I noticed the reflection issue too. See my post above. Just reduce the influence of the reflection actors and you'll have a more accurate reflection.
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New Release on Marketplace: Sci-Fi Hallway
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hi.
mr disting or others how you created the materials of scene?
all materials of meshes are with one material?
because i saw in your project more material instance and was about one material(with nodes) in project!
should i create a material and create other materials with it in Ins?
please say me a good workflow for creating best materials in scene!
thanks
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QQ:
Per Pixel Mask computation vs Material Elements
The Sci-Fi hallway uses a few master materials of varying styles most of which use RGB Masks, which require an entire new Texture with RGB Channels free,
Is it not cheaper to use separate material elements on objects and craft instances that are defined as material types ( Copper, Steel, Rubber, Plastic ) and use those in each element
At what point does the cost switch sides?
e.g. 10 elements costs the same as a 2k mask or something
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This was great. Any plants to add the Swedish apartment from the video comparing an Octane render to the same scene done in UE4? http://vimeo.com/93246664
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