset crashes editor
    UE-19433 Decal Surface Snapping Rotation Incorrect
    UE-19418 Advanced Vehicle template using a single convex hull physics asset will cause the editor to crash in PIE.
    UE-19407 Top Down character does not move in feature pack map
    UE-19626 TextureLODGroups failed to initialize properly
    UE-19556 An HTML5 project cannot be launched when packaged through UFE
    UE-19500 PS4 not rendering Media Player assets
    UE-19463 Material Editor Viewport Preview Not Working Properly
    UE-19425 Crash caused by Cast of nullptr to ArrayProperty
    UE-19371 Crash: Strategy Game crashes on the Lenovo S939
    UE-19358 StaticMesh_1M.fbx freezes the editor upon importing
    UE-19660 Linking for Development Android with -disableunity uses all my PC's memory
    UE-19617 setting scale of body to 0 gives warning
    UE-19575 3D Widget blueprint component crashes on PS4
    UE-19505 Give better advice on what to do after creating new plugins
    UE-19507 Large memory spikes when async loading with async loading thread disabled
    UE-19348 iOS - StrategyGame crashes upon loading
    UE-19335 StrategyGame turrets are rotated 90 degrees
    UE-19647 Android x86 with Clang 3.6 (AndroidWorks) at NDK level 19 fails to compile with header errors
    UE-19641 Crash occurs opening MediaTexture, RenderTarget2D and CubeRenderTarget actors
    UE-19619 AndroidWorks update on Mac breaks deploy to Android
    UE-19607 Tappy Chicken project has 'Enable Google Play Support'
    UE-19592 GearVR Shipping Requirement: Add entitlement check support
    UE-19478 Crash when right-clicking in the collections area of the source panel with private collections present
    UE-19367 Projects crash on load on some iOS devices with OS 9
    UE-19721 Ensure opening Anim Blueprint
    UE-17847 CDO Constructor error message when a File Server is used in UFE
    UE-19681 Crash opening projects on Android devices ran out of memory

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  • replied
    Few of the menu items flickers while hovering on Blueprints window.

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  • replied
    Is there documentation somewhere showing how the Vive Controllers are mapped to the Motion Controller values?

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  • replied
    Level Blueprints can now be communicated with via interfaces using the Get Streaming Level node

    How can I implement this,could you please show a step-by-step guide on this?Thanks!

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  • replied
    Originally posted by fmfurian View Post
    So much whining for a PREVIEW release. It seems people doesn't really know what a preview/beta release is. Just report your bugs/issues, that's all. I'm running 4.9 for about a week and had ZERO problems, at least for what I need. Peace
    Discussion about issues ≠ whining

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  • replied
    So much whining for a PREVIEW release. It seems people doesn't really know what a preview/beta release is. Just report your bugs/issues, that's all. I'm running 4.9 for about a week and had ZERO problems, at least for what I need. Peace

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  • replied
    Thank you Mr.Eric Ketchum and Mr.NickDarnell for answering my question.

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  • replied
    Volumetric fog/light shafts?

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  • replied
    Is the common interface for VR motion controllers available in the preview 2? I see that it's not in input's plugins but maybe it's elsewhere?

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  • replied
    Multi GPU Support?

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  • replied
    Originally posted by Thorax View Post
    Any news on the tiled landscape import problem where the whole world gets flipped on the Y axis?
    This is fixed in 4.9

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  • replied
    Any news on the tiled landscape import problem where the whole world gets flipped on the Y axis?

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  • replied
    It is not possible to package a game when using the FJsonObjectConverter, as UE4-JsonUtilities.lib can't be found. This problem also happens for 4.8.

    Bug report: https://answers.unrealengine.com/que...converter.html

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  • replied
    4.8 on Windows 10 is ridiculously unstable for me. Especially C++ Projects, for some reason.

    I have a hard time reproducing them as well, as it occurs at random most times, but it generally happens during some blueprint-related operation. I'll try to run the editor in debug mode next time, and see if I pick up something there.
    I hope it Will become more stable With 4.9.

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  • replied
    "Level Blueprints can now be communicated with via interfaces using the Get Streaming Level node" = I love you.

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