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New Release on Marketplace: Sci-Fi Hallway

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    #31
    Does anyone know what the polycount is for a scene like this? Wondering how much a typical next-gen interior of this size should be for a project of mine.
    www.rullidesign.com

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      #32
      Originally posted by Gamer3000 View Post
      I would like to know this as well. Are we allowed to use the assets in our own projects?

      Thanks

      P.S. - Great work!
      Also curious what sort of precedent this type of content will set.

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        #33
        Originally posted by NateR View Post
        Does anyone know what the polycount is for a scene like this? Wondering how much a typical next-gen interior of this size should be for a project of mine.
        You can check that in editor under primitive stats.

        Caldera Entertainment | Twitter | ArtStation

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          #34
          Ok, thanks! Is there any word as to when Quixel Suit is supposed to be release?

          Originally posted by WarrenM View Post
          Right now, you create the textures outside of UE4 using Photoshop and the Quixel SUITE and then import them - same as before.

          We're talking with Quixel about a possible plugin for UE4 but that's not on the horizon anytime soon.

          You can get more realtime control of textures and materials by using something like Substance, which does have a working plugin for UE4.


          Twitter - @TheCSilverman

          Ancient Cistern | Advanced Material Pack Ed. 1 | Advanced Material Pack Ed. 2 | Advanced Material Pack Ed. 3 | Texture Pack Ed. 1 | Container Pack Ed. 1 | Road Sign Pack Ed. 1

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            #35
            This particular scene is pretty low poly but if you look at some of the other example scenes like the elemental demo and the effects caves they have a tremendous amount of polys on screen.

            I would imagine that this Sci-Fi hallway is closer to in-game spec but you could probably getaway with more polys.

            Originally posted by NateR View Post
            Does anyone know what the polycount is for a scene like this? Wondering how much a typical next-gen interior of this size should be for a project of mine.


            Twitter - @TheCSilverman

            Ancient Cistern | Advanced Material Pack Ed. 1 | Advanced Material Pack Ed. 2 | Advanced Material Pack Ed. 3 | Texture Pack Ed. 1 | Container Pack Ed. 1 | Road Sign Pack Ed. 1

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              #36
              Originally posted by SE_JonF View Post
              You can check that in editor under primitive stats.
              Where do you find primitive stats? New to UE4/UDK.
              www.rullidesign.com

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                #37
                Sorry I'm not on my comp that has the program at the moment, if I'm not mistaken its under Window > Statistics then you click the dropdown and choose primitive stats. It should show you the polycount there, total as well as individual.

                Caldera Entertainment | Twitter | ArtStation

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                  #38
                  Originally posted by SE_JonF View Post
                  Sorry I'm not on my comp that has the program at the moment, if I'm not mistaken its under Window > Statistics then you click the dropdown and choose primitive stats. It should show you the polycount there, total as well as individual.
                  Thanks for that.

                  For anyone wondering, the total Tris are 176,499 and the Sum Tris (not sure what that means) is listed at 622,248. Can anyone tell me what the difference is between the two? I searched the wiki to no avail.
                  www.rullidesign.com

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                    #39
                    Say you have Static mesh A which is 1000 tris, and it's a crate. In the Tris column, it will list the tri count for each individual mesh, so Static Mesh A will have 1000 as the value. (The value of one of them). Say you have 5 of those crates dispersed around your map though, under Sum Tris you will see 5000 tris as the value, which is representative of the total number of Static Mesh A within that scene. Hope that clears it up.

                    Caldera Entertainment | Twitter | ArtStation

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                      #40
                      I finding it quite strange that I can handle the Elemental Demo over 30fps but the Sci-Fi Hallway can barely run 20fps, is there something I am missing here because for me the Elemental Demo has a lot more stuff going on then the small Hallway room.

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                        #41
                        Originally posted by SE_JonF View Post
                        Say you have Static mesh A which is 1000 tris, and it's a crate. In the Tris column, it will list the tri count for each individual mesh, so Static Mesh A will have 1000 as the value. (The value of one of them). Say you have 5 of those crates dispersed around your map though, under Sum Tris you will see 5000 tris as the value, which is representative of the total number of Static Mesh A within that scene. Hope that clears it up.
                        Thank you. This would be similar to instancing in 3ds Max.
                        www.rullidesign.com

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                          #42
                          I finding it quite strange that I can handle the Elemental Demo over 30fps but the Sci-Fi Hallway can barely run 20fps, is there something I am missing here because for me the Elemental Demo has a lot more stuff going on then the small Hallway room.
                          User content doesn't undergo the same testing regimen as content created internally so we didn't do a full performance pass on this scene before sharing it with the community. The plan is to take a look at it and release a more optimized version in a future release.

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                            #43
                            hi.
                            i have unreal engine 4.1 version.
                            when download and open project(Sci-Fi Hallway) i see this error:

                            ../../../../SciFi Hallway 4.1/Content/Maps/MainMap.umap is a future UE4 map file [Cur:352], from an engine release newer than this [Max:348]!
                            why i see this error?

                            should i download 4.1.1 version?

                            in #8 post of this topic i saw that this project saved with 4.1 version!
                            why i see it?
                            thanks

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                              #44
                              Originally posted by WarrenM View Post
                              User content doesn't undergo the same testing regimen as content created internally so we didn't do a full performance pass on this scene before sharing it with the community. The plan is to take a look at it and release a more optimized version in a future release.
                              Ah ok I see thanks Warren.

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                                #45
                                Nice work! However, I notice the reflections of the ceiling lights in the window and on the doors are 90 degrees to the actual lights.
                                It is by will alone I set my code in motion.
                                It is by coding that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning.
                                It is by will alone I set my code in motion.

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